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Mirg

From bg3.wiki
Sharp-Eye Mirg
Stats
Level 2

STR

10

DEX

14
(+2)

CON

10

INT

10

WIS

8
(-1)

CHA

8
(-1)
Creature Race Icon.png  Race Goblin
Creature Type Icon.png  Type Humanoid
HP Icon.png  HP 12
Creature AC Icon.png  AC 13
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Small
Weight Icon.png  Weight 35kg
Proficiency Icon.png  Proficiency Bonus +2
Initiative Icon.png  Initiative +2
Passive features
Character information
Location Goblin Camp
Faction Cult of the Absolute
Experience on kill 15
Mirg is a Goblin Sharp-Eye in the Goblin Camp in Act One. She hanging around one of the tables close to the the stage were Volo is preforming.
'Ere's to th' Absolute!
Mirg praising the Absolute.


Act One

If the player successfully poisons the booze tub in the Goblin Camp, Mirg will be the one to purpose a toast, encouraging you to give it. It can be declined with her doing it instead, though she will urge the player to drink up. There are a variety of ways things can play out in trying to convince her and the others to drink the poisoned booze.

Failing any of the checks above will give you another chance to avoid suspicion:

  • Down the drink. Leading to the save as above.
  • "You've caught me. It's poisoned." This will turn the whole camp hostile.
  • DC 10 Persuasion check. "I'm simply being a good guest, that's all."
  • DC 10 Deception check. "I was checking none of you idiots had spilled anything foul in there."
  • Detect Thoughts DC 12 Intelligence check. "Don't be stupid. You might be able to drink all day - the Absolute needs me sober."

If successful in tricking the goblin's, Mirg will be one of the many to die from her drink.

Conditions

Just drunk enough for everyone to notice. Strength increased by 2, Disadvantage Icon.png Disadvantage on Charisma and Dexterity checks.

Sources of Slightly Drunk

No results

Attacks and Abilities

Ranged Attack - Goblin Bow

Action

Attack roll: +4
D6 Piercing.png 1d6 (1~6) + 2 modifier Damage TypesPiercing
 Range: 18 m / 60 ft

Ensnaring Strike (Ranged)

Your attack summons thorny vines that possibly Ensnared your target.

Action

Attack roll: +4
D6 Piercing.png 1d6 + 2 (3~8) Damage TypesPiercing
DC Strength saving throw to resist becoming Ensnared and take
D6 Piercing.png 1d6 (1~6) Damage TypesPiercing
at the start of each turn. Duration: 10 turns.

Concentration Concentration

Nimble Escape

Retreat safely: moving won't provoke Opportunity Attacks.

Bonus action

Worg Companion

Some Sharp-Eyes have access to the Worg Companion ability, allowing them to summon a Worg

Action