Berserker: Difference between revisions

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{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{PageSeo
{{PageSeo
| description = Berserker is a subclass of Barbarian.
| description = Berserker is a subclass of Barbarian.
| image = Berserker Icon.png
| image = Berserker Icon.png
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== Subclass Features ==
== Subclass Features ==
{{SubclassNote|Barbarian}}
{{SubclassNote|Barbarian}}
=== Level 3 ===


==== {{SAI|Frenzy|w=40}} ====
{{Level header|3}}
* Your [[Rage]] turns into a [[Frenzied_(Condition)|Frenzy]]! You gain the following two {{action|bonus}} and you can also make an [[Improvised Melee Weapon|Improvised Weapon Attack]] as a bonus action:
** '''{{SAI|Frenzied Strike|w=40}}:''' Make another weapon attack using a bonus action.
** '''{{SAI|Enraged Throw|w=40}}:''' Pick up an item or a creature and throw it at a target, dealing additional damage and knocking it [[Prone_(Condition)|Prone]].


=== Level 6 ===
; {{SAI|Frenzy|w=40}}
: Your [[Rage]] turns into a [[Frenzied_(Condition)|Frenzy]]! You gain the following two as a {{action|bonus}} and you can also make an [[Improvised Melee Weapon|Improvised Weapon Attack]] as a bonus action:
:; {{SAI|Frenzied Strike|w=30}}
:: Make another weapon attack using a bonus action.
:; {{SAI|Enraged Throw|w=30}}
:: Pick up an item or a creature and throw it at a target, dealing additional damage and knocking it {{Cond|Prone}}.


* '''{{SAI|Mindless Rage|w=30}}:''' While {{Cond|Frenzied}}, you can't be {{Cond|Charmed}} or {{Cond|Frightened}}, and {{SAI|Calm Emotions}} no longer ends your rage.
{{Level header|6}}


=== Level 10 ===
; {{SAI|Mindless Rage|w=40}}
: While {{Cond|Frenzied}}, you can't be {{Cond|Charmed}} or {{Cond|Frightened}}, and {{SAI|Calm Emotions}} no longer ends your rage.


==== {{SAI|Intimidating Presence|w=40}} ====
{{Level header|10}}
* Menace an enemy and instill a terrible {{Cond|Frightened|Fear}} within them. If the target resists the effect, it can't be targeted again until after a [[Long Rest]].
 
* On subsequent turns, you can use {{SAI|Maintain Intimidating Presence}} to prolong the target's fear.
; {{SAI|Intimidating Presence|w=40}}  
: Menace an enemy and instill a terrible {{Cond|Frightened|Fear}} within them. If the target resists the effect, it can't be targeted again until after a [[Long Rest]].
: On subsequent turns, you can use {{SAI|Maintain Intimidating Presence}} to prolong the target's fear.


==External Links==  
==External Links==  

Revision as of 17:37, 21 March 2024

Violence is both a means and an end. You follow a path of untrammeled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.
Class Barbarian Berserker Badge Icon.png
Class Barbarian Berserker Badge Icon.png
Violence is both a means and an end. You follow a path of untrammeled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.

Berserker is one of the Subclasses of Barbarian. These Barbarians are more specialized in using their anger to gain more abilities while raging in combat.

Subclass Features

This subclass obtains all the features from its base class, Barbarian, in addition to its unique features outlined below.

Level 3

Frenzy Frenzy
Your Rage turns into a Frenzy! You gain the following two as a Bonus action and you can also make an Improvised Weapon Attack as a bonus action:
Frenzied Strike Frenzied Strike
Make another weapon attack using a bonus action.
Enraged Throw Enraged Throw
Pick up an item or a creature and throw it at a target, dealing additional damage and knocking it Prone Prone.

Level 6

Mindless Rage Mindless Rage
While Frenzied Frenzied, you can't be Charmed Charmed or Frightened Frightened, and Calm Emotions Calm Emotions no longer ends your rage.

Level 10

Intimidating Presence Intimidating Presence
Menace an enemy and instill a terrible Fear Fear within them. If the target resists the effect, it can't be targeted again until after a Long Rest.
On subsequent turns, you can use Maintain Intimidating Presence Maintain Intimidating Presence to prolong the target's fear.

External Links