Cargo query
Showing below up to 50 results in range #201 to #250.
Page | name | image | icon | toggleable | is item | is feat | is racial | is class | description | brief | recharge |
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Dextrous Evasion (edit) | Dextrous Evasion | No | No | No | When you fail a Dexterity saving throw, you can use your Reaction to succeed instead. |
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Diamondsbane (edit) | Diamondsbane | No | No | No | If an adamantine weapon hits an object, the hit is always critical. |
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Dig Deep (edit) | Dig Deep | No | No | No | Inflicts on hit. |
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Disciple of Life (edit) | Disciple of Life | No | No | No | Yes | Your devotion empowers your healing Spells. When casting a healing spell, the target regains additional hit points equal to 2 + the spell's levelhit points. |
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Displace (edit) | Displace | No | No | No | Creatures suffering Falling damage because of your actions take an additional 1d8Psychic damage. |
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Displacement (edit) | Displacement | No | No | No | At the beginning of the wearer's turn, the cloak activates, granting enemies Disadvantage on Attack rolls that target the wearer. This effect lasts until the wearer takes damage. |
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Divine Health (edit) | Divine Health | No | No | No | Yes | The divine magic flowing within you prevents disease from affecting you. |
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Dolor Amarus (passive feature) (edit) | Dolor Amarus | No | No | No | When you land a Critical Hit with any weapon attack, it deals an additional 7 damage. |
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Domain Spells (edit) | Domain Spells | No | No | No | Yes | You gain spells from your domain. They are Always Prepared. |
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Doom Lobber (edit) | Doom Lobber | No | No | No | The wearer gains a +1 bonus to Spell Attack Rolls. |
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Draconic Ancestry (Acid) (edit) | Draconic Ancestry | No | No | No | Yes | The blood of ancient dragons flow through your veins. You are Resistant to Acid damage. |
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Draconic Ancestry (Cold) (edit) | Draconic Ancestry | No | No | No | Yes | The blood of ancient dragons flow through your veins. You are Resistant to Cold damage. |
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Draconic Ancestry (Fire) (edit) | Draconic Ancestry | No | No | No | Yes | The blood of ancient dragons flow through your veins. You are Resistant to Fire damage. |
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Draconic Ancestry (Lightning) (edit) | Draconic Ancestry | No | No | No | Yes | The blood of ancient dragons flow through your veins. You are Resistant to Lightning damage. |
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Draconic Ancestry (Poison) (edit) | Draconic Ancestry | No | No | No | Yes | The blood of ancient dragons flow through your veins. You are Resistant to Poison damage. |
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Draconic Ancestry: Black (Acid) (edit) | Draconic Ancestry: Black (Acid) | No | No | No | Yes | At Level 6, spells that deal Acid damage are more powerful, and you can become Resistant to Acid damage. |
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Draconic Ancestry: Blue (Lightning) (edit) | Draconic Ancestry: Blue (Lightning) | No | No | No | Yes | At Level 6, spells that deal Lightning damage are more powerful, and you can become Resistant to Lightning damage. |
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Draconic Ancestry: Brass (Fire) (edit) | Draconic Ancestry: Brass (Fire) | No | No | No | Yes | At Level 6, spells that deal Fire damage are more powerful, and you can become Resistant to Fire damage. |
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Draconic Ancestry: Bronze (Lightning) (edit) | Draconic Ancestry: Bronze (Lightning) | No | No | No | Yes | At Level 6, spells that deal Lightning damage are more powerful, and you can become Resistant to Lightning damage. |
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Draconic Ancestry: Copper (Acid) (edit) | Draconic Ancestry: Copper (Acid) | No | No | No | Yes | At Level 6, spells that deal Acid damage are more powerful, and you can become Resistant to Acid damage. |
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Draconic Ancestry: Gold (Fire) (edit) | Draconic Ancestry: Gold (Fire) | No | No | No | Yes | At Level 6, spells that deal Fire damage are more powerful, and you can become Resistant to Fire damage. |
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Draconic Ancestry: Green (Poison) (edit) | Draconic Ancestry: Green (Poison) | No | No | No | Yes | At Level 6, spells that deal Poison damage are more powerful, and you can become Resistant to Poison damage. |
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Draconic Ancestry: Red (Fire) (edit) | Draconic Ancestry: Red (Fire) | No | No | No | Yes | At Level 6, spells that deal Fire damage are more powerful, and you can become Resistant to Fire damage. |
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Draconic Ancestry: Silver (Cold) (edit) | Draconic Ancestry: Silver (Cold) | No | No | No | Yes | At Level 6, spells that deal Cold damage are more powerful, and you can become Resistant to Cold damage. |
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Draconic Ancestry: White (Cold) (edit) | Draconic Ancestry: White (Cold) | No | No | No | Yes | At Level 6, spells that deal Cold damage are more powerful, and you can become Resistant to Cold damage. |
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Draconic Resilience (edit) | Draconic Resilience | No | No | No | Yes | Dragon-like scales cover parts of your skin. When you aren't wearing armour, your base Armour Class is 13. |
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Dragonfire Fists (edit) | Dragonfire Fists | No | No | No | |||||||
Dread Ambusher (edit) | Dread Ambusher | No | No | No | Yes | You specialise in taking out foes swiftly and ruthlessly. You gain a +3 bonus to Initiative. On the first turn of combat, your Movement Speed increases by 3 m / 10 ft, and you can also make an extra attack that deals an additional 1d8 damage |
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Dread Iron Ambush (edit) | Dread Iron Ambush | No | No | No | While its wielder is hidden, this weapon deals an extra 1d6Necrotic. |
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Dreadful Hewer (edit) | Dreadful Hewer | No | No | No | Your foes have Disadvantage on Saving Throws to resist your spells or actions that inflict . |
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Dreadful Word (edit) | Dreadful Word | No | No | No | Yes | You can cast Warlock spell slot. with a |
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Drow Weapon Training (edit) | Drow Weapon Training | No | No | No | Yes | You have Proficiency with Rapiers, Shortswords, and Hand Crossbows. |
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Dual Wielder (edit) | Dual Wielder | No | No | Yes | You can use Two-Weapon Fighting even if the weapons you are wielding aren't Light. You cannot dual-wield Heavy weapons. |
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Dual Wielder: Bonus Armour Class (edit) | Dual Wielder: Bonus Armour Class | No | No | Yes | You have a +1 bonus to Armour Class while wielding a melee weapon in each hand. |
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Duelling (edit) | Duelling | No | No | No | Yes | When you are wielding a melee weapon in one hand, and no weapon in the other, you deal an additional 2 damage with that weapon. |
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Duelling Gloves (edit) | Duelling Gloves | No | No | No | While only holding one weapon in your main hand and nothing in your free hand, gain a +2 bonus to melee weapon Attack rolls. |
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Duergar Resilience (edit) | Duergar Resilience | No | No | No | Yes | You have Advantage on Saving throws against illusions and against being or . |
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Dungeon Delver: Perception (edit) | Dungeon Delver: Perception | No | No | Yes | You have Advantage on Perception Checks made to detect hidden objects. |
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Dungeon Delver: Resist Traps (edit) | Dungeon Delver: Resist Traps | No | No | Yes | You have Advantage on Saving Throws made to avoid traps and Resistance to trap damage. |
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Durable (edit) | Durable | No | No | Yes | Regain full Hit Points every time you take a Short Rest. |
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Dwarven Armour Training (edit) | Dwarven Armour Training | No | No | No | Yes | You have Armour Proficiency with Light armour and Medium armour. |
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Dwarven Combat Training (edit) | Dwarven Combat Training | No | No | No | Yes | You have Proficiency with Battleaxes, Handaxes, Light Hammers, and Warhammers. |
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Dwarven Resilience (edit) | Dwarven Resilience | No | No | No | Yes | You have Advantage on Saving throws against being and you have Resistance against Poison damage. |
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Dwarven Thrower (passive feature) (edit) | Dwarven Thrower | No | No | No | A Dwarf throwing this warhammer deals an extra 1d8Bludgeoning damage. If the target is Large, Huge or Gargantuan creature, the strike deals an additional 2d8Bludgeoning damage. |
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Dwarven Toughness (edit) | Dwarven Toughness | No | No | No | Yes | You have 1 extra maximum per level. |
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Eagle Heart (edit) | Eagle Heart | No | No | No | Yes | While , you can use Foes also have Disadvantage on s against you, and you can use as a bonus action. |
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Edge of Terror (edit) | Edge of Terror | No | No | No | Each strike fills the target with a chilling dread that prevents it from regaining hit points. Undead creatures also get Disadvantage on Attack rolls. |
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Effective Transmitter (edit) | Effective Transmitter | No | No | No | While imbued with , attacks against metal constructs and foes wearing metal armour gain Advantage. |
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Eight Legged Waltz (edit) | Eight Legged Waltz | No | No | No | Yes | Whenever you start your turn on a web surface, you now gain extra Movement Speed and become Resistant to Poison |
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Eldritch Spear (edit) | Eldritch Spear | No | No | No | The range of your increases by half. |
{{#cargo_query: edit link=yes |fields=_pageName=Page,name=name,image=image,icon=icon,toggleable=toggleable,is_item=is item,is_feat=is feat,is_racial=is racial,is_class=is class,description=description,brief=brief,recharge=recharge |max display chars=300 |offset=200 |tables=passives }}