Hold Person: Difference between revisions

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(Added Incantation to notes.)
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| higher levels = [[Spells#Upcasting|Upcast]]: Affects an additional target for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd.
| higher levels = [[Spells#Upcasting|Upcast]]: Affects an additional target for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd.
| variants =
| variants =
| notes = * The incantation for Hold Person is either '''Ad Lapidē''', Latin for to stone, or '''Non Moverē''', Latin for "don't move".
| notes = Hold Person has two incantations: '''Ad Lapidē''', Latin for "to stone", and '''Non Moverē''', the Latin command "don't move!"
| video = Hold Person Visuals.mp4
| video = Hold Person Visuals.mp4
}}
}}
== External Links ==
== External Links ==
* {{FRWiki|Hold person|long}}
* {{FRWiki|Hold person|long}}

Revision as of 23:50, 26 December 2023

Template:Up to date

For the equivalent Way of the Four Elements Monk spell, see Clench of the North Wind Clench of the North Wind.
Hold Person.webp

Hold Person is a level 2 enchantment spell. This spell allows spellcasters to hold a target humanoid in place. The affected creature is unable to move and act and is much more susceptible to attacks.

Description

Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within  Range: 3 m / 10 ft are always Critical Hits.

At the end of each turn, the affected creature can make a Wisdom Saving throw to end this condition.

Properties

Cost
Action + Level 2 Spell Slot
Details
 Range: 18 m / 60 ft
Concentration Concentration

At higher levels

Upcast: Affects an additional target for each Spell Slot Level above 2nd.

Condition: Hold Person

Hold Person Hold Person

Duration: 10 turns

Wisdom saving throw

How to learn

Classes:

Notes

Hold Person has two incantations: Ad Lapidē, Latin for "to stone", and Non Moverē, the Latin command "don't move!"

Visuals

External Links