Wilderness: Difference between revisions

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[[Category:Locations]][[Category:Chapter One Locations]]
[[Category:Locations]][[Category:Chapter One Locations]]
[[File:Wilderness.jpg|thumb|The Wilderness on a region map.]]
[[File:Wilderness.jpg|thumb|The Wilderness on a region map.]]
The '''Wilderness''' is a large region and [[Location]] within [[Chapter One]] of [[Baldur's Gate 3]]. It is one of the main areas of [[Chapter One]] and contains many other locations. It can be seen on the map of the [[Over-world]].
The '''Wilderness''' is a [[region]] comprised of multiple [[Location|locations]] in [[Chapter One]] of [[Baldur's Gate 3]].  


== Region Summary ==
<!-- This primary section is where you write a blurb about the region, and specify a sub-section for access or critical “above the fold” notes. -->
The Wilderness is a heavily forested area to the east of [[Baldur's Gate]]. A tribe of [[Goblin]]s have made their home there, as well as several other types of monsters. Overgrown ruins can also be found here alongside several entrances to the [[Underdark]].
The Wilderness is a heavily forested area to the east of [[Baldur's Gate]]. A tribe of [[Goblin]]s have made their home there, as well as several other types of monsters. Overgrown ruins can also be found here alongside several entrances to the [[Underdark]].


It is the primary setting for the start of the game, and is visible on the map of the [[Over-world]].


==Getting to the Wilderness==
=== Access ===
After completing the [[Prologue]], the player will find themselves at the [[Ravaged Beach]] - a location in the Wilderness.
No special action is required to reach this [[region]]. After completing the [[Prologue]], the player will find themselves at a [[Location]] within the '''Wilderness''' known as the [[Ravaged Beach]].


== Wayfinding ==
<!-- This primary section is for any sort of LOCATION related item, Quadrants, Zones, Areas with hidden goods, etc. -->
Due to its immense size, the map of the '''Wilderness''' features several nameless [[Location|locations]] with unique elements, or locations that only appear named on the player's minimap. To help navigate this region, the [[Location|locations]] below may include adjacent nameless areas of the '''Wilderness.'''


== Wilderness Locations ==
=== South East Quadrant ===
[[File:Wilderness-Map-SE.png|200px|thumb|right|The map areas that constitute the SE quadrant of the Wilderness.]]
==== Ravaged Beach ====
The [[Ravaged Beach]] is in the most SE quadrant of the '''Wilderness''' map. This area is labeled on the player minimap and is recognizable as the starting location for the player storyline.
 
This location is adjacent to the south of the [[Chapel Entrance]], and southeast of an unnamed region of the map where [[Nautiloid]] wreckage still burns.
 
==== Chapel Entrance ====
The [[Chapel Entrance]] is a location in the SE quadrant of the '''Wilderness''' map. This area is labeled on the player minimap and is recognizable for ____.
 
This location connects to the [[Ravaged Beach]] to the south, and an unnamed region of the map near the [[Roadside Cliffs]].
 
==== "Roadside Cliffs" ====
[[Roadside Cliffs]] is a location in the SE quadrant of the '''Wilderness''' map. This area is unnamed on the player minimap and is recognizable for ____.
 
This location is adjacent to the south of the [[Druid Grove]] the east of the [[Forest]].
 
=== North East Quadrant===
[[File:Wilderness-Map-NE.png|200px|thumb|right|The map areas that constitute the NE Quadrant of the Wilderness.]]
==== Druid Grove ====
The [[Druid Grove]] is a settlement location in the most NE quadrant of the '''Wilderness''' map. This area is labeled on the player minimap and is recognizable for its population of local Emerald Enclave druids who are hosting refugee tieflings fleeing from the city of Elturel.
 
This location is adjacent to the North of unnamed region of the map near the [[Roadside Cliffs]], and east of the [[Risen Road]].
 
=== North West Quadrant===
==== Risen Road ====
[[The Risen Road]] is a location in the north and central quadrant of the '''Wilderness''' map. This area is labeled on the player minimap and is recognizable for ____.
 
This location is adjacent to the west of the [[Druid Grove]], to the north of the [[Forest]], and the passage location for both [[Waukeen's Rest]] and the [[Mountain Pass]] to its west.
 
==== Waukeen's Rest ====
[[Waukeen's Rest]] is a location in the NW quadrant of the '''Wilderness''' map. This area is labeled on the player minimap and is recognizable for the large fire that consumes its primary building.
 
This location is adjacent to the northwest of the [[Risen Road]] .
==== Mountain Pass ====
The ‘’’Mountain Pass’’’ is a location in the most northwest quadrant of the '''Wilderness''' map. This area is labeled on the player minimap and is recognizable for ____.
 
This location is adjacent to the west of [[Waukeen’s Rest]] and the [[Risen Road]].
 
=== Central Quadrant===
[[File:Wilderness-Map-C.png|200px|thumb|right|The map areas that constitute the Central Quadrant of the Wilderness.]]
 
==== Forest ====
The [[Forest]] is a location in the most DIRECTIONAL quadrant of the '''Wilderness''' map. This area is labeled on the player minimap and is recognizable for ____.
 
This location is adjacent to the ADJACENT_LOCATION.
 
==== Blighted Village ====
The [[Blighted Village]] is a location in the centermost quadrant '''Wilderness''' map. This area is labeled on the player minimap and is recognizable for ____.
 
This location is surrounded by the [[Forest]] on all sides.
 
=== South Quadrant===
==== Sunlit Swamp ====
The [[Sunlit Swamp]] (also known as the [[Putrid Bog]] is a location in the most SW quadrant of the '''Wilderness''' map. This area is labeled on the player minimap and is recognizable for ____.
 
This location is adjacent to the South of the [[Forest]]
 
=== West Central Quadrant===
==== Goblin Camp ====
The [[Goblin Camp]] is a settlement location in the far west quadrant of the '''Wilderness''' map. This area is labeled on the player minimap and is recognizable for ____.
 
This location is adjacent to the west of the [[Forest]], and the [[Sunlit Wetlands]] to the South.
 
=== Regional Locations ===
* [[Ravaged Beach]]
* [[Ravaged Beach]]
* [[Chapel Entrance]]
* [[Roadside Cliffs]] (unnamed area)
* [[Druid Grove]]
* [[Druid Grove]]
* [[The Risen Road]]
* [[Forest]]
* [[Forest]]
* [[Blighted Village]]
* [[Blighted Village]]
* [[Sunlit Wetlands]] / [[Putrid Bog]]
* [[Sunlit Wetlands]] / [[Putrid Bog]]
* [[The Risen Road]]
* [[Goblin Camp]]
* [[Waukeen's Rest]]
* [[Mountain Pass]]
* [[Mountain Pass]]


== Other Areas and Landmarks ==
=== Regional Waypoints ===
The following [[Waypoint|Waypoints]] are available within the '''Wilderness''' region.
* [[Overgrown Ruins]] {{Coords|276|298}}
* [[Silvanus' Grove]] {{Coords|246|423}}
* [[The Risen Road]] {{Coords|82|597}}
* [[Blighted Village]] {{Coords|34|394}}
* [[Riverside Teahouse]] {{Coords|-10|250}}
* [[Goblin Camp]] {{Coords|-74|445}}
* [[Waukeen's Rest]] {{Coords|-77|570}}
 
== Notable Characters ==
<!-- This primary section is where you list any sort of character found in this region. For REGIONS, please only list characters who are in unnamed (no name shows on minimap) areas.  -->
=== Companions ===
The following companions may all be found in the unnamed '''Wilderness''' region (additional companions are available in named locations within the Wilderness):
{{SpoilerBox|
* [[Astarion]] is looking for help defeating [[Intellect Devourer]]s west of the crashed [[Nautiloid]] {{Coords|170|288}}.
* [[Lae'zel]] is trapped by two tieflings, [[Damays]] and [[Nymessa]] {{Coords|237|371}}.
* [[Gale]] will teleport from the waypoint at the Roadside Cliffs [[Ancient Rune Circle|waypoint]].


=== Merchants ===
* (Contribute to the wiki if you are aware of any Merchants in nameless regions of the Wilderness)


=== Astarion ===
=== NPCs ===
West of the crashed [[Nautiloid]] {{Coords|170|288}} is [[Astarion]], a possible [[Companions|companion]]. He is looking for some help defeating [[Intellect Devourer]]s.
* (Contribute to the wiki if you are aware of any NPCs in nameless regions of the Wilderness)


=== Harper Cache ===
== Related Quests ==
<!-- This primary section is where you list any sort of quest obtained or actively pursued in this region. For REGIONS, please only list quests who are in unnamed (no name shows on minimap) areas.  -->
The following quests may all be found in the unnamed '''Wilderness''' region (additional quests are available in named locations within the Wilderness):
 
== Notable Loot ==
<!-- This primary section is where you list any sort of loot obtained in this region. For REGIONS, please only list loot that is found in unnamed (no name shows on minimap) areas.  -->

The following loot may all be found in the unnamed '''Wilderness''' region (additional quests are available in named locations within the Wilderness):
* (Contribute to the wiki if you are aware of any Notable Loot in nameless regions of the Wilderness)
 
=== Hidden Treasures ===
{{SpoilerBox|
==== Harper Cache ====
West of the crashed [[Nautiloid]], down a ledge near the water is a scuffed rock {{Coords|141|282}}. Succeeding on a [[Nature]] check will reveal deep grooves around it. If a character [[Strength|strong]] enough can move the rock, an Ornate Chest underneath will be revealed. This chest contains:
West of the crashed [[Nautiloid]], down a ledge near the water is a scuffed rock {{Coords|141|282}}. Succeeding on a [[Nature]] check will reveal deep grooves around it. If a character [[Strength|strong]] enough can move the rock, an Ornate Chest underneath will be revealed. This chest contains:
* 2 {{SmallIcon|Potion of Speed Icon.png}} [[Potion of Speed|Potions of Speed]]
* 2 {{SmallIcon|Potion of Speed Icon.png}} [[Potion of Speed|Potions of Speed]]
* [[Harper's Map]]
* [[Harper's Map]]
* [[Harper's Notebook]]
* [[Harper's Notebook]]
And a small amount of gold and gemstones.
And a small amount of gold and gemstones.}}
 
=== Lae'zel ===
[[Lae'zel]], who was previously met on the [[Nautiloid]], has been trapped by two Tieflings, [[Damays]] and [[Nymessa]] {{Coords|237|371}}. If the player approaches, Lae'zel commands them to free her. If she is freed, the player may have her join the party as a [[Companions|companion]].
 
Freeing Lae'zel will require persuading, intimidating, deceiving, or killing the two Tieflings.


=== Gale ===
==External Links==
If the player approaches the Roadside Cliffs [[Ancient Rune Circle|waypoint]], [[Gale]], a possible [[Companions|companion]], will teleport in front of them. He suggests working together to find a solution to the [[Tadpole]] problem and can be invited to join the party.
* (Contribute to the wiki if you are aware of any External Links applicable to the Wilderness)

Revision as of 19:50, 14 August 2023

🚧 WIP by tieflingtea 🚧

The Wilderness on a region map.

The Wilderness is a region comprised of multiple locations in Chapter One of Baldur's Gate 3.

== Region Summary ==
 The Wilderness is a heavily forested area to the east of Baldur's Gate. A tribe of Goblins have made their home there, as well as several other types of monsters. Overgrown ruins can also be found here alongside several entrances to the Underdark.

It is the primary setting for the start of the game, and is visible on the map of the Over-world.

Access

No special action is required to reach this region. After completing the Prologue, the player will find themselves at a Location within the Wilderness known as the Ravaged Beach.


== Wayfinding ==
 Due to its immense size, the map of the Wilderness features several nameless locations with unique elements, or locations that only appear named on the player's minimap. To help navigate this region, the locations below may include adjacent nameless areas of the Wilderness.

South East Quadrant

The map areas that constitute the SE quadrant of the Wilderness.

Ravaged Beach

The Ravaged Beach is in the most SE quadrant of the Wilderness map. This area is labeled on the player minimap and is recognizable as the starting location for the player storyline.

This location is adjacent to the south of the Chapel Entrance, and southeast of an unnamed region of the map where Nautiloid wreckage still burns.

Chapel Entrance

The Chapel Entrance is a location in the SE quadrant of the Wilderness map. This area is labeled on the player minimap and is recognizable for ____.

This location connects to the Ravaged Beach to the south, and an unnamed region of the map near the Roadside Cliffs.

"Roadside Cliffs"

Roadside Cliffs is a location in the SE quadrant of the Wilderness map. This area is unnamed on the player minimap and is recognizable for ____.

This location is adjacent to the south of the Druid Grove the east of the Forest.

North East Quadrant

The map areas that constitute the NE Quadrant of the Wilderness.

Druid Grove

The Druid Grove is a settlement location in the most NE quadrant of the Wilderness map. This area is labeled on the player minimap and is recognizable for its population of local Emerald Enclave druids who are hosting refugee tieflings fleeing from the city of Elturel.

This location is adjacent to the North of unnamed region of the map near the Roadside Cliffs, and east of the Risen Road.

North West Quadrant

Risen Road

The Risen Road is a location in the north and central quadrant of the Wilderness map. This area is labeled on the player minimap and is recognizable for ____.

This location is adjacent to the west of the Druid Grove, to the north of the Forest, and the passage location for both Waukeen's Rest and the Mountain Pass to its west.

Waukeen's Rest

Waukeen's Rest is a location in the NW quadrant of the Wilderness map. This area is labeled on the player minimap and is recognizable for the large fire that consumes its primary building.

This location is adjacent to the northwest of the Risen Road .

Mountain Pass

The ‘’’Mountain Pass’’’ is a location in the most northwest quadrant of the Wilderness map. This area is labeled on the player minimap and is recognizable for ____.

This location is adjacent to the west of Waukeen’s Rest and the Risen Road.

Central Quadrant

The map areas that constitute the Central Quadrant of the Wilderness.

Forest

The Forest is a location in the most DIRECTIONAL quadrant of the Wilderness map. This area is labeled on the player minimap and is recognizable for ____.

This location is adjacent to the ADJACENT_LOCATION.

Blighted Village

The Blighted Village is a location in the centermost quadrant Wilderness map. This area is labeled on the player minimap and is recognizable for ____.

This location is surrounded by the Forest on all sides.

South Quadrant

Sunlit Swamp

The Sunlit Swamp (also known as the Putrid Bog is a location in the most SW quadrant of the Wilderness map. This area is labeled on the player minimap and is recognizable for ____.

This location is adjacent to the South of the Forest

West Central Quadrant

Goblin Camp

The Goblin Camp is a settlement location in the far west quadrant of the Wilderness map. This area is labeled on the player minimap and is recognizable for ____.

This location is adjacent to the west of the Forest, and the Sunlit Wetlands to the South.

Regional Locations

Regional Waypoints

The following Waypoints are available within the Wilderness region.

Notable Characters

Companions

The following companions may all be found in the unnamed Wilderness region (additional companions are available in named locations within the Wilderness): {{SpoilerBox|

Merchants

  • (Contribute to the wiki if you are aware of any Merchants in nameless regions of the Wilderness)

NPCs

  • (Contribute to the wiki if you are aware of any NPCs in nameless regions of the Wilderness)

Related Quests

The following quests may all be found in the unnamed Wilderness region (additional quests are available in named locations within the Wilderness):

Notable Loot


 The following loot may all be found in the unnamed Wilderness region (additional quests are available in named locations within the Wilderness):

  • (Contribute to the wiki if you are aware of any Notable Loot in nameless regions of the Wilderness)

Hidden Treasures

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

Harper Cache

West of the crashed Nautiloid, down a ledge near the water is a scuffed rock X: 141 Y: 282. Succeeding on a Nature check will reveal deep grooves around it. If a character strong enough can move the rock, an Ornate Chest underneath will be revealed. This chest contains:

And a small amount of gold and gemstones.

External Links

  • (Contribute to the wiki if you are aware of any External Links applicable to the Wilderness)