Rage: Wolf Heart: Difference between revisions

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{{ up to date | 2023-09-22 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ActionPage
{{ActionPage
| type = classaction
| type = classaction
| summary = '''Rage: Wolf Heart ''' is a {{Cond|Wildheart}} Bonus Action. This ability allows them to use their wolf-like anger to aid their allies in combat.
| summary = '''Rage: Wolf Heart''' is a {{Class|Wildheart}} bonus action. This ability allows them to use their wolf-like anger to aid their allies in combat.
| description = Go into a {{Cond|Rage}} so inciting it spurs on your allies.
| description = Enter a {{Cond|Rage: Wolf Heart|Rage}} so inciting it spurs on your allies.


You can use {{SAI|Inciting Howl (Wolf)|Inciting Howl}}, and each ally within earshot can move an additional <code>3m / 10ft</code> during their next turn.
You can use {{SAI|Inciting Howl}}, and your allies have {{Advantage}} on melee {{Attack roll}}s against enemies within {{distance|m=2|ft=7}} of you.
 
| warning = {{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}}
Rage ends early if you haven't attacked a creature or taken damage since your last turn.
| image = Rage Wolf Heart.webp
| image = Rage Wolf Heart.webp
| cost = rage:1, bonus
| cost = bonus, rage
| concentration =  
| concentration =  
| damage =  
| damage =  
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| save =
| save =
| additional =  
| additional =  
| higherlevels = At level 9, the bonus damage to attacks granted by Rage increases to '''+3'''.
| higher levels = At level 9, the bonus damage to attacks granted by Rage increases to '''+3'''{{notes}}.
| variants = Rage: Bear Heart, Rage: Eagle Heart, Rage: Elk Heart, Rage: Tiger Heart, Rage: Wolf Heart
| condition = Rage: Wolf Heart
| condition = Rage: Wolf Heart
| condition duration = 10
| condition duration = 10
| condition2 = Rage Impeded
| condition2 = Rage Impeded
| condition2 duration = Permanent
| condition2 duration = Permanent
| class learns at level 1 = Barbarian
| class learns at level 3 = Wildheart
| notes =  
| notes =  
* This variant of {{SAI|Rage}} does not receive a damage increase at level 9.
* The damage bonus is only applied to weapon attacks using [[Strength]] (i.e. not [[finesse]] weapons using [[Dexterity]]). This is not true of the base Rage variant.
}}
}}
{{BarbarianNavbox}}
{{BarbarianNavbox}}

Revision as of 16:40, 9 March 2024

Rage Wolf Heart.webp

Rage: Wolf Heart is a Wildheart Barbarian bonus action. This ability allows them to use their wolf-like anger to aid their allies in combat.

Description

Enter a Rage: Wolf Heart Rage so inciting it spurs on your allies.

You can use Inciting Howl Inciting Howl, and your allies have Advantage Icon.png Advantage on melee Attack rolls against enemies within 2 m / 7 ft of you.

Rage ends early if you don't attack an enemy or take damage each turn.
You can't cast or concentrate on spells while raging.

Properties

Cost:
Bonus action + Rage Charge
Details:
 Range: Self

At Higher Levels

At level 9, the bonus damage to attacks granted by Rage increases to +3[See Notes].

Variants

Condition: Rage: Wolf Heart

Rage: Wolf Heart Rage: Wolf Heart

Duration: 10 turns

Condition: Rage Impeded

Rage Impeded Rage Impeded

Duration: Permanent

How to learn

Classes:

Notes

  • This variant of Rage Rage does not receive a damage increase at level 9.
  • The damage bonus is only applied to weapon attacks using Strength (i.e. not finesse weapons using Dexterity). This is not true of the base Rage variant.