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Daggers

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Daggers Daggers are a type of one-handed simple melee weapon. The following are some base attributes common to most daggers, although special or magical variants may be significantly different. For the most common, nonmagical type of this weapon, see Dagger. Further down below, you can find a list of all daggers in the game.

Properties

Damage
Details
 One-Handed
 Melee: 1.5 m / 5  ft
Finesse Finesse
Light (weapon property) Light
Thrown Thrown
Dippable Dippable

Actions[edit source]

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Piercing Strike Piercing Strike ()

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

List of daggers

Weapon Enchant. Damage Damage Type Weight Price Special


Artificial Leech

1d4 + 1

Piercing

0.45 kg
0.9 lb

16


Needle of the Outlaw Rogue

1d4

Piercing

0.45 kg
0.9 lb

1


Polished Dagger

1d4

Piercing

0.45 kg
0.9 lb

30


Rusted Blade

1d4

Piercing

0.45 kg
0.9 lb

16


Rusty Dagger

1d4

Piercing

0.45 kg
0.9 lb

2


Scalpel

1d4

Piercing

0.45 kg
0.9 lb

16


Scalpel

1d4

Piercing

0.45 kg
0.9 lb

16


Syringe

1d4

Piercing

0.45 kg
0.9 lb

16


Dagger

1d4

Piercing

0.45 kg
0.9 lb

16


Dagger

1d4

Piercing

0.45 kg
0.9 lb

16


Poo-Scraper

1d4

Piercing

0.45 kg
0.9 lb

2


Artificial Leech (+1)

+1

1d4 + 1

Piercing

0.45 kg
0.9 lb

65

Bloodletting Bloodletting ()

Pierce an enemy's flesh and possible make them Bleed Bleed. Some Undead and Constructs can't suffer Bleeding.


Assassin's Touch

+1

1d4 + 1

Piercing

0.45 kg
0.9 lb

40
Deathly Slumber
Deals an additional 1d4Damage TypesNecrotic to creatures that are Knocked Out Knocked Out or Sleeping Sleeping.


Dagger +1

+1

1d4 + 1

Piercing

0.45 kg
0.9 lb

40


Hunter's Dagger

+1

1d4 + 1

Piercing

0.45 kg
0.9 lb

65
Rupturing
On a hit, the target becomes Ruptured Ruptured for 3 turns.


Murderous Cut

+1

1d4 + 1

Piercing

0.45 kg
0.9 lb

65
Prey Upon the Weak
This weapon deals an additional 1d4Damage TypesPiercing damage against targets with 50% of their hit points or fewer.


Ritual Dagger

1d4

Piercing

0.45 kg
0.9 lb

320
The Pain Maiden's Blessing
After a successful attack with this dagger, the wielder receives a +1d4 bonus to Attack Rolls and Saving Throws until the end of their next turn.
Blood Sacrifice Blood Sacrifice ()
Pain is a path to power. Take 1d4Damage TypesSlashing damage to receive +1d4 bonus to Attack rolls and Saving throws.


Ritual Dagger of Shar

+1

1d4 + 1
1d4

Piercing
Necrotic

0.45 kg
0.9 lb

65


Syringe (+1)

+1

1d4 + 1

Piercing

0.45 kg
0.9 lb

65

Inject Nostrum Inject Nostrum ()

Inject an enemy with the mysterious liquid in your syringe and possibly Poison Poison them.


Worgfang

1d4

Piercing

0.45 kg
0.9 lb

260
Goblin's Undoing
Goblins have Disadvantage Icon.png Disadvantage on Attack rolls against the wielder.


Cold Snap

1d4
1d4

Piercing
Cold

0.45 kg
0.9 lb

190

Off-Hand Only

Chilling Counter
When a creature misses you with an attack, it becomes Chilled Chilled for 2 turns.


Dagger +2

+2

1d4 + 2

Piercing

0.45 kg
0.9 lb

95


Dolor Amarus

+2

1d4 + 2

Piercing

0.45 kg
0.9 lb

190
Dolor Amarus
When you land a Critical Hit with a weapon or unarmed attack, it deals an additional 7 damage.


Dread Iron Dagger

+1

1d4 + 1

Piercing

0.45 kg
0.9 lb

190
Dread Iron Ambush
While its wielder is hidden, this weapon deals an extra 1d6Damage TypesNecrotic.


Gleamdance Dagger

+2

1d4 + 2

Piercing

0.45 kg
0.9 lb

190
Gleamdance Dagger: Glowing Gleamdance Dagger: Glowing
This object shines with a glowing light in a radius of 6 m / 20 ft.

Off-Hand Only

Gleamdancer
When this dagger is wielded in the off-hand, the wielder gains a +1 bonus to Armour Class Armour Class.


Sussur Dagger

+1

1d4 + 1

Piercing

0.45 kg
0.9 lb

80


Rhapsody

+1

1d4 + 1

Piercing

0.45 kg
0.9 lb

480
Scarlet Remittance
Gain a +1 bonus to Attack rolls, damage, and Spell Save DC for every foe you slay, up to a maximum of +3.
Sweet Bloodletting
Possibly inflict Bleeding Bleeding when hitting a creature with this weapon while Hiding Hiding or Invisible Invisible.

At 3 stacks of Scarlet Remittance:

Scarlet Feast Scarlet Feast ()
If you have a +3 bonus from Scarlet Remittance Scarlet Remittance, consume it to empower yourself in combat. ( Recharge: Long rest.)


Stillmaker

+2

1d4 + 2

Piercing

0.45 kg
0.9 lb

480

Hold Person Hold Person ()
Cast as a level 3 spell ( Recharge: Long rest.)


Bloodthirst

+2

1d4 + 2

Piercing

0.45 kg
0.9 lb

640
Improved Critical
The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.

Main Hand Only

Exploit Weakness
Creatures hit with this weapon receive Vulnerability to Damage TypesPiercing damage.

Off-Hand Only

True Strike Riposte
When a creature misses you with a melee attack, you may retaliate and gain True Strike True Strike.
True Strike True Strike ()
Cast as a cantrip ( Recharge: Short rest.)

Legacy content

External links[edit | edit source]

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