Rage: Elk Heart: Difference between revisions
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| summary = '''Rage: Elk Heart''' is a {{Class|Wildheart}} bonus action. This ability allows them to use their elk-like anger to increase their movement speed and charge into enemies. | | summary = '''Rage: Elk Heart''' is a {{Class|Wildheart}} bonus action. This ability allows them to use their elk-like anger to increase their movement speed and charge into enemies. | ||
| description = Enter a {{Cond|Rage: Elk Heart|Rage}} that grants you extraordinary swiftness. | | description = Enter a {{Cond|Rage: Elk Heart|Rage}} that grants you extraordinary swiftness. | ||
| extra description = You can use {{SAI|Primal Stampede}}, and your [[movement speed]] increases by {{distance|m=4.5|ft=15}}. | |||
You can use {{SAI|Primal Stampede}}, and your [[movement speed]] increases by {{distance|m=4.5|ft=15}}. | |||
| warning = {{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}} | | warning = {{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}} | ||
| image = Rage Elk Heart.webp | | image = Rage Elk Heart.webp |
Revision as of 03:17, 28 April 2024
Rage: Elk Heart is a Wildheart Barbarian bonus action. This ability allows them to use their elk-like anger to increase their movement speed and charge into enemies.
Description
Enter a that grants you extraordinary swiftness.
You can use , and your movement speed increases by 4.5 m / 15 ft.Rage ends early if you don't attack an enemy or take damage each turn.
You can't cast or concentrate on spells while raging.
Properties
- Cost:
- Bonus action + Rage Charge
- Details:
- Range: Self
At Higher Levels
At level 9, the bonus damage to attacks granted by Rage increases to +3[See Notes].
Variants
Condition: Rage: Elk Heart
Duration: 10 turns
- Movement speed increased by 4.5 m / 15 ft and can use .
- Deals an additional 2 damage with melee and improvised weapons, and when throwing objects.
- Also has resistance to Physical damage, and Advantage on Strength checks and Saving throws.
- Cannot cast or concentrate on spells.
Condition: Rage Impeded
Duration: Permanent
- Weighed down by Heavy Armour. Until the armour is removed, Raging won't grant extra damage, resistance to physical damage, or Advantage on Strength Checks and Saving throws.