Berserker: Difference between revisions

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[[Category:Subclasses]]
[[Category:Subclasses]]
{{Quote|Violence is both a means and an end. You follow a path of untrammeled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.}}
{{SubclassQuote|quote=Violence is both a means and an end. You follow a path of untrammeled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.|image=Class Barbarian Berserker Badge Icon.png}}


[[File:Berserker Subclass 300px.png|frameless|150px|left]] '''Berserker''' is one of the [[Barbarian#Level 3|Subclasses]] of [[Barbarian]]. These Barbarians are more specialized in using their anger to gain more abilities while raging in combat.
'''Berserker''' is one of the [[Barbarian#Level 3|Subclasses]] of [[Barbarian]]. These Barbarians are more specialized in using their anger to gain more abilities while raging in combat.
{{clear}}


== Subclass Features ==
== Subclass Features ==
{{SubclassNote|Barbarian}}


=== Level 3 ===
{{Level header|3}}


* [[File:Frenzy Icon.png|frameless|upright=0.1]] '''[[Frenzy]]'''
; {{SAI|Frenzy|w=40}}
* [[File:Frenzied Strike Icon.png|frameless|upright=0.1]] '''[[Frenzied Strike]]'''
: Your [[Rage]] turns into a [[Frenzied_(Condition)|Frenzy]]! You gain the following two as a {{action|bonus}} and you can also make an [[Improvised Melee Weapon|Improvised Weapon Attack]] as a bonus action:
* [[File:Enraged Throw Icon.png|frameless|upright=0.1]] '''[[Enraged Throw]]'''
:; {{SAI|Frenzied Strike|w=30}}
:: Make another weapon attack using a bonus action.
:; {{SAI|Enraged Throw|w=30}}
:: Pick up an item or a creature and throw it at a target, dealing additional damage and knocking it {{Cond|Prone}}.


=== Level 6 ===
{{Level header|6}}


* [[File:PassiveFeature MindlessRage.png|frameless|upright=0.1]] '''[[Mindless Rage]]'''
; {{SAI|Mindless Rage|w=40}}
: While {{Cond|Frenzied}}, you can't be {{Cond|Charmed}} or {{Cond|Frightened}}, and {{SAI|Calm Emotions}} no longer ends your rage.


=== Level 10 ===
{{Level header|10}}


* [[File:Action_IntimidatingPresence.png|frameless|upright=0.1]] '''[[Intimidating Presence]]''': Menace an enemy and instill a terrible [[Frightened_(Condition)|Fear]] within them.
; {{SAI|Intimidating Presence|w=40}}
: Menace an enemy and instill a terrible {{Cond|Frightened|Fear}} within them. If the target resists the effect, it can't be targeted again until after a [[Long Rest]].
: On subsequent turns, you can use {{SAI|Maintain Intimidating Presence}} to prolong the target's fear.
 
==External Links==
*{{FRWiki|Berserker|long}}
 
{{BarbarianNavbox}}

Latest revision as of 17:37, 21 March 2024

Violence is both a means and an end. You follow a path of untrammeled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.
Class Barbarian Berserker Badge Icon.png
Class Barbarian Berserker Badge Icon.png
Violence is both a means and an end. You follow a path of untrammeled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.

Berserker is one of the Subclasses of Barbarian. These Barbarians are more specialized in using their anger to gain more abilities while raging in combat.

Subclass Features[edit | edit source]

This subclass obtains all the features from its base class, Barbarian, in addition to its unique features outlined below.

Level 3

Frenzy Frenzy
Your Rage turns into a Frenzy! You gain the following two as a Bonus action and you can also make an Improvised Weapon Attack as a bonus action:
Frenzied Strike Frenzied Strike
Make another weapon attack using a bonus action.
Enraged Throw Enraged Throw
Pick up an item or a creature and throw it at a target, dealing additional damage and knocking it Prone Prone.

Level 6

Mindless Rage Mindless Rage
While Frenzied Frenzied, you can't be Charmed Charmed or Frightened Frightened, and Calm Emotions Calm Emotions no longer ends your rage.

Level 10

Intimidating Presence Intimidating Presence
Menace an enemy and instill a terrible Fear Fear within them. If the target resists the effect, it can't be targeted again until after a Long Rest.
On subsequent turns, you can use Maintain Intimidating Presence Maintain Intimidating Presence to prolong the target's fear.

External Links[edit | edit source]