Oath of Vengeance: Difference between revisions

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===Level 1===
===Level 1===


*{{SmallIcon|Channel Oath Icon.png}} '''Channel Oath Ability:'''
==== {{SAI|Inquisitor's Might|w=40}} ====
{| class="wikitable" style="width: 50%; margin-left: 5%"
{{SmallIcon|Channel Oath Icon.png}} '''Channel Oath Ability'''
|
* You or an ally's weapon attacks deal an additional {{DamageType|Radiant}} damage equal to your Charisma modifier (minimum 1) and can {{SAI|Dazed (Condition)|Daze}} enemies 2 turns
===== {{SmallIcon|Inquisitor's Might.png|link=https://bg3.wiki/wiki/Inquisitor%27s_Might}} '''[[Inquisitor's Might]]'''=====
|-
| You or an ally's weapon attacks deal an additional {{DamageType|Radiant}} damage equal to your Charisma modifier (minimum 1) and can {{SmallIcon|Dazed_Condition_Icon.webp|link=https://bg3.wiki/wiki/Dazed_(Condition)}} [[Dazed (Condition)|Daze]] enemies for 2 turns.
|-
| {{InfoBlob|{{action|bonus}} {{!}} [[File:Range_Icon.png|frameless|25px]] 9 m / 30 ft {{!}} [[File:Duration_Icons.png|frameless|25px]] 2 turns}}
|}


===Level 3===  
===Level 3===  


*{{SmallIcon|Channel Oath Icon.png}} '''Channel Oath Abilities:'''  
==== {{SAI|Abjure Enemy|w=40}} ====
**
{{SmallIcon|Channel Oath Icon.png}} '''Channel Oath Abilities'''  
{| class="wikitable" style="width: 50%; margin-left: 5%"
* {{SAI|Frightened (Condition)|Frighten}} an enemy. They'll be easier to hit and cannot move. Fiends and undead have {{Disadvantage}} on this [[Saving Throw]].
|
 
===== {{SmallIcon|Abjure Enemy Icon.png}}  [[Abjure Enemy]] =====
==== {{SAI|Vow of Enmity|w=40}} ====
|-
{{SmallIcon|Channel Oath Icon.png}} '''Channel Oath Abilities'''
| [[Frightened (Condition)|Frighten]] an enemy. They'll be easier to hit and cannot move. Fiends and undead have {{Disadvantage}} on this [[Saving Throw]].
* Gain {{Advantage}} on [[Attack Rolls]] against an enemy.
|-
 
| {{InfoBlob|{{action|action}} {{!}} [[File:Range_Icon.png|frameless|25px]] 18 m / 60 ft {{!}} [[File:Duration_Icons.png|frameless|25px]] 3 turns}}
==== Oath Spells ====
|}
* You gain additional spells from your oath. They are [[Spells#Known Spells|Always Prepared]].
{| class="wikitable" style="width: 50%; margin-left: 5%"
** {{SAI|Bane|w=40}}
|
** {{SAI|Hunter's Mark|w=40}}
===== {{SmallIcon|Vow_of_Enmity_Icon.png}} [[Vow of Enmity]] =====
|-
| Gain {{Advantage}} on [[Attack Rolls]] against an enemy.
|-
| {{InfoBlob|{{action|bonus}} {{!}} [[File:Range_Icon.png|frameless|25px]] 3 m / 10 ft {{!}} [[File:Duration_Icons.png|frameless|25px]] 10 turns}}
|}
* '''Oath Spells:''' You gain additional spells from your oath. They are [[Spells#Known Spells|Always Prepared]].
** {{SmallIcon|Bane Icon.png}} [[Bane]]
** {{SmallIcon|Hunter's Mark Icon.png}} [[Hunter's Mark]]


===Level 5===
===Level 5===


* '''Oath Spells:''' You gain additional spells from your oath. They are [[Spells#Known Spells|Always Prepared]].
==== Oath Spells ====
** {{SmallIcon|Misty Step Icon.png}} [[Misty Step]]
You gain additional spells from your oath. They are [[Spells#Known Spells|Always Prepared]].
** {{SmallIcon|Hold Person Icon.png}} [[Hold Person]]
** {{SAI|Misty Step|w=40}}
** {{SAI|Hold Person|w=40}}


===Level 7===
===Level 7===


* {{SmallIcon|Relentless Avenger Icon.png}} [[Relentless Avenger]]
==== {{SAI|Relentless Avenger|w=40}} ====
* If you hit an enemy with an [[Opportunity Attack]], your movement speed increases by {{Distance|m=4.5|ft=15}} on your next turn.


===Level 9===
===Level 9===


* '''Oath Spells:''' You gain additional spells from your oath. They are [[Spells#Known Spells|Always Prepared]].
==== Oath Spells ====
** {{SmallIcon|Haste Icon.png}} [[Haste]]
You gain additional spells from your oath. They are [[Spells#Known Spells|Always Prepared]].
** {{SmallIcon|Protection from Energy Icon.png}} [[Protection from Energy]]
** {{SAI|Haste|w=40}}
** {{SAI|Protection from Energy|w=40}}


==Oathbreaking Actions==
==Oathbreaking Actions==

Revision as of 09:25, 26 September 2023

Template:Up to date

You have set aside even your own purity to right wrongs and deliver justice to those who have committed the most grievous sins.
Paladin Oath of Vengeance.png
Paladin Oath of Vengeance.png
You have set aside even your own purity to right wrongs and deliver justice to those who have committed the most grievous sins.
Oath of Vengeance is one of the Subclasses of Paladin. It was unavailable during Early Access.

Oath Tenets

Here is the full text of the Oath of Vengeance. For more details, see Oaths and Oathbreaking.

Fight the Greater Evil. Exerting your wisdom, identify the higher morality in any given instance, and fight for it.
No Mercy for the Wicked. Chasten those who dole out their villainy by wiping their blight from the world forever.

Subclass Features

This subclass obtains all the features from its base class, Paladin, in addition to its unique features outlined below.

Level 1

Inquisitor's Might Inquisitor's Might

Channel Oath Ability

  • You or an ally's weapon attacks deal an additional Damage TypesRadiant damage equal to your Charisma modifier (minimum 1) and can Daze Daze enemies 2 turns

Level 3

Abjure Enemy Abjure Enemy

Channel Oath Abilities

Vow of Enmity Vow of Enmity

Channel Oath Abilities

Oath Spells

Level 5

Oath Spells

Level 7

Relentless Avenger Relentless Avenger

  • If you hit an enemy with an Opportunity Attack, your movement speed increases by 4.5 m / 15 ft on your next turn.

Level 9

Oath Spells

Oathbreaking Actions

This section details actions that will cause the player to break the Oath of the Vengeance.

Act 1

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

As dark urge

Embracing the Alfiras murder will break your oath.

Act 2

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

Telling Mol that you like her ambition of becoming the leader of the Thieves Guild

Letting Minthara get erased by the torturers at the Moonrise Towers.

In Punish the Wicked, forgiving Madeline will break your oath.

  • Telling her to stab herself then stopping her will also do so.
Siding with Marcus will break your oath.

Act 3

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

  • Feeding the Mind Flayer in the Rivington Abandoned Windmill
  • Accepting Gortash's proposal during the ceremony at Wyrm's Rock Fortress.
  • (if doing Shadowheart's quest): Letting Viconia live after the House of Grief final fight.
  • (If doing Astarion's quest): Letting Astarion ascend to become a True Vampire