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Wild Magic: Intangible Spirit (Activate): Difference between revisions

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(Created page with "{{ActionPage | summary = '''Wild Magic: Intangible Spirit''' is a special Wild Magic Barbarian class action that is randomly granted when you trigger a Wild Magic roll. It allows you to summon a spectral flumph that explodes at the end of your turn, dealing damage in an area. | description = Summon a spectral flumph. The flumph explodes at the end of your turn, dealing {{DamageText|1d6|Force}} damage to each creature within {{Distance|ft=7}}. | image = Wild Magic Int...")
 
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{{ActionPage
{{ActionPage
| summary = '''Wild Magic: Intangible Spirit''' is a special [[Wild Magic Barbarian]] class action that is randomly granted when you trigger a Wild Magic roll. It allows you to summon a spectral flumph that explodes at the end of your turn, dealing damage in an area.
| summary = '''Wild Magic: Intangible Spirit''' is a special {{Class|Wild Magic Barbarian}} class action that is randomly granted when you trigger a Wild Magic roll. It allows you to summon a spectral flumph that explodes at the end of your turn, dealing damage in an area.
| description = Summon a spectral flumph. The flumph explodes at the end of your turn, dealing {{DamageText|1d6|Force}} damage to each creature within {{Distance|ft=7}}.
| description = Summon a spectral flumph. The flumph explodes at the end of your turn, dealing {{DamageText|1d6|Force}} damage to each creature within {{Distance|ft=7}}.
| image = Wild Magic Intangible Spirit.png
| image = Wild Magic Intangible Spirit.webp
| cost = bonus
| cost = bonus
| range = ranged
| range = ranged

Revision as of 05:43, 30 September 2023

Wild Magic Intangible Spirit.webp

Wild Magic: Intangible Spirit is a special Wild Magic Barbarian Wild Magic Barbarian class action that is randomly granted when you trigger a Wild Magic roll. It allows you to summon a spectral flumph that explodes at the end of your turn, dealing damage in an area.

Description

Summon a spectral flumph. The flumph explodes at the end of your turn, dealing 1d6Damage TypesForce damage to each creature within 2.1 m / 7 ft (ERROR: Distance not in metric!).

Properties

Cost:
Bonus action
Damage:
D6 Force.png 1d6 (1~6) Damage TypesForce
Details:
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
DEX Save

How to learn

Classes: