Template:Feature page/examples

From bg3.wiki
Jump to navigation Jump to search
Markup
{{Feature page
| type = spell
| name = Ice Knife <!-- This can usually be omitted if it matches the page title -->
| level = 1
| school = Conjuration

| summary = The caster throws a shard of ice, which explodes and leaves behind an icy surface.
| description = Throw a shard of ice that deals {{DamageText|1d10|Piercing}} damage. It explodes and deals {{DamageText|2d6|Cold}} damage to anyone nearby. It leaves an {{Area|Ice}} surface. On miss, the shard of ice still explodes.
| extra description = This spell can be cast while you are {{Cond|Silenced}}.
| brief = Brief description.

<!-- These images can omitted if the prefixes match the page name -->
| image = Ice Knife.webp
| controller icon = Ice Knife Icon.webp
| hotbar icon = Ice Knife Unfaded Icon.webp

| damage 1 = 1d10
| damage 1 type = Piercing
| damage 2 = 2d6
| damage 2 type = Cold

| cost = action, spell1
| attack roll = yes
| on miss = The shard of ice still explodes.
| save = DEX
| on save = The damage from the explosion is negated
| range m = 18
| aoe = radius
| aoe m = 2
| higher levels = [[Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d6|Cold}} damage for each spell slot level above 1st.

| uid = 
Projectile_IceKnife:Normal level 1 variant,
Projectile_IceKnife_2:Upcasted level 2 variant,
Projectile_IceKnife_3:Upcasted level 3 variant,
Projectile_IceKnife_4:Upcasted level 4 variant,
Projectile_IceKnife_5:Upcasted level 5 variant,
Projectile_IceKnife_6:Upcasted level 6 variant,
Projectile_MAG_IceKnife:Once per rest variant available through Frost Prince, 
Projectile_MAG_IceKnife_MonkGloves:Once per rest variant available through Snow-Dusted Monastery Gloves,
Projectile_WYR_SmugglersCave_IceKnife_3:NPC-only variant used by Charming Latham,
Projectile_LOW_BhaalCultist_IceKnife:NPC-only variant used by Invokers of Bhaal,
| spell flags = HasSomaticComponent, IsSpell, HasHighGroundRangeExtension, RangeIgnoreVerticalThreshold, IsHarmful

| area = Ice
| area shape = radius
| area m = 2
| area duration = 2

| classes = Druid, Sorcerer, Wizard
| class learns at level 1 = Druid, Sorcerer, Wizard
| class learns at level 10 = Bard:via [[Magical Secrets]]
| class learns at level 3 = Arcane Trickster, Eldritch Knight
| class learns at level 6 = College of Lore:via [[Magical Secrets]]
| granted by feats = Magic Initiate: Druid, Magic Initiate: Sorcerer, Magic Initiate: Wizard
| granted by items = Frost Prince:Long Rest, Snow-Dusted Monastery Gloves:Long Rest

| notes =
* Creatures on an [[Ice Surface]] will fall {{Cond|Prone}} on failing a [[Dexterity]] {{SavingThrow}}.
| video = Ice Knife Visuals.mp4
}}
Renders as
Ice Knife is a level 1 conjuration spell. The caster throws a shard of ice, which explodes and leaves behind an icy surface.

Description

Throw a shard of ice that deals 1d10PiercingPiercing damage. It explodes and deals 2d6ColdCold damage to anyone nearby. It leaves an IceIce surface. On miss, the shard of ice still explodes.

This spell can be cast while you are SilencedSilenced.

Properties

Cost
Action + Level 1 Spell Slot
Damage: 3~22
1d10PiercingPiercing
+ 2d6ColdCold
Details
Attack RollAttack Roll (On Miss: The shard of ice still explodes.)
DEX SaveDEX Save (On Save: The damage from the explosion is negated)
Range: 18 m (60 ft) Range: 18 m (60 ft)
AoE: 2 m (7 ft) Radius AoE: 2 m (7 ft) Radius
Creates Area: Ice Creates Area: Ice

At higher levels

Upcast: Casting this spell at a higher level deals an extra 1d6ColdCold damage for each spell slot level above 1st.

Technical details

Ico stats.png UIDs
Projectile_IceKnife
https://bg3.norbyte.dev/search?q=name:Projectile_IceKnife Normal level 1 variant
Projectile_IceKnife_2
https://bg3.norbyte.dev/search?q=name:Projectile_IceKnife_2 Upcasted level 2 variant
Projectile_IceKnife_3
https://bg3.norbyte.dev/search?q=name:Projectile_IceKnife_3 Upcasted level 3 variant
Projectile_IceKnife_4
https://bg3.norbyte.dev/search?q=name:Projectile_IceKnife_4 Upcasted level 4 variant
Projectile_IceKnife_5
https://bg3.norbyte.dev/search?q=name:Projectile_IceKnife_5 Upcasted level 5 variant
Projectile_IceKnife_6
https://bg3.norbyte.dev/search?q=name:Projectile_IceKnife_6 Upcasted level 6 variant
Projectile_MAG_IceKnife
https://bg3.norbyte.dev/search?q=name:Projectile_MAG_IceKnife Once per rest variant available through Frost Prince
Projectile_MAG_IceKnife_MonkGloves
https://bg3.norbyte.dev/search?q=name:Projectile_MAG_IceKnife_MonkGloves Once per rest variant available through Snow-Dusted Monastery Gloves
Projectile_WYR_SmugglersCave_IceKnife_3
https://bg3.norbyte.dev/search?q=name:Projectile_WYR_SmugglersCave_IceKnife_3 NPC-only variant used by Charming Latham
Projectile_LOW_BhaalCultist_IceKnife
https://bg3.norbyte.dev/search?q=name:Projectile_LOW_BhaalCultist_IceKnife NPC-only variant used by Invokers of Bhaal

Area: Ice

IceIce

Duration Icons.png Duration: 2 turns

AoE: 2 m (7 ft) Radius AoE: 2 m (7 ft) Radius

Difficult terrain - movement speed is halved and creatures may fall Prone.

Condition Type Icon.png Type: Surface

Condition: Prone

ProneProne

DEX Save (Spell save DC)DEX Save (Spell save DC)

Condition: Difficult Terrain

How to learn

Classes: Granted by features:

Granted by items:

Notes

Visuals

Brief preview

Brief description.
Markup
{{Feature page
| type = spell
| name = Conjure Woodland Beings <!-- This can usually be omitted if it matches the page title -->
| uid = Target_ConjureWoodlandBeings
| level = 4
| school = Conjuration

| summary = This spell summons a [[Dryad (Conjure Woodland Being)|Dryad]] to fight alongside the caster.
| description = Conjure a [[dryad]] to fight alongside you. She can use {{Pass|Nature's Step}}, {{SAI|Entangle}} enemies, and {{SAI|Fallen Lover|Summon}} a wood woad.

<!-- These images can omitted if the prefixes match the page name -->
| image = Conjure Woodland Beings.webp
| controller icon = Conjure Woodland Beings Icon.webp
| hotbar icon = Conjure Woodland Beings Unfaded Icon.webp

| cost = action, spell4
| range = ranged
| spell flags = IsSpell, HasVerbalComponent, HasSomaticComponent, CannotTargetItems, CannotTargetCharacter

| creature = Dryad (Conjure Woodland Being)
| creature duration = Until long rest
| creature description = 
{{Spell action|Strengthened Shillelagh}}
{{Spell action|Entangle (Dryad)}}
{{Spell action|Fallen Lover}}
{{Spell action|Spike Growth|cost=action}}
| classes = Druid
| class learns at level 7 = Druid

| notes =
* A [[Wood Woad]] summoned by the Dryad will remain intact and under player control if the Dryad is killed.
* Each caster can only have one active instance of this, and each Dryad can only have one actively summoned [[Wood Woad]]. Casting it again will despawn the previous one.
}}
Renders as

Conjure Woodland Beings is a level 4 conjuration spell. This spell summons a Dryad to fight alongside the caster.

Description

Conjure a dryad to fight alongside you. She can use Nature's StepNature's Step, EntangleEntangle enemies, and SummonSummon a wood woad.

Properties

Cost
Action + Level 4 Spell Slot
Details
Range: 18 m (60 ft) Range: 18 m (60 ft)

At higher levels

Casting this spell at a higher level grants no additional benefit.

Technical details

Ico stats.png UID
Target_ConjureWoodlandBeings
https://bg3.norbyte.dev/search?q=name:Target_ConjureWoodlandBeings

Creature: Dryad (Conjure Woodland Being)

STR

10

DEX

14
(+2)

CON

11

INT

14
(+2)

WIS

15
(+2)

CHA

18
(+4)

Duration

Until long rest

Hit Points

22

Armour Class

13

Strengthened ShillelaghStrengthened Shillelagh (Bonus Action)
Your staff or club becomes magical: it deals 4d8BludgeoningBludgeoning damage, and uses your Spellcasting Ability for Attack rolls.
EntangleEntangle (Action)
Create a vine surface, slowing down creatures, possibly Entangling Entangling them.
Fallen LoverFallen Lover (Action)
Summon a Wood Woad bound to your tree to fight alongside you. (Recharge: Short rest Recharge: Short rest.)
Spike GrowthSpike Growth (Action)
Shape a piece of ground into hard spikes. A creature walking on the spikes takes 2d4PiercingPiercing damage for every 1.5 m (5 ft) it moves. The spikes are Difficult Terrain, halving a creature's Movement Speed.


How to learn

Classes:

Notes

  • A Wood Woad summoned by the Dryad will remain intact and under player control if the Dryad is killed.
  • Each caster can only have one active instance of this, and each Dryad can only have one actively summoned Wood Woad. Casting it again will despawn the previous one.
Markup
{{Feature page
| type = weapon action
| name = Cleave
| cost = action
| granted by weapon types = Battleaxes, Greataxes, Greatswords, Halberds
| description = Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.
| damage = half weapon
| damage type = Slashing
| aoe = cone
| aoe m = 2
| targets = Up to three enemies in the cone
| proficiency = yes
| attack roll = melee weapon
| recharge = Short Rest
}}
Renders as

Cleave is a weapon action available to characters proficient in and wielding a battleaxe, greataxe, greatsword, or halberd in their main hand.

Description

Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

Properties

Cost
Action
Damage
1/2 Normal weapon damage
Details
Melee Weapon Attack Roll Melee Weapon Attack Roll
AoE: 2 m (7 ft) Cone AoE: 2 m (7 ft) Cone
Targets: Up to three enemies in the cone Targets: Up to three enemies in the cone
Recharge: Short rest Recharge: Short rest
Proficiency Icon.png Must be proficient with weapon

How to learn

Granted by wielding the following weapon types with proficiency: