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Goblin Booyahg: Difference between revisions
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{{CharacterInfo|name=Goblin Booyahg|STR=8|level=2|race=Goblin|type=Humanoid|HP=13|AC=11|size=Small|weight=35kg|proficiency=2|initiative=+1|DEX=12|CON=10|INT=12|WIS=8|CHA=8|faction=[[Cult of the Absolute]]|location=[[Blighted Village]], [[Goblin Camp]]|exp=20|passive={{SmallIcon|Darkvision Icon.png}} [[Darkvision]] | {{PageSeo | ||
| description = Goblin Booyahg are a generic Goblin NPCs and enemies found throughout Act One of Baldur's Gate 3. They are the wizards of goblin kind, though their skills and knowledge are relatively primitive compared to more learned spellcasters. Despite their shortcomings, they can still be dangerous when supported in large groups and through the use of ambushes. | |||
{{SmallIcon|Opportunity Attack Icon.png}} [[Opportunity Attack]]|speed=9m / 30ft}} | | image = Goblin_Booyahg_Model.png | ||
}} | |||
{{CharacterInfo | |||
|name=Goblin Booyahg | |||
|image = [[File:Goblin_Booyahg_Model.png|350px]] | |||
|STR=8 | |||
|level=2 | |||
|race=Goblin | |||
|type=Humanoid | |||
|HP=13 | |||
|AC=11 | |||
|size=Small | |||
|weight=35kg | |||
|proficiency=2 | |||
|initiative=+1 | |||
|DEX=12 | |||
|CON=10 | |||
|INT=12 | |||
|WIS=8 | |||
|CHA=8 | |||
|faction=[[Cult of the Absolute]] | |||
|location=[[Emerald Grove]], [[Blighted Village]], [[Goblin Camp]] | |||
|exp=20 | |||
|passive={{SmallIcon|Darkvision Icon.png}} [[Darkvision]]<br/> | |||
{{SmallIcon|Opportunity Attack Icon.png}} [[Opportunity Attack]] | |||
|speed=9m / 30ft | |||
}} | |||
'''Goblin Booyahg''' are a generic [[Goblin]] NPCs and enemies found throughout [[Act One]]. They are the wizards of goblin kind, though their skills and knowledge are relatively primitive compared to more learned spellcasters. Despite their shortcomings, they can still be dangerous when supported in large groups and through the use of ambushes. | '''Goblin Booyahg''' are a generic [[Goblin]] NPCs and enemies found throughout [[Act One]]. They are the wizards of goblin kind, though their skills and knowledge are relatively primitive compared to more learned spellcasters. Despite their shortcomings, they can still be dangerous when supported in large groups and through the use of ambushes. | ||
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{{Range|m=18|ft=60}} | {{Range|m=18|ft=60}} | ||
== Interactions == | |||
{{SpoilerWarning}} | |||
When entering the [[Blighted Village]] from the East, a goblin booyahg is preparing an ambush. | |||
* Attack the Goblins | |||
:: {{Approval|Astarion|+1}} | |||
* Intimidation DC 15 OR Persuasion DC 15 OR Illithid Wisdom DC 2 OR Be or disguise as a [[Drow]] to talk your way past. | |||
:: {{Approval|Gale|+1}} {{Approval|Shadowheart|+1}} | |||
Saying you spotted them in the first dialogue gives advantage to the persuasion check. | |||
Talking your way through gives 170 exp | |||
Disguising as a Drow gives an inspiration for characters with the [[Charlatan]] background such as [[Astarion]]. (Need confirmation if being an actual drow works) | |||
[[Category:Goblins]] | [[Category:Goblins]] | ||
[[Category:Wizards]] | [[Category:Wizards]] | ||
[[Category:Followers of the Absolute]] | [[Category:Followers of the Absolute]] | ||
[[Category:Characters in Act 1]] | [[Category:Characters in Act 1]] |
Revision as of 19:14, 18 September 2023
Goblin Booyahg | |||||||
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Stats | |||||||
Level 2 | |||||||
| |||||||
Race | Goblin | ||||||
Type | Humanoid | ||||||
HP | 13 | ||||||
AC | 11 | ||||||
Movement Speed | 9m / 30ft | ||||||
Size | Small | ||||||
Weight | 35kg | ||||||
Proficiency Bonus | +2 | ||||||
Initiative | +1 | ||||||
Passive features | |||||||
Character information | |||||||
Location | Emerald Grove, Blighted Village, Goblin Camp | ||||||
Faction | Cult of the Absolute | ||||||
Experience on kill | 20 | ||||||
Goblin Booyahg are a generic Goblin NPCs and enemies found throughout Act One. They are the wizards of goblin kind, though their skills and knowledge are relatively primitive compared to more learned spellcasters. Despite their shortcomings, they can still be dangerous when supported in large groups and through the use of ambushes.
Attacks and Abilities
Main Hand Attack - Ritual Staff
Attack roll: +1
Acid Splash
Casts the Acid Splash Cantrip.
DC 11 Dexterity saving throw to avoid taking damage.
Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Sleep
Casts the Sleep spell.
Range: 18 m / 60 ft
- Gives the Sleeping onto select targets up to a combined 24 Hit Points.
Grease
Casts the Grease spell.
DC 12 Dexterity saving throw to avoid falling Prone.
Range: 18 m / 60 ft
AoE: 4 m / 13 ft (Radius)
- Surface is flammable and counts as Difficult Terrain.
Ray of Sickness
Casts the Ray of Sickness spell.
Attack roll: +3
DC 12 Constitution saving throw to avoid becoming Poisoned.
Range: 18 m / 60 ft
Interactions
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
When entering the Blighted Village from the East, a goblin booyahg is preparing an ambush.
- Attack the Goblins
- Intimidation DC 15 OR Persuasion DC 15 OR Illithid Wisdom DC 2 OR Be or disguise as a Drow to talk your way past.
Saying you spotted them in the first dialogue gives advantage to the persuasion check. Talking your way through gives 170 exp Disguising as a Drow gives an inspiration for characters with the Charlatan background such as Astarion. (Need confirmation if being an actual drow works)