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Wild Magic: Weapon Infusion: Difference between revisions
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m (Changed “Wild Magic” link to refer to Barbarian subclass feature instead of Sorcerer) |
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{{ActionPage | {{ActionPage | ||
| summary = '''Wild Magic: Weapon Infusion''' is a [[Rage: Wild Magic|Wild Magic]] | | summary = '''Wild Magic: Weapon Infusion''' is a special {{Class|Wild Magic Barbarian}} class action that is randomly granted when you trigger a [[Rage: Wild Magic|Wild Magic]] roll. | ||
| description = Magic infuses your weapon. It deals an additional {{DamageText|1d6|Force}} damage and gains the {{Light}} and {{Thrown}} properties. If thrown, it reappears in your hand at the end of your turn. | | description = Magic infuses your weapon. It deals an additional {{DamageText|1d6|Force}} damage and gains the {{Light}} and {{Thrown}} properties. If thrown, it reappears in your hand at the end of your turn. | ||
| image = Wild Magic Weapon Infusion.webp | | image = Wild Magic Weapon Infusion.webp |
Revision as of 04:41, 14 November 2023
Wild Magic: Weapon Infusion is a special class action that is randomly granted when you trigger a Wild Magic roll.
Description
Magic infuses your weapon. It deals an additional 1d6Force damage and gains the Light and Thrown properties. If thrown, it reappears in your hand at the end of your turn.
Condition: Wild Magic: Weapon Infusion
How to learn
Classes:
- Class level 3: Wild Magic Barbarian