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Cloaker (creature)

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The Cloaker is a creature that can be found in the Gauntlet of Shar during Act Two.

Involvement[edit section | visual editor]

Act Two[edit section | visual editor]

One cloaker is located in a hidden natural cavern in the Gauntlet of Shar at X: -819 Y: -867. It ambushes and surprises surprises the party, and can be spotted with a passive DC 18 Perception Check DC 18 Perception Check.

Combat[edit section | visual editor]

Cloakers can summon copies of themselves, called Phantasms Phantasms.

Attacks and actions[edit section | visual editor]

Bite Bite (Action)
Damage: 7~22
3d6 + 4Piercing⁠Piercing

Bite a target.

Fly Fly (Movement Speed (Half cost))

Fly to a target position

Damage: 14~50
3d6 + 4Piercing⁠Piercing
+ 3d8 + 4Slashing⁠Slashing

Aim multiple attacks at a target that cause Gaping Wounds Gaping Wounds and Bleeding Bleeding.

Phantasms Phantasms (Action + Movement Speed)

Fill the shadows with three illusory duplicates of yourself that can hurt and Frighten Frighten creatures with their haunting Moans Moans.

Tactics[edit section | visual editor]

  • Cloakers are Ambushers Ambushers, forcing the party to pass a DC 18 Perception Check DC 18 Perception Check to avoid being Surprised Surprised. This check can be triggered on the toadstool platform at X: -805 Y: -862, the elevated position of which allows for easy high ground for initiating combat.
  • It has a multiattack which can be used when enemies are Frightened Frightened. However, only its phantasms can cause the frightened condition.