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Aradin is a side character in Baldur's Gate 3. Aradin and his adventuring party are searching for a treasure called The Nightsong.
Aradin | |||||||
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Stats | |||||||
Level 3 | |||||||
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Race | [[| ]] | ||||||
Type | Humanoid | ||||||
HP | 28 | ||||||
AC | 16 | ||||||
Movement Speed | 9m / 30ft | ||||||
Size | Medium | ||||||
Weight | 60kg / 120lbs | ||||||
Proficiency Bonus | +2 | ||||||
Initiative | +2 | ||||||
Passive features | |||||||
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Character information | |||||||
Class | |||||||
Location | Druid Grove | ||||||
3D Model | |||||||
Background
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Aradin, alongside his other fellow adventurers, were offered a huge sum of money by a wizard in Baldur's Gate in exchange for a treasure called The Nightsong.
Their quest brought them to the Shattered Sanctum, underneath the Goblin Camp. Aradin's crew partnered up with the archdruid Halsin to attempt to infiltrate into the Shattered Sanctum, who had his own, different, reasons for wanting to go.
They failed, which left half of Aradin's crew dead and the druid Halsin either captured or dead. Aradin and his two remaining companions, Barth and Remira, fled to the Druid Grove with goblins in hot pursuit.
Chapter One
Aradin can be first encountered outside the Druid Grove, begging to be let in before the goblins chasing him arrive. As the player approaches, the goblins attack before Aradin can be let inside and combat begins. If Aradin survives the combat, he confronts Zevlor inside the Druid Grove and, depending on the players dialog choices and ability checks, his group will be found drinking in the grove or depart the grove.
If he departs, he can later be found outside the Blighted Village X: 84 Y: 411 among the bodies of his fallen companions; if not, he will stay in the Druid Grove. In either location, Aradin will tell the player he is giving up on his quest to find the Nightsong and will offer what he knows if the player is interested. This gives the player the quest Find the Nightsong.
Chapter Three
If alive, Aradin will be found arguing with an Animated Armour outside Sorcerous Sundries the Lower City.
Companion Approval
Interaction: Argument between Aradin and Zevlor after the first goblin assualt on the Emerald Grove
- [Barbarian] - [Intimidation]: "STOP OR I'LL BASH YOUR SKULLS TOGETHER MYSELF."
- Stand back and watch:
- [Melee Attack] - Take a swing at the tiefling
- [Persuasion] - "More violence won't bring back those of you lost. Stop and think"