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Evasion: Difference between revisions
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| description = Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful {{Saving Throw|Dexterity}}, it deals no damage if you succeed, and only half damage if you fail. | | description = Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful {{Saving Throw|Dexterity}}, it deals no damage if you succeed, and only half damage if you fail. | ||
| image = Evasion.webp | | image = Evasion.webp | ||
| icon = Evasion Icon.webp | |||
| class learns at level 7 = Monk, Rogue | | class learns at level 7 = Monk, Rogue | ||
| notes = * This does not do anything to mitigate any additional non-damaging effects that the triggering spell/effect might apply. | | notes = * This does not do anything to mitigate any additional non-damaging effects that the triggering spell/effect might apply. |
Revision as of 20:01, 30 March 2024
Evasion is a and passive feature that makes you receive less damage from spells or effects that require a Dexterity Saving Throw.
Description
Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful Dexterity saving throw, it deals no damage if you succeed, and only half damage if you fail.
How to learn
Notes
- This does not do anything to mitigate any additional non-damaging effects that the triggering spell/effect might apply.
- Although the description references "certain spells", this applies to any effect that allows a Dexterity saving throw to halve the damage, including things that are not spells such as Smokepowder Satchels.