Markup
{{Feature page
| type = spell
| name = Ice Knife <!-- This can usually be omitted if it matches the page title -->
| level = 1
| school = Conjuration
| summary = The caster throws a shard of ice, which explodes and leaves behind an icy surface.
| description = Throw a shard of ice that deals {{DamageText|1d10|Piercing}} damage. It explodes and deals {{DamageText|2d6|Cold}} damage to anyone nearby. It leaves an {{Area|Ice}} surface. On miss, the shard of ice still explodes.
| extra description = This spell can be cast while you are {{Cond|Silenced}}.
<!-- These images can omitted if the prefixes match the page name -->
| image = Ice Knife.webp
| controller icon = Ice Knife Icon.webp
| hotbar icon = Ice Knife Unfaded Icon.webp
| damage 1 = 1d10
| damage 1 type = Piercing
| damage 2 = 2d6
| damage 2 type = Cold
| cost = action, spell1
| attack roll = yes
| on miss = The shard of ice still explodes.
| save = DEX
| on save = The damage from the explosion is negated
| range m = 18
| aoe = radius
| aoe m = 2
| higher levels = [[Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d6|Cold}} damage for each spell slot level above 1st.
| uid =
Projectile_IceKnife:Normal level 1 variant,
Projectile_IceKnife_2:Upcasted level 2 variant,
Projectile_IceKnife_3:Upcasted level 3 variant,
Projectile_IceKnife_4:Upcasted level 4 variant,
Projectile_IceKnife_5:Upcasted level 5 variant,
Projectile_IceKnife_6:Upcasted level 6 variant,
Projectile_MAG_IceKnife:Once per rest variant available through Frost Prince,
Projectile_MAG_IceKnife_MonkGloves:Once per rest variant available through Snow-Dusted Monastery Gloves,
Projectile_WYR_SmugglersCave_IceKnife_3:NPC-only variant used by Charming Latham,
Projectile_LOW_BhaalCultist_IceKnife:NPC-only variant used by Invokers of Bhaal,
| spell flags = HasSomaticComponent, IsSpell, HasHighGroundRangeExtension, RangeIgnoreVerticalThreshold, IsHarmful
| area = Ice
| area shape = radius
| area m = 2
| area duration = 2
| classes = Druid, Sorcerer, Wizard
| class learns at level 1 = Druid, Sorcerer, Wizard
| class learns at level 10 = Bard:via [[Magical Secrets]]
| class learns at level 3 = Arcane Trickster, Eldritch Knight
| class learns at level 6 = College of Lore:via [[Magical Secrets]]
| granted by feats = Magic Initiate: Druid, Magic Initiate: Sorcerer, Magic Initiate: Wizard
| granted by items = Frost Prince:Long Rest, Snow-Dusted Monastery Gloves:Long Rest
| notes =
* Creatures on an [[Ice Surface]] will fall {{Cond|Prone}} on failing a [[Dexterity]] {{SavingThrow}}.
| video = Ice Knife Visuals.mp4
}}
Renders as
Ice Knife is a level 1 conjuration spell. The caster throws a shard of ice, which explodes and leaves behind an icy surface.
Description
Throw a shard of ice that deals 1d10Piercing damage. It explodes and deals 2d6Cold damage to anyone nearby. It leaves an Ice surface. On miss, the shard of ice still explodes.
This spell can be cast while you are Silenced.
Properties
- Cost
- Action + Level 1 Spell Slot
- Damage: 3~22
- Details
- Attack roll (On Miss: The shard of ice still explodes.)
- DEX Save (On Save: The damage from the explosion is negated)
- Range: 18 m / 60 ft
- AoE: 2 m / 7 ft (Radius)
- Creates Area: Ice
At higher levels
Upcast: Casting this spell at a higher level deals an extra 1d6Cold damage for each spell slot level above 1st.Technical details
Projectile_IceKnifeProjectile_IceKnife_2Projectile_IceKnife_3Projectile_IceKnife_4Projectile_IceKnife_5Projectile_IceKnife_6Projectile_MAG_IceKnifeProjectile_MAG_IceKnife_MonkGlovesProjectile_WYR_SmugglersCave_IceKnife_3Projectile_LOW_BhaalCultist_IceKnifeArea: Ice
Duration: 2 turns
AoE: 2 m / 7 ft (Radius)
Difficult terrain - movement speed is halved and creatures may fall Prone.
- Type: Surface
Condition: Prone
Spell save DC Dexterity saving throw
- The affected creature cannot move or take Actions, Bonus Actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
Condition: Difficult Terrain
- Movement Speed halved
How to learn
- Class level 1: Druid, Sorcerer, and Wizard
- Class level 3: Arcane Trickster and Eldritch Knight
- Class level 6: College of Lore (via Magical Secrets)
- Class level 10: Bard (via Magical Secrets)
Granted by items:
- Frost Prince ( Recharge: Long rest)
- Snow-Dusted Monastery Gloves ( Recharge: Long rest)
Notes
- Creatures on an Ice Surface will fall Prone on failing a Dexterity Saving throw.