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Goblin Booyahg
Goblin Booyahg | |||||||
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Stats | |||||||
Level 2 | |||||||
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Goblin | ||||||
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Humanoid | ||||||
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13 | ||||||
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11 | ||||||
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9m / 30ft | ||||||
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Small | ||||||
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35kg | ||||||
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+2 | ||||||
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+1 | ||||||
Passive features | |||||||
Character information | |||||||
Location | Emerald Grove, Blighted Village, Goblin Camp | ||||||
Faction | Cult of the Absolute | ||||||
Experience on kill | 20 | ||||||
Goblin Booyahg are a generic Goblin NPCs and enemies found throughout Act One. They are the wizards of goblin kind, though their skills and knowledge are relatively primitive compared to more learned spellcasters. Despite their shortcomings, they can still be dangerous when supported in large groups and through the use of ambushes.
Attacks and Abilities
Main Hand Attack - Ritual Staff
Attack roll: +1
![D8 Bludgeoning.png](/w/images/thumb/8/8a/D8_Physical.png/26px-D8_Physical.png)
![Damage Types](/w/images/thumb/7/7d/Bludgeoning_Damage_Icon.png/25px-Bludgeoning_Damage_Icon.png)
Acid Splash
Casts the Acid Splash Cantrip.
DC 11 Dexterity saving throw to avoid taking damage.
![D6 Acid.png](/w/images/thumb/9/92/D6_Acid.png/27px-D6_Acid.png)
![Damage Types](/w/images/thumb/5/5f/Acid_Damage_Icon.png/25px-Acid_Damage_Icon.png)
Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Sleep
Casts the Sleep spell.
Range: 18 m / 60 ft
- Gives the
Sleeping onto select targets up to a combined 24 Hit Points.
Grease
Casts the Grease spell.
DC 12 Dexterity saving throw to avoid falling
Prone.
Range: 18 m / 60 ft
AoE: 4 m / 13 ft (Radius)
- Surface is flammable and counts as
Difficult Terrain.
Ray of Sickness
Casts the Ray of Sickness spell.
Attack roll: +3
![D8 Poison.png](/w/images/thumb/9/97/D8_Poison.png/26px-D8_Poison.png)
![Damage Types](/w/images/thumb/5/55/Poison_Damage_Icon.png/25px-Poison_Damage_Icon.png)
DC 12 Constitution saving throw to avoid becoming
Poisoned.
Range: 18 m / 60 ft
Interactions
![]() | Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
When entering the Blighted Village from the East, a goblin booyahg is preparing an ambush.
- Attack the Goblins
- Intimidation DC 15 OR Persuasion DC 15 OR Illithid Wisdom DC 2 OR Be or disguise as a Drow to talk your way past.
Saying you spotted them in the first dialogue gives advantage to the persuasion check. Talking your way through gives 170 exp Disguising as a Drow gives an inspiration for characters with the Charlatan background such as Astarion. (Need confirmation if being an actual drow works)