Rage: Wolf Heart: Difference between revisions

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'''Rage: Wolf Heart ''' is a [[Wildheart]] Barbarians Bonus Action. This ability allows them to use their wolf-like anger to aid their allies in combat.
{{ActionPage
| type = classaction
| summary = '''Rage: Wolf Heart''' is a {{Class|Wildheart}} bonus action. This ability allows them to use their wolf-like anger to aid their allies in combat.
| description = Enter a {{Cond|Rage: Wolf Heart|Rage}} so inciting it spurs on your allies.


[[File:Rage Wolf Heart 2.png|upright=0.8|thumb|right|{{AbilityInfobox
You can use {{SAI|Inciting Howl}}, and your allies have {{Advantage}} on melee {{Attack roll}}s against enemies within {{distance|m=2|ft=7}} of you.
| title = <div style="font-size:105%; font-family:Georgia;">''"Leap down unto a foe below you, dealing Weapon Damage and knocking them [[Condition#Prone|Prone]].
| warning = {{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}}
 
| image = Rage Wolf Heart.webp
You do not take Falling damage. You must be at least 1.5m / 5ft above your target.
| cost = bonus, rage
 
| concentration =
Available only when [[Rage|Raging]]."''</div>
| damage =
----
| damage2 =  
<div style="text-align:center;">[[File:Bonus Actions Icons.png|frameless|25px]] '''Bonus Action''' [[File:Rage Charges Icons.png|frameless|25px]] '''Rage Charge'''</div>
| attack roll =  
----
| recharge =
| Range = Self
| duration =  
| Condition = [[Condition#Rage: Wolf Heart|Rage: Wolf Heart]]
| range = self
| Duration = 10 turns
| aoe =
}}]]
| aoe m =
 
| aoe ft =
== Description ==
| save =
Go into a [[Rage]] so inciting it spurs on your allies.
| additional =
 
| higher levels = At level 9, the bonus damage to attacks granted by Rage increases to '''+3'''{{notes}}.
You can use [[Inciting Howl (Wolf)|Inciting Howl]], and your allies have [[Advantage]] on melee [[Attack Rolls]] against enemies within <code>2m / 5ft</code> of you.
| variants = Rage: Bear Heart, Rage: Eagle Heart, Rage: Elk Heart, Rage: Tiger Heart, Rage: Wolf Heart
 
| condition = Rage: Wolf Heart
Rage ends early if you haven't attacked a creature or taken damage since your last turn.
| condition duration = 10
 
| condition2 = Rage Impeded
== Properties ==
| condition2 duration = Permanent
{{C|[[File:Bonus Actions Icons.png|frameless|25px]] Bonus Action + [[File:Rage Charges Icons.png|frameless|25px]] Rage Charge}}
| class learns at level 3 = Wildheart
 
| notes =  
''Only available in combat''
* This variant of {{SAI|Rage}} does not receive a damage increase at level 9.
 
* The damage bonus is only applied to weapon attacks using [[Strength]] (i.e. not [[finesse]] weapons using [[Dexterity]]). This is not true of the base Rage variant.
* Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] Self}}
}}
 
{{BarbarianNavbox}}
{| role="presentation" class="wikitable mw-collapsible"
| <strong>[[File:Rage Wolf Heart Condition Icon 3.png|frameless|upright=0.12]] Rage: Wolf Heart</strong>
|-
| {{C|[[File:Duration Icon.png|frameless|upright=0.1]] Duration: 10 turns}}
 
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
* Allies have [[Advantage]] on melee [[Attack Rolls]] against enemies within {{C|2m / 5ft}}.
* Also has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
* Cannot cast or concentrate on [[Spell|spells]].
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
|}

Revision as of 16:40, 9 March 2024

Rage Wolf Heart.webp

Rage: Wolf Heart is a Wildheart Barbarian bonus action. This ability allows them to use their wolf-like anger to aid their allies in combat.

Description

Enter a Rage: Wolf Heart Rage so inciting it spurs on your allies.

You can use Inciting Howl Inciting Howl, and your allies have Advantage Icon.png Advantage on melee Attack rolls against enemies within 2 m / 7 ft of you.

Rage ends early if you don't attack an enemy or take damage each turn.
You can't cast or concentrate on spells while raging.

Properties

Cost:
Bonus action + Rage Charge
Details:
 Range: Self

At Higher Levels

At level 9, the bonus damage to attacks granted by Rage increases to +3[See Notes].

Variants

Condition: Rage: Wolf Heart

Rage: Wolf Heart Rage: Wolf Heart

Duration: 10 turns

Condition: Rage Impeded

Rage Impeded Rage Impeded

Duration: Permanent

How to learn

Classes:

Notes

  • This variant of Rage Rage does not receive a damage increase at level 9.
  • The damage bonus is only applied to weapon attacks using Strength (i.e. not finesse weapons using Dexterity). This is not true of the base Rage variant.