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Wolf Companion
Summon Companion: Wolf is a variant of Summon Companion which is a Subclass Feature of Rangers learned immediately upon choosing the Beast Master subclass. This ability allows the Beast Master to call upon their animal companion to fight and aid them in combat.
Description
Gain a beast companion that accompanies you on your adventures and fights alongside you.
Properties
- Cost:
- Action
- Details:
- Range: 18 m / 60 ft
- Recharge: Short rest
Wolf (Lupus)
12 (+1)
|
15 (+2)
|
12 (+1)
|
3 (-4)
|
12 (+1)
|
6 (-2)
|
Summon a Wolf that can inflict devastating wounds and knock enemies Prone.
- 2d4 + Dexterity ModifierPiercing damage. : Bite a target to
- 1d4 + Dexterity ModifierPiercing damage and possibly knock the target . : Lunge at a target to deal
- Attack Rolls against the target have Advantage. : When an ally is within 3 m / 10 ft of your target and is not , your
- : You deal an additional 1d6 damage to creatures marked by your Ranger's
Your wolf companion has 11 Hit Points and 13 Armour Class. It is also proficient in Stealth and Perception.
At Higher Levels
Level 5
Wolf (Lupus Major)
12 (+1)
|
15 (+2)
|
15 (+2)
|
3 (-4)
|
12 (+1)
|
6 (-2)
|
- : Bite a target and possibly turn it .
- Armour Class, damage, and attack rolls (even though this is not stated) equal to your Proficiency Bonus. : Your summoned companions receive a bonus to
Your Wolf companion now has 31 Hit Points and 16 Armour Class. Its Constitution increases by 3.
Level 7
Level 8
Your Wolf companion now has 61 Hit Points and 16 Armour Class.
Level 11
Wolf (Lupus Optumus)
12 (+1)
|
18 (+4)
|
15 (+2)
|
3 (-4)
|
12 (+1)
|
6 (-2)
|
New Ability:
- : Strike nearby targets within 3 m / 10 ft using a spectral sword that appears between your jaws.
- : Grants all your companions an extra attack.
Your Wolf companion now has 91 Hit Points and 21 Armour Class. Its Dexterity increases by 3.