Rage: Wolf Heart: Difference between revisions

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m (Changed old data, do not need to use inciting howl in order to get advantage.)
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[[File:Rage Wolf Heart.png|frameless|right]]
{{ up to date | 2023-09-22 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ActionPage
[[Category:Class Actions]][[Category:Bonus Actions]]
| type = classaction
'''Rage: Wolf  Heart ''' is a [[Wildheart]] [[Barbarian]] Bonus Action. This ability allows them to use their wolf-like anger to aid their allies in combat.
| summary = '''Rage: Wolf  Heart ''' is a [[Wildheart]] [[Barbarian]] Bonus Action. This ability allows them to use their wolf-like anger to aid their allies in combat.
 
| description = Go into a [[Rage]] so inciting it spurs on your allies.
== Description ==
Go into a [[Rage]] so inciting it spurs on your allies.


You can use [[Inciting Howl (Wolf)|Inciting Howl]], and each ally within earshot can move an additional <code>3m / 10ft</code> during their next turn.
You can use [[Inciting Howl (Wolf)|Inciting Howl]], and each ally within earshot can move an additional <code>3m / 10ft</code> during their next turn.


Rage ends early if you haven't attacked a creature or taken damage since your last turn.
Rage ends early if you haven't attacked a creature or taken damage since your last turn.
 
| image = Rage Wolf Heart.png
== Properties ==
| cost = rage:1, bonus
{{InfoBlob|{{Action|Bonus}} + [[File:Rage Charges Icons.png|frameless|25px]] Rage Charge}}
| concentration =
 
| damage =
''Only available in combat.''
| damage2 =
 
| attack roll =
* {{Range|Self}}
| recharge =
 
| duration =
{| role="presentation" class="wikitable mw-collapsible"
| range = self
| <strong>[[File:Rage Wolf  Heart Condition Icon.webp|frameless|upright=0.12]] Rage: Wolf Heart</strong>
| aoe =  
|-
| aoe m =
| {{C|[[File:Duration Icons.png|frameless|25px]] Duration: 10 turns}}
| aoe ft =
 
| save =
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
| additional =
* Allies have {{Advantage}} on melee [[Attack Rolls]] against enemies within {{C|2m / 5ft}}.
| higherlevels = At level 9, the bonus damage to attacks granted by Rage increases to '''+3'''.
* Also has [[Damage Types#Resistance|Resistance]] to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
| condition = Rage: Wolf Heart
* Cannot cast or concentrate on [[Spells]].
| condition duration = 10
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
| condition2 = Rage Impeded
|}
| condition2 duration = Permanent
 
| class learns at level 1 = Barbarian
== At Higher Levels ==
| notes =
At level 9, the bonus damage to attacks granted by Rage increases to +3.
}}
{{BarbarianNavbox}}

Revision as of 22:48, 22 September 2023

Template:Up to date
Rage Wolf Heart.png

Rage: Wolf Heart is a Wildheart Barbarian Bonus Action. This ability allows them to use their wolf-like anger to aid their allies in combat.

Description

Go into a Rage so inciting it spurs on your allies.

You can use Inciting Howl, and each ally within earshot can move an additional 3m / 10ft during their next turn.

Rage ends early if you haven't attacked a creature or taken damage since your last turn.

Properties

Cost:
Rage Charge + Bonus action
Details:
 Range: Self

Condition: Rage: Wolf Heart

Rage: Wolf Heart Rage: Wolf Heart

Duration: 10 turns

Condition: Rage Impeded

Rage Impeded Rage Impeded

Duration: Permanent

How to learn

Classes: