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Haseid

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Haseid is one of the bandits raiding the Overgrown Ruins in Act One.
No such thing as coincidences when there's loot to be had.
Haseid

Involvement[edit | edit source]

Act One[edit | edit source]

An experienced combatant, Haseid is wary and alert. If the party enter the Refectory by dropping a masonry stone into the crypt, Haseid warns BartonBarton and MariMari not to venture outside because it may be a trap. If entering the Refectory, Haseid is instantly hostile to the party.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand AttackMain Hand Attack (Action)   –  Greatclub
Damage: 3~10
1d8 + 2BludgeoningBludgeoning

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
RageRage (Bonus Action + Rage Charge)

Deal 2 extra damage with melee and improvised weapons, and throwing.

Gain Resistance to physical damage, and AdvantageAdvantage on Strength Checks and Saving Throws.

Range: Self Range: Self
Reckless AttackReckless Attack (Action)
Damage:
Normal weapon damage

Throw all caution in the wind to gain Advantage Icon.png Advantage on your melee Attack roll.

Until your next turn, you have Advantage on all Attack Rolls, but enemies also have Advantage on Attack Rolls against you.

Range: Normal weapon range Range: Normal weapon range
ThrowThrow (Action)   –  Javelin
Damage: 3~8
1d6 + 2PiercingPiercing

Throw a character or item from the world or your inventory.

Your Strength affects how much weight you can throw. Heavier items deal more damage.

The damage of weapons with the thrown property is the same as the weapon's melee damage.

Range: 18 m / 60 ft Range: 18 m / 60 ft

Loot[edit | edit source]

Related quests[edit | edit source]

External links[edit | edit source]