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Barton

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Barton is one of the bandits raiding the Overgrown Ruins in Act One.
At least there's no skeletons this time.
Barton

Involvement[edit section | visual editor]

Act One[edit section | visual editor]

Barton is in the Refectory inspecting the library for loot together with CefreyCefrey, HaseidHaseid, and TorggaTorgga, while MariMari patrols the antechamber and AndornAndorn guards the Chapel Entrance. Barton and the others are instantly hostile to the party.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Ranged AttackRanged Attack (Action)   –  Shortbow
Damage: 3~8
1d6 + 2PiercingPiercing

Make a ranged attack with your equipped weapon.

Range: 18 m (60 ft) Range: 18 m (60 ft)
Sneak Attack (Ranged)Sneak Attack (Ranged) (Action)   –  Shortbow
Damage: 4~14
1d6 + 2PiercingPiercing
+ 1d6WeaponWeapon

Deal an extra 1d6 damage to a foe you have AdvantageAdvantage against.

You can also use Sneak Attack if you have an ally within 1.5 m (5 ft) of the target and you don't have DisadvantageDisadvantage.

Range: Normal weapon range Range: Normal weapon range
Recharge: Per turn Recharge: Per turn
ThrowThrow (Action)   –  Alchemist's Fire
Damage: 1
Normal weapon damage

Throw a character or item from the world or your inventory.

Your Strength affects how much weight you can throw. Heavier items deal more damage.

The damage of weapons with the thrown property is the same as the weapon's melee damage.

Range: 3-18 m (10-60 ft) Range: 3-18 m (10-60 ft)

Allies[edit section | visual editor]

Loot[edit section | visual editor]

Related quests[edit section | visual editor]