Rage: Difference between revisions

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[[File:Rage Action Icon.png|frameless|right]]
{{hatnote|This page is for the Barbarian action. For the Beast Master companion action see {{SAI|Rage (Boar)}}.}}
[[Category:Class Actions]][[Category:Bonus Actions]]
{{ActionPage
''Looking for the Beast Master companion bonus action? See [[Rage (Boar)]].''
| summary = '''Rage''' is a {{Class|Barbarian}} bonus action and class feature. Enter a Rage to gain [[resistance]] against physical damage, deal extra melee and thrown damage, and {{Advantage}} on Strength [[checks]] and {{Saving Throw}}s. Wearing [[heavy armour]] triggers the {{Cond|Rage Impeded}} condition, removing most benefits of Rage.


'''Rage''' is a [[Barbarian]] Bonus Action. This ability allows the Barbarian to use their anger to gain resistance against physical damage and deal extra melee damage.


== Description ==
| description = While Raging, you are stronger, and you deal '''2''' extra damage with melee and improvised weapons, unarmed strikes, and when throwing objects.
Release your unbridled fury to become stronger and more robust.


While Raging, you deal 2 extra damage with melee and improvised weapons, and when throwing objects.
You have [[resistance]] to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
 
| warning = {{ActionWarning|Available only in combat.}}<br>{{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}}
You also have [[Damage Types#Resistance|Resistance]] to physical damage and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
| image = Rage.webp
 
| cost = bonus, rage
Rage ends early if you haven't attacked a creature or taken damage since your last turn.
| concentration =
 
| damage =  
== Properties ==
| damage2 =  
{{InfoBlob|{{action|bonus}} + {{SmallIcon|Rage Charges Icons.png}} Rage Charge}}
| attack roll =  
 
| recharge =
* {{Range|Self}}
| duration =
* ''Only available in combat''
| range = self
 
| aoe =
{| role="presentation" class="wikitable mw-collapsible"
| aoe m =
| <strong>[[File:Rage Condition Icon 3.png|frameless|upright=0.12]] Rage</strong>
| aoe ft =
|-
| save =
| {{C|[[File:Duration Icons.png|frameless|25px]] Duration: 10 turns}}
| additional =
 
| higher levels = At level 9, the bonus damage to attacks granted by Rage increases to '''+3'''.
* Deal 2 extra damage with melee and improvised weapons, and while throwing objects.
| condition = Rage
** ''This applies to both [[Strength]]-based and [[Finesse]]-based melee and thrown damage rolls.''
| condition duration = 10
 
| condition2 = Rage Impeded
* Has [[Damage Types#Resistance|Resistance]] to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
| condition2 duration = Permanent
 
| class learns at level 1 = Barbarian
* Cannot cast or [[Concentration|concentrate]] on [[Spells|spells]].
| notes =
 
*Attacks made against non-hostile (but not allied) creatures count towards maintaining the effect.
* Rage ends early if the Barbarian didn't attack an enemy or take damage since their last turn.
*Rage cannot be used while being {{cond|Calmed}}.
|}
* In a departure from D&D 5e rules, Rage bonus damage can apply to melee weapons not using [[Strength]] (e.g. [[finesse]] weapons using [[Dexterity]]). This is not true of the {{class|Wildheart}} variants of Rage.
 
* It is not stated in the in-game tooltip, but the Rage bonus damage also applies to unarmed strikes. Again, this is not true of the Wildheart variants.
== At Higher Levels ==
}}
At level 9, the bonus damage to attacks granted by Rage increases to +3. At level 16, it increases to +4.
{{BarbarianNavbox}}
 
''(Note: Levels 6 and above are not yet available in Early Access.)''

Revision as of 16:40, 9 March 2024

This page is for the Barbarian action. For the Beast Master companion action see Rage (Boar) Rage (Boar).
Rage.webp

Rage is a Barbarian bonus action and class feature. Enter a Rage to gain resistance against physical damage, deal extra melee and thrown damage, and Advantage Icon.png Advantage on Strength checks and Saving throws. Wearing heavy armour triggers the Rage Impeded Rage Impeded condition, removing most benefits of Rage.

Description

While Raging, you are stronger, and you deal 2 extra damage with melee and improvised weapons, unarmed strikes, and when throwing objects.

You have resistance to physical damage, and Advantage Icon.png Advantage on Strength Checks and Saving Throws.

Available only in combat.
Rage ends early if you don't attack an enemy or take damage each turn.
You can't cast or concentrate on spells while raging.

Properties

Cost:
Bonus action + Rage Charge
Details:
 Range: Self

At Higher Levels

At level 9, the bonus damage to attacks granted by Rage increases to +3.

Condition: Rage

Rage Rage

Duration: 10 turns

  • Deals an additional 2 (increased to 3 at level 9) damage with melee and improvised weapons, unarmed strikes, and while throwing objects.
  • Has resistance to Damage TypesPhysical damage, and Advantage Icon.png Advantage on Strength Checks and Saving throws.
  • Cannot cast or concentrate on Spells.

Condition: Rage Impeded

Rage Impeded Rage Impeded

Duration: Permanent

How to learn

Classes:

Notes

  • Attacks made against non-hostile (but not allied) creatures count towards maintaining the effect.
  • Rage cannot be used while being Calmed Calmed.
  • In a departure from D&D 5e rules, Rage bonus damage can apply to melee weapons not using Strength (e.g. finesse weapons using Dexterity). This is not true of the Wildheart Barbarian variants of Rage.
  • It is not stated in the in-game tooltip, but the Rage bonus damage also applies to unarmed strikes. Again, this is not true of the Wildheart variants.