Name
|
Type
|
Effect
|
The Joltshooter
|
Weapon (Longbow)
|
- Electric Blood
- When the wielder deals damage using this weapon, they gain 2 Lightning Charges.
|
The Spellsparkler
|
Weapon (Quarterstaff)
|
- Electric Veins
- When the wielder deals damage with a spell or cantrip, they gain 2 Lightning Charges.
|
The Sparky Points
|
Weapon (Trident)
|
- Electric Blood
- When the wielder deals damage using this weapon, they gain 2 Lightning Charges.
|
The Real Sparky Sparkswall
|
Shield
|
- Lightning Aura ()
- Consume 3 Lightning Charges and release a blast of electricity that damages and Jolts nearby enemies. ( Recharge: Long rest.)
|
The Lifebringer
|
Headwear (Non-Armour)
|
- Lifecharger
- When the wearer gains Lightning Charges, they also gain 3 Temporary Hit Points. The temporary hit points disappear if the wearer runs out of Lightning Charges.
|
The Protecty Sparkswall
|
Clothing
|
- High Spellcasting
- You gain a +1 bonus to Spell Save DC.
- Sparkswall Armour
- The wearer has +1 to Armour Class and Saving throws as long as they have Lightning Charges.
|
The Jolty Vest
|
Armour ( Medium armour)
|
- Superior Material
- You take 1 less Slashing damage.
- Countershock
- When the wearer takes damage while having Lightning Charges, the attacker must succeed a Dexterity Saving throw or become Shocked.
|
The Sparkle Hands
|
Handwear (Non-Armour)
|
- Conductive Strikes
- On a hit with an unarmed attack, the wearer gains 2 Lightning Charges.
- Effective Transmitter
- While imbued with Lightning Charges, attacks against metal constructs and foes wearing metal armour gain Advantage.
|
The Blast Pendant
|
Amulet
|
- Lightning Blast ()
- Focus the electricity in your veins to strengthen your next spell or cantrip. ( Recharge: Long rest.)
|
The Speedy Lightfeet
|
Footwear (Medium Armour)
|
- Speedy Sparks
- When the wearer Dashes or takes a similar action in combat, they gain 3 Lightning Charges
|
The Watersparkers
|
Footwear (Non-Armour)
|
- Electrify Water
- When the wearer stands in Water during combat, it becomes Electrified Water.
- Watersparks
- If the wearer starts their turn on an Electrified Water surface, they gain 3 Lightning Charges.
|