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Flurry of Blows: Topple: Difference between revisions
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HiddenDragon (talk | contribs) (Updated damage fields) |
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| description = Punch twice in quick succession and potentially knock the target {{SAI|Prone (Condition)|Prone}}. | | description = Punch twice in quick succession and potentially knock the target {{SAI|Prone (Condition)|Prone}}. | ||
| cost = bonus, ki | | cost = bonus, ki | ||
| damage = | | damage = 1d4 | ||
| | | damage type = Bludgeoning | ||
| damage modifier = finesse | |||
| extra damage = 1d4 | |||
| extra damage type = Bludgeoning | |||
| extra damage modifier = finesse | |||
| range = melee | | range = melee | ||
| attack roll = yes | | attack roll = yes | ||
| save = DEX | |||
| save dc = weapon action | |||
| additional = * Equivalent to two normal unarmed attacks. | | additional = * Equivalent to two normal unarmed attacks. | ||
* Affected by {{SAI|Martial Arts: Deft Strikes}}, scaling with your level. | * Affected by {{SAI|Martial Arts: Deft Strikes}}, scaling with your level. | ||
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| condition duration = 1 | | condition duration = 1 | ||
| condition save = Dexterity | | condition save = Dexterity | ||
| | | condition dc = weapon action | ||
| class learns at level 3 = Way of the Open Hand | | class learns at level 3 = Way of the Open Hand | ||
| notes = * The {{Saving throw}} for this attack is rolled against the attacker's [[Difficulty Class#Weapon Action DC|weapon action DC]] given by: | | notes = * The {{Saving throw}} for this attack is rolled against the attacker's [[Difficulty Class#Weapon Action DC|weapon action DC]] given by: |
Revision as of 22:34, 22 December 2023
Flurry of Blows: Topple is a class action. It is an enhanced variant of that can potentially knock a target .
Description
Punch twice in quick succession and potentially knock the target
.Properties
- Cost:
- Bonus action + Ki Point
- Damage:
- 1d4 (1~4) + Strength or Dexterity modifier Bludgeoning
- + 1d4 (1~4) + Strength or Dexterity modifier Bludgeoning
- Details:
- Attack roll
- Melee: 1.5 m / 5 ft
- DEX Save (Weapon action DC)
- Equivalent to two normal unarmed attacks.
- Affected by , scaling with your level.
- Affected by , scaling with your Strength or Dexterity, whichever is higher.
At Higher Levels
- Damage at Monk level 3:
1d6 (1~6) + Strength or Dexterity modifier Bludgeoning
+ 1d6 (1~6) + Strength or Dexterity modifier Bludgeoning
- Damage at Monk level 9:
1d8 (1~8) + Strength or Dexterity modifier Bludgeoning
+ 1d8 (1~8) + Strength or Dexterity modifier Bludgeoning
Condition: Prone
Duration: 1 turn
Weapon action DC Dexterity saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Classes:
- Class level 3: Way of the Open Hand
Notes
- The Saving throw for this attack is rolled against the attacker's weapon action DC given by:
- Weapon action DC = 8 + Proficiency Bonus + Strength or Dexterity modifier
- The Saving throw is rolled when the second punch lands. If it misses, the target cannot be knocked even if the first punch lands.
- This attack does not trigger .
- Additional sources of Bonus action such as or may be used to execute this attack multiple times per turn.
- This attack is affected by all bonuses that apply to regular unarmed attacks, such as , , or .