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Evasion: Difference between revisions
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* This does not do anything to mitigate any additional non-damaging effects that the triggering spell/effect might apply. | * This does not do anything to mitigate any additional non-damaging effects that the triggering spell/effect might apply. | ||
* Although the description references "certain spells", this applies to any effect that allows a Dexterity saving throw to halve the damage, including things that are not spells such as [[Smokepowder Satchel|Smokepowder Satchels]]. | * Although the description references "certain spells", this applies to any effect that allows a Dexterity saving throw to halve the damage, including things that are not spells such as [[Smokepowder Satchel|Smokepowder Satchels]]. | ||
| brief = Successful DEX saves | | brief = Successful DEX saves nullify damage; failed DEX saves reduce it by half. | ||
}} | }} | ||
{{MonkNavbox}} | {{MonkNavbox}} | ||
{{RogueNavbox}} | {{RogueNavbox}} |
Revision as of 23:38, 22 April 2024
Evasion is a and passive feature that makes you receive less damage from spells or effects that require a Dexterity Saving Throw.
Description
Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful Dexterity saving throw, it deals no damage if you succeed, and only half damage if you fail.
How to learn
Notes
- This does not do anything to mitigate any additional non-damaging effects that the triggering spell/effect might apply.
- Although the description references "certain spells", this applies to any effect that allows a Dexterity saving throw to halve the damage, including things that are not spells such as Smokepowder Satchels.