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Reconstituted Marksman

From bg3.wiki

Reconstituted Marksman is a skeleton creature found in Act Two.

Involvement edit

Act Two edit

Reconstituted Marksmen are ranged undead attackers. BalthazarBalthazar summons Reconstituted Marksmen and Reconstituted DuellistReconstituted Duellists to defeat the Dark JusticiarDark Justiciars at the Gauntlet of Shar and retrieve the NightsongNightsong.

Combat edit

Attacks and abilities edit

Brace (Ranged)Brace (Ranged) (Movement Speed)   –  Rusty Heavy Crossbow
Spend 6 m / 20 ft of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.
Recharge: Short rest Recharge: Short rest
Mark of PutrefactionMark of Putrefaction (Bonus Action)
Mark a target to make it Vulnerable to Necrotic damage.
Range: 12 m / 40 ft Range: 12 m / 40 ft
Recharge: Per turn Recharge: Per turn
Piercing ShotPiercing Shot (Action)   –  Rusty Heavy Crossbow
Damage: 3~12
1d10 + 2PiercingPiercing

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Undead and Constructs can't receive Gaping Wounds.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Ranged AttackRanged Attack (Action)   –  Rusty Heavy Crossbow
Damage: 3~12
1d10 + 2PiercingPiercing

Make a ranged attack with your equipped weapon.

Range: 18 m / 60 ft Range: 18 m / 60 ft

Loot edit

Gallery edit