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Reconstituted Marksman

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Reconstituted Marksman is a skeleton creature found in Act Two.

Involvement[edit section | visual editor]

Act Two[edit section | visual editor]

Reconstituted Marksmen are ranged undead attackers. BalthazarBalthazar summons Reconstituted Marksmen and Reconstituted DuellistReconstituted Duellists to defeat the Dark JusticiarDark Justiciars at the Gauntlet of Shar and retrieve the NightsongNightsong.

Combat[edit section | visual editor]

Attacks and abilities[edit section | visual editor]

Brace (Ranged)Brace (Ranged) (Movement Speed)   –  Rusty Heavy Crossbow
Spend 6 m (20 ft) of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.
Recharge: Short rest Recharge: Short rest
Mark of PutrefactionMark of Putrefaction (Bonus Action)
Mark a target to make it Vulnerable to Necrotic damage.
Range: 12 m (40 ft) Range: 12 m (40 ft)
Recharge: Per turn Recharge: Per turn
Piercing ShotPiercing Shot (Action)   –  Rusty Heavy Crossbow
Damage: 3~12
1d10 + 2PiercingPiercing

Deal regular damage and possibly inflict Gaping WoundsGaping Wounds which cause extra damage on attacks.

Undead and constructs can't receive Gaping Wounds.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Ranged AttackRanged Attack (Action)   –  Rusty Heavy Crossbow
Damage: 3~12
1d10 + 2PiercingPiercing

Make a ranged attack with your equipped weapon.

Range: 18 m (60 ft) Range: 18 m (60 ft)

Loot[edit section | visual editor]

Gallery[edit section | visual editor]