Gameplay mechanics: Difference between revisions

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m (Willowisp moved page Character abilities to Gameplay mechanics: article isn't about abilities as the term is used in-game, nor is it exclusively about things players can do in the game)
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As an adventurer, you possess many skills to protect yourself and your allies during your adventures. Depending on your [[Background]], [[Class]], [[Race]], and [[Equipment]], you gain different feats, proficiencies, and other abilities.
''Baldur's Gate 3'' is a turn-based adventure with a wide variety of '''gameplay mechanics'''.


== Player actions ==
== Creature ==
{{hatnote|For the basics of player created characters, see [[Character creation]].
Creatures are living beings in the game. All characters, animals and monsters are ''creatures''. Every creature has a [[Race|race]] and a [[Creature type|creature type]].


=== {{Action}} ===
If a creature has a [[Class|class]], it is also a ''character''. Player characters and all companions also have a [[Background|background]], and can use [[Equipment|equipment]].
''Main page: [[Action]]''


'''Action''' is the primary resource a character can use during a turn. It allows characters to perform various abilities, such as [[Main Hand Attack|Attack]], [[Dash]], [[Hide]], [[Spells|Spellcasting]], etc.
==== Stats ====
All creatures have [[Hit points|hit points]] that determine how much [[Damage rolls|damage]] it can take, and [[Ability scores|abilities]] which are used in calculation of [[Dice rolls|dice rolls]].


=== {{Action|Bonus}} ===
Other important stats include [[Armour Class]], [[Proficiency bonus|proficiency bonus]]a and [[Resistance|resistances]].
''Main page: [[Bonus action]]''


'''Bonus Action''' is a secondary resource a character can use during a turn. It allows characters to perform various abilities, such as [[Shove]], [[Spells|Spellcasting]], etc.
==== Features ====
Most creatures have racial [[Traits|traits]], and many have proficiencies, including [[Skills|skills]]. Characters have class features, and may have [[Feats|feats]], and may be capable of casting [[Spells|spells]].


=== {{Action|Reaction}} ===
== Turns and rounds ==
''Main page: [[Reaction]]''
A ''turn'' is the most basic unit of time in ''Baldur's Gate 3'' gameplay. The order in which creatures take their turn (the ''turn order'') is decided by rolling for [[Initiative|initiative]]. When all creatures have taken their turns, a ''round'' has passed.


'''Reaction''' is a secondary resource a character can use during a combat round. It allows characters to perform various abilities - even outside their own turn - such as [[Opportunity Attacks]].
Most creatures are able to take one [[Action|action]], one [[Bonus action|bonus action]] and one [[Reaction|reaction]] per turn, but some equipment and class features allow a creature to take more actions than this.
 
==== Actions ====
Action is the primary resource a character can use during a turn. Taking an action allows characters to perform various tasks, such as [[Main Hand Attack|Attack]], [[Dash]], [[Hide]], [[Spells|Spellcasting]], etc.
 
==== Bonus actions ====
Bonus action is a secondary resource a character can use during a turn. It allows characters to perform various abilities, such as [[Shove]], [[Spells|Spellcasting]], etc.
 
==== Reaction ====
 
Reaction is a secondary resource a character can use during a combat round. It allows characters to perform various abilities - even outside their own turn - such as [[Opportunity Attacks]].


== Weapon actions ==
== Weapon actions ==
''Main page: [[Weapon actions]]''
Having a weapon equipped grants a character access to special [[Weapon actions|actions]] only usable while wielding that weapon. These are usually special attacks that can do bonus damage, hit multiple targets, debilitate foes, or move the character.
 
Having a weapon equipped grants a character access to special [[Weapon Actions]] only usable while wielding that weapon. These are usually special attacks that can do bonus damage, hit multiple targets, debilitate foes, or move the character.


== Feats ==
== Feats ==
''Main page: [[Feats]]''
At certain levels, you have the choice between two points of [[Ability Score]] improvement or one [[Feat]] (though some Feats also include a single point of Ability Score Improvement).  Feats can grant you certain types of [[Proficiency]], give you spellcasting capabilities, or provide various other benefits.
At certain levels, you have the choice between two points of [[Ability Score]] improvement or one [[Feat]] (though some Feats also include a single point of Ability Score Improvement).  Feats can grant you certain types of [[Proficiency]], give you spellcasting capabilities, or provide various other benefits.



Revision as of 04:14, 30 October 2023

Baldur's Gate 3 is a turn-based adventure with a wide variety of gameplay mechanics.

Creature

{{hatnote|For the basics of player created characters, see Character creation. Creatures are living beings in the game. All characters, animals and monsters are creatures. Every creature has a race and a creature type.

If a creature has a class, it is also a character. Player characters and all companions also have a background, and can use equipment.

Stats

All creatures have hit points that determine how much damage it can take, and abilities which are used in calculation of dice rolls.

Other important stats include Armour Class, proficiency bonusa and resistances.

Features

Most creatures have racial traits, and many have proficiencies, including skills. Characters have class features, and may have feats, and may be capable of casting spells.

Turns and rounds

A turn is the most basic unit of time in Baldur's Gate 3 gameplay. The order in which creatures take their turn (the turn order) is decided by rolling for initiative. When all creatures have taken their turns, a round has passed.

Most creatures are able to take one action, one bonus action and one reaction per turn, but some equipment and class features allow a creature to take more actions than this.

Actions

Action is the primary resource a character can use during a turn. Taking an action allows characters to perform various tasks, such as Attack, Dash, Hide, Spellcasting, etc.

Bonus actions

Bonus action is a secondary resource a character can use during a turn. It allows characters to perform various abilities, such as Shove, Spellcasting, etc.

Reaction

Reaction is a secondary resource a character can use during a combat round. It allows characters to perform various abilities - even outside their own turn - such as Opportunity Attacks.

Weapon actions

Having a weapon equipped grants a character access to special actions only usable while wielding that weapon. These are usually special attacks that can do bonus damage, hit multiple targets, debilitate foes, or move the character.

Feats

At certain levels, you have the choice between two points of Ability Score improvement or one Feat (though some Feats also include a single point of Ability Score Improvement). Feats can grant you certain types of Proficiency, give you spellcasting capabilities, or provide various other benefits.

Proficiency

Main page: Proficiency

See also: Proficiency bonus

Proficiency indicates a specific talent your character has, whether it's knowing how to effectively handle a certain type of Weapon, fight in a certain type of Armour, or being talented in a specific Skill set such as Athletics or Animal Handling.

When you have a certain Proficiency, you gain Proficiency Bonus on corresponding rolls. The bonus added to the roll depends on your character's level.

Spellcasting

Spellcasting is the ability to cast Spells. Through spellcasting, you can harm, heal, hinder, or buff targets. Different classes have different ways to learn, prepare, and channel their magic for spells.

Classes capable of spellcasting:

List of spells

Conditions

Conditions are the lingering effects of certain Spells, Class Features, etc. that may positively or negatively affect a creature. Knowing how to inflict, cure, or avoid certain Conditions can grant you the upper hand in many situations.

List of Conditions: All Conditions