Cefrey: Difference between revisions

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==Attacks==
==Attacks==
{{Feature box|name=Main Hand Attack|Uses {{RarityItem|Quarterstaff}} (wields weapon two-handed)
{{Feature box|Main Hand Attack|item=Quarterstaff}}
 
{{Action}}
 
{{Attack Roll}}: +3
Hit: {{DamageInfo|count=1|die=8|type=Bludgeoning|plus=1}}}}


{{Feature box|Fire Bolt}}
{{Feature box|Fire Bolt}}
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{{Feature box|Mage Armour}}
{{Feature box|Mage Armour}}


{{Feature box|Burning Hands}}
{{Feature box|Burning Hands|item=Scroll of Burning Hands}}


== Loot==
== Loot==

Latest revision as of 09:10, 28 April 2024

Cefrey is one of the bandits raiding the Overgrown Ruins dungeon in Act One. She is instantly hostile to the player as she spots them.

Attacks[edit | edit source]

Main Hand Attack.webp
Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Fire Bolt.webp
Fire Bolt Fire Bolt ()
D10 Fire.png 1d10 (1~10) Damage TypesFire damage

Hurl a mote of fire.
 Range: 18 m / 60 ft
Shocking Grasp.webp
D8 Lightning.png 1d8 (1~8) Damage TypesLightning damage

The target cannot use Reactions. This spell has Advantage Icon.png Advantage on creatures with metal Armour.
 Melee: 1.5 m / 5  ft
Mage Armour.webp

Surround an unarmoured creature in a protective magical force. Its Armour Class Armour Class increases to 13 + its Dexterity modifier.

Prerequisite: The target can't be wearing Armour.

 Melee: 1.5 m / 5  ft
Burning Hands.webp
D6 Fire.png 3d6 (3~18) Damage TypesFire damage

Each flammable target is hit with 3d6Damage TypesFire damage.
DEX Save
 Range: Self
AoE: 5 m / 17 ft (Cone)

Loot[edit | edit source]