Rage: Eagle Heart: Difference between revisions

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[[File:Rage Eagle Heart.png|frameless|right]]
{{ActionPage
[[Category:Class Actions]][[Category:Bonus Actions]]
| summary = '''Rage: Eagle Heart''' is a {{Class|Wildheart}} bonus action. This ability allows them to use their eagle-like anger to become hard to hit and gain the ability to attack enemies from the sky.
'''Rage: Eagle Heart''' is a [[Wildheart]] Barbarians Bonus Action. This ability allows them to use their eagle-like anger to become hard to hit and gain the ability to attack enemies from the sky.
| description = Enter a {{SAI|Rage: Eagle Heart|Rage}} that makes you near untouchable.


== Description ==
You can use {{SAI|Diving Strike}}.
Go into a [[Rage]] that makes you near untouchable. You can use [[Diving Strike]].


Foes also have {{Disadvantage}} on [[Opportunity Attacks]] against you, and you can use [[Dash]] as a bonus action.
Foes also have {{Disadvantage}} on {{SAI|Opportunity Attack|Opportunity Attacks}} against you, and you can use {{SAI|Dash}} as a bonus action.
 
| warning = {{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}}
Rage ends early if you haven't attacked a creature or taken damage since your last turn.
| image = Rage Eagle Heart.webp
 
| cost = bonus, rage
== Properties ==
| concentration =  
{{InfoBlob|{{Action|Bonus}} + [[File:Rage Charges Icons.png|frameless|25px]] Rage Charge}}
| damage =
 
| damage2 =
''Only available in combat.''
| attack roll =
 
| recharge =
* {{Range|Self}}
| duration =  
 
| range = self
{| role="presentation" class="wikitable mw-collapsible"
| aoe =
| <strong>[[File:Rage Eagle Heart Condition Icon.webp|frameless|upright=0.12]] Rage: Eagle Heart</strong>
| aoe m =
|-
| aoe ft =
| {{C|[[File:Duration Icons.png|frameless|25px]] Duration: 10 turns}}
| save =
 
| additional =
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
| higher levels = At level 9, the bonus damage to attacks granted by Rage increases to '''+3'''{{notes}}.
* Can use [[Dash]] as a bonus action, and foes have {{Disadvantage}} on [[Opportunity Attacks]]
| variants = Rage: Bear Heart, Rage: Eagle Heart, Rage: Elk Heart, Rage: Tiger Heart, Rage: Wolf Heart
* Also has [[Damage Types#Resistance|Resistance]] to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
| condition = Rage: Eagle Heart
* Cannot cast or concentrate on [[Spells|spells]].
| condition duration = 10
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
| condition2 = Rage Impeded
|}
| condition2 duration = Permanent
 
| class learns at level 3 = Wildheart
== At Higher Levels ==
| notes =
At level 9, the bonus damage to attacks granted by Rage increases to +3. At level 16, it increases to +4.
* This variant of {{SAI|Rage}} does not receive a damage increase at level 9.
 
* The damage bonus is only applied to weapon attacks using [[Strength]] (i.e. not [[finesse]] weapons using [[Dexterity]]). This is not true of the base Rage variant.
''(Note: Levels 6 and above are not yet available in Early Access.)''
}}
{{BarbarianNavbox}}

Revision as of 16:40, 9 March 2024

Rage Eagle Heart.webp

Rage: Eagle Heart is a Wildheart Barbarian bonus action. This ability allows them to use their eagle-like anger to become hard to hit and gain the ability to attack enemies from the sky.

Description

Enter a Rage Rage that makes you near untouchable.

You can use Diving Strike Diving Strike.

Foes also have Disadvantage Icon.png Disadvantage on Opportunity Attacks Opportunity Attacks against you, and you can use Dash Dash as a bonus action.

Rage ends early if you don't attack an enemy or take damage each turn.
You can't cast or concentrate on spells while raging.

Properties

Cost:
Bonus action + Rage Charge
Details:
 Range: Self

At Higher Levels

At level 9, the bonus damage to attacks granted by Rage increases to +3[See Notes].

Variants

Condition: Rage: Eagle Heart

Rage: Eagle Heart Rage: Eagle Heart

Duration: 10 turns

Condition: Rage Impeded

Rage Impeded Rage Impeded

Duration: Permanent

How to learn

Classes:

Notes

  • This variant of Rage Rage does not receive a damage increase at level 9.
  • The damage bonus is only applied to weapon attacks using Strength (i.e. not finesse weapons using Dexterity). This is not true of the base Rage variant.