Rage: Difference between revisions

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[[File:Rage Action Icon.png|frameless|right]]
{{hatnote|This page is for the Barbarian action. For the Beast Master companion action see {{SAI|Rage (Boar)}}.}}
[[Category:Class Actions]][[Category:Bonus Actions]]
{{ActionPage
''Looking for the Beast Master companion bonus action? See [[Rage (Boar)]].''
| summary = '''Rage''' is a {{Class|Barbarian}} bonus action and class feature. Enter a Rage to gain [[resistance]] against physical damage, deal extra melee and thrown damage, and {{Advantage}} on Strength [[checks]] and {{Saving Throw}}s. Wearing [[heavy armour]] triggers the {{Cond|Rage Impeded}} condition, removing most benefits of Rage.
 
| description = Deal '''2''' extra damage with melee and improvised weapons, and throwing.
'''Rage''' is a [[Barbarian]] Bonus Action. This ability allows the Barbarian to use their anger to gain resistance against physical damage and deal extra melee damage.
| extra description = You have [[Resistance]] to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
 
| warning = {{ActionWarning|Available only in combat.}}<br>{{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}}
== Description ==
| image = Rage.webp
Release your unbridled fury to become stronger and more robust.
| cost = bonus, rage
 
| concentration =
While Raging, you deal 2 extra damage with melee and improvised weapons, and when throwing objects.
| damage =
 
| damage2 =
You also have [[Damage Types#Resistance|Resistance]] to physical damage and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
| attack roll =  
 
| recharge =
Rage ends early if you haven't attacked a creature or taken damage since your last turn.
| duration =  
 
| range = self
== Properties ==
| aoe =
{{InfoBlob|{{action|bonus}} + {{SmallIcon|Rage Charges Icons.png}} Rage Charge}}
| aoe m =
 
| aoe ft =
* {{Range|Self}}
| save =
* ''Only available in combat''
| additional =
 
| higher levels = At level 9, the bonus damage to attacks granted by Rage increases to '''+3'''.
{| role="presentation" class="wikitable mw-collapsible"
| condition = Rage
| <strong>[[File:Rage Condition Icon 3.png|frameless|upright=0.12]] Rage</strong>
| condition duration = 10
|-
| condition2 = Rage Impeded
| {{C|[[File:Duration Icons.png|frameless|25px]] Duration: 10 turns}}
| condition2 duration = Permanent
 
| class learns at level 1 = Barbarian
* Deal 2 extra damage with melee and improvised weapons, and while throwing objects.
| notes =
** ''This applies to both [[Strength]]-based and [[Finesse]]-based melee and thrown damage rolls.''
*Attacks made against non-hostile (but not allied) creatures count towards maintaining the effect.
 
*Rage cannot be used while being {{cond|Calmed}}.
* Has [[Damage Types#Resistance|Resistance]] to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
* In a departure from D&D 5e rules, Rage bonus damage can apply to melee weapons not using [[Strength]] (e.g. [[finesse]] weapons using [[Dexterity]]). This is not true of the {{class|Wildheart}} variants of Rage.
 
* It is not stated in the in-game tooltip, but the Rage bonus damage also applies to unarmed strikes. Again, this is not true of the Wildheart variants.
* Cannot cast or [[Concentration|concentrate]] on [[Spells|spells]].
}}
 
{{BarbarianNavbox}}
* Rage ends early if the Barbarian didn't attack an enemy or take damage since their last turn.
|}
 
== At Higher Levels ==
At level 9, the bonus damage to attacks granted by Rage increases to +3. At level 16, it increases to +4.
 
''(Note: Levels 6 and above are not yet available in Early Access.)''

Latest revision as of 03:14, 28 April 2024

This page is for the Barbarian action. For the Beast Master companion action see Rage (Boar) Rage (Boar).
Rage.webp

Rage is a Barbarian bonus action and class feature. Enter a Rage to gain resistance against physical damage, deal extra melee and thrown damage, and Advantage Icon.png Advantage on Strength checks and Saving throws. Wearing heavy armour triggers the Rage Impeded Rage Impeded condition, removing most benefits of Rage.

Description

Deal 2 extra damage with melee and improvised weapons, and throwing.

You have Resistance to physical damage, and Advantage Icon.png Advantage on Strength Checks and Saving Throws.

Available only in combat.
Rage ends early if you don't attack an enemy or take damage each turn.
You can't cast or concentrate on spells while raging.

Properties

Cost:
Bonus action + Rage Charge
Details:
 Range: Self

At Higher Levels

At level 9, the bonus damage to attacks granted by Rage increases to +3.

Condition: Rage

Rage Rage

Duration: 10 turns

  • Deals an additional 2 (increased to 3 at level 9) damage with melee and improvised weapons, unarmed strikes, and while throwing objects.
  • Has resistance to Damage TypesPhysical damage, and Advantage Icon.png Advantage on Strength Checks and Saving throws.
  • Cannot cast or concentrate on Spells.

Condition: Rage Impeded

Rage Impeded Rage Impeded

Duration: Permanent

How to learn

Classes:

Notes

  • Attacks made against non-hostile (but not allied) creatures count towards maintaining the effect.
  • Rage cannot be used while being Calmed Calmed.
  • In a departure from D&D 5e rules, Rage bonus damage can apply to melee weapons not using Strength (e.g. finesse weapons using Dexterity). This is not true of the Wildheart Barbarian variants of Rage.
  • It is not stated in the in-game tooltip, but the Rage bonus damage also applies to unarmed strikes. Again, this is not true of the Wildheart variants.