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Mirg
Sharp-Eye Mirg | |||||||
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Stats | |||||||
Level 2 | |||||||
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Goblin | ||||||
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Humanoid | ||||||
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12 | ||||||
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13 | ||||||
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9m / 30ft | ||||||
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Small | ||||||
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35kg | ||||||
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+2 | ||||||
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+2 | ||||||
Passive features | |||||||
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Character information | |||||||
Location | Goblin Camp | ||||||
Faction | Cult of the Absolute | ||||||
Experience on kill | 15 | ||||||
“ | 'Ere's to th' Absolute! |
„ |
— Mirg praising the Absolute. |
Act One
If the player successfully poisons the booze tub in the Goblin Camp, Mirg will be the one to purpose a toast, encouraging you to give it. It can be declined with her doing it instead, though she will urge the player to drink up. There are a variety of ways things can play out in trying to convince her and the others to drink the poisoned booze.
- Down the drink. DC 15
Constitution saving throw to avoid taking
for1d6 (1~6)
Poison
Duration: 10 turns.
DC 10 Sleight of Hand check. Spill the beer, then pretend to drink from the empty cup.
DC 10 Deception check. "After you! I shouldn't drink before the host."
Failing any of the checks above will give you another chance to avoid suspicion:
- Down the drink. Leading to the save as above.
- "You've caught me. It's poisoned." This will turn the whole camp hostile.
DC 10 Persuasion check. "I'm simply being a good guest, that's all."
DC 10 Deception check. "I was checking none of you idiots had spilled anything foul in there."
- Detect Thoughts
DC 12 Intelligence check. "Don't be stupid. You might be able to drink all day - the Absolute needs me sober."
If successful in tricking the goblin's, Mirg will be one of the many to die from her drink.
Conditions
- Just drunk enough for everyone to notice. Strength increased by 2,
Disadvantage on Charisma and Dexterity checks.
Attacks and Abilities
Ranged Attack - Goblin Bow
![](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png)
![D6 Physical.png](/w/images/thumb/2/2b/D6_Physical.png/27px-D6_Physical.png)
![Damage Types](/w/images/thumb/0/0b/Piercing_Damage_Icon.png/25px-Piercing_Damage_Icon.png)
![](/w/images/thumb/0/08/Range_Icon.png/25px-Range_Icon.png)
- Can use Weapon Actions.
- May use Arrow of Fire.
Ensnaring Strike (Ranged)
Your attack summons thorny vines that possibly Ensnared your target.
![](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png)
![D6 Physical.png](/w/images/thumb/2/2b/D6_Physical.png/27px-D6_Physical.png)
![Damage Types](/w/images/thumb/0/0b/Piercing_Damage_Icon.png/25px-Piercing_Damage_Icon.png)
![](/w/images/thumb/e/e7/Saving_Throw_Icon.png/25px-Saving_Throw_Icon.png)
![](/w/images/thumb/7/75/Ensnared_Condition_Icon.webp/25px-Ensnared_Condition_Icon.webp.png)
![D6 Physical.png](/w/images/thumb/2/2b/D6_Physical.png/27px-D6_Physical.png)
![Damage Types](/w/images/thumb/0/0b/Piercing_Damage_Icon.png/25px-Piercing_Damage_Icon.png)
![](/w/images/thumb/6/6a/Duration_Icons.png/25px-Duration_Icons.png)
Nimble Escape
Retreat safely: moving won't provoke Opportunity Attacks.
- Gains Disengage condition.
Worg Companion
Some Sharp-Eyes have access to the Worg Companion ability, allowing them to summon a Worg