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Haseid

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Haseid is one of the bandits raiding the Overgrown Ruins in Act One.
No such thing as coincidences when there's loot to be had.
Haseid

Involvement[edit section | visual editor]

Act One[edit section | visual editor]

Haseid is in the Refectory inspecting the library for loot together with CefreyCefrey, BartonBarton, and TorggaTorgga, while MariMari patrols the antechamber and AndornAndorn guards Chapel Entrance. Barton and the others are instantly hostile to the party.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Main Hand AttackMain Hand Attack (Action)   –  Greatclub
Damage: 3~10
1d8 + 2BludgeoningBludgeoning

Make a melee attack with your equipped weapon.

Melee: 1.5 m (5 ft) Melee: 1.5 m (5 ft)
RageRage (Bonus Action + Rage Charge)

Deal 2 extra damage with melee and improvised weapons, and throwing.

Gain Resistance to physical damage, and AdvantageAdvantage on Strength Checks and Saving Throws.

Range: Self Range: Self
Reckless AttackReckless Attack (Action)
Damage: 1
Normal weapon damage

Throw all caution in the wind to gain AdvantageAdvantage on your melee Attack RollAttack Roll.

Until your next turn, you have advantage on attack rolls, but enemies also have advantage on attack rolls against you.

Range: Normal weapon range Range: Normal weapon range
ThrowThrow (Action)   –  Javelin
Damage: 3~8
1d6 + 2PiercingPiercing

Throw a character or item from the world or your inventory.

Your Strength affects how much weight you can throw. Heavier items deal more damage.

The damage of weapons with the thrown property is the same as the weapon's melee damage.

Range: 3-18 m (10-60 ft) Range: 3-18 m (10-60 ft)

Allies[edit section | visual editor]

Loot[edit section | visual editor]

Related quests[edit section | visual editor]