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Barton

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Barton is one of the bandits raiding the Overgrown Ruins in Act One.


Portrait Barton.png
At least there's no skeletons this time.
Barton

Description[edit | edit source]

Alongside his friend Mari Mari, Barton has been trying to break into the crypt for days.

Tense and alert, he is suspicious of threats. If opening the door Mari is trying to lockpick, he dismisses her concerns with half-hearted reasoning. Barton is an experienced combatant, guiding Haseid Haseid and Mari in their search after they hear the roof collapse (if the masonry stone has been dropped by the party) as well as rallying the group if he hears another member call for help. He is frustrated by the group's minimal progress, and informs them that he has previously gone home empty handed. He also mentions that the last time he was in a crypt, he was attacked by skeletons.

Involvement[edit | edit source]

Act One[edit | edit source]

Barton can be found in the Refectory and is instantly hostile to the party.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Shortbow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Sneak Attack Ranged.webp
Sneak Attack Sneak Attack ()   –  Shortbow
Normal weapon damage +
D6 Weapon.png 1d6 (1~6) Damage TypesWeapon

Deal an extra 1d6 damage to a foe you have Advantage Icon.png Advantage against. You can also use Sneak Attack if you have an ally within 1.5 m / 5 ft of the target and you don't have Disadvantage Icon.png Disadvantage.

 Range: Normal weapon range
Recharge: Per turn
Throw.webp
Throw Throw ()   –  Alchemist's Fire
Normal weapon damage Throw a character or item from the world or your inventory. Your Strength affects how much weight you can throw. Heavier items deal more damage. The damage of weapons with the thrown property is the same as the weapon's melee damage.
 Range: 18 m / 60 ft

Notable loot[edit | edit source]

External links[edit | edit source]