Gameplay mechanics

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{{PageSeo |title = Gameplay mechanics |description = Baldur's Gate 3 is a turn-based adventure with a wide variety of gameplay mechanics.

Baldur's Gate 3 is a turn-based adventure with a wide variety of gameplay mechanics.

Creature

For the basics of player created characters, see Character creation.

Creatures are living beings in the game. All characters, animals and monsters are creatures. Every creature has a race and a creature type.

If a creature has a class, it is also a character. Player characters and all companions also have a background, and can use equipment.

Stats

All creatures have hit points that determine how much damage it can take, and abilities which are used in calculation of dice rolls.

Other important stats include Armour Class, proficiency bonusa and resistances.

Features

Most creatures have racial traits, and many have proficiencies, including skills. Characters have class features, and may have feats, and may be capable of casting spells.

Turns and rounds

A turn is the most basic unit of time in Baldur's Gate 3 gameplay. The order in which creatures take their turn (the turn order) is decided by rolling for initiative. When all creatures have taken their turns, a round has passed.

Most creatures are able to take one action, one bonus action and one reaction per turn, but some equipment and class features allow a creature to take more actions than this.

Actions

Action is the primary resource a character can use during a turn. Taking an action allows characters to perform various tasks, such as Attack, Dash, Hide, Spellcasting, etc.

Bonus actions

Bonus action is a secondary resource a character can use during a turn. It allows characters to perform various abilities, such as Shove, Spellcasting, etc.

Reaction

Reaction is a secondary resource a character can use during a combat round. It allows characters to perform various abilities - even outside their own turn - such as Opportunity Attacks.

Weapon actions

Having a weapon equipped grants a character access to special actions only usable while wielding that weapon. These are usually special attacks that can do bonus damage, hit multiple targets, debilitate foes, or move the character.

Feats

At certain levels, you have the choice between two points of Ability Score improvement or one Feat (though some Feats also include a single point of Ability Score Improvement). Feats can grant you certain types of Proficiency, give you spellcasting capabilities, or provide various other benefits.

Proficiency

Proficiency indicates a specific talent your character has, whether it's knowing how to effectively handle a certain type of Weapon, fight in a certain type of Armour, or being talented in a specific Skill set such as Athletics or Animal Handling.

When you have a certain Proficiency, you gain Proficiency Bonus on corresponding rolls. The bonus added to the roll depends on your character's level.

Spellcasting

Also see List of spells.

Spellcasting is the ability to cast spells. Through spellcasting, you can harm, heal, hinder, or buff targets. Different classes have different ways to learn, prepare, and channel their magic for spells.

Classes capable of spellcasting:

Conditions

Conditions are the lingering effects of certain Spells, Class Features, etc. that may positively or negatively affect a creature. Knowing how to inflict, cure, or avoid certain Conditions can grant you the upper hand in many situations.