The High Hall: Difference between revisions
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== Notable creatures == | == Notable creatures == | ||
{{div col}} | {{div col}} | ||
* [[Death | * [[Death Knight]] | ||
* [[Goblin]] | * [[Goblin]] | ||
* [[Intellect Devourer]] | * [[Intellect Devourer]] | ||
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== Related quests == | == Related quests == | ||
* | * {{Quest|Confront the Elder Brain}} | ||
* | * {{Quest|Gather Your Allies}} | ||
{{Upper City}} | {{Upper City}} | ||
[[Category:Locations]] | [[Category:Locations]] | ||
[[Category:Act Three Locations]] | [[Category:Act Three Locations]] |
Latest revision as of 19:33, 4 July 2024
The High Hall is a Location in the Upper City of Baldur's Gate. This area is accessible only after travelling to the Morphic Pool to begin the final quest of Baldur's Gate 3.
Overview[edit | edit source]
The Watch Citadel[edit | edit source]
The Watch Citadel is a small area visited before the High Hall's Courtyard. Any allies gathered during the game will appear here and give short lines of support dialogue. There is also a trader for last minute supplies, Koll the Red.
The High Hall Courtyard[edit | edit source]
The High Hall Courtyard is a large area before the High Hall proper. Entering this area will begin a fight with Absolutist cultists, Winged Horrors, goblins, an Ogre, a Spectator, and several Mind Flayers. It is possible to bypass this battle by approaching the High Hall from the northern or southern routes, or taking the sewers.
Upper City Sewers[edit | edit source]
The Upper City Sewers is an area accessible though metal door in a hidden area, underneath part of the northern pathway around the Courtyard X: 263 Y: 126. This area provides a shortcut between the Courtyard entrance and the High Hall. This route features few goblins, a Mind flayer, Absolute cultists, Bane cultist, Necromites and a Death knight named Stalker Svignee.
The High Hall[edit | edit source]
The High Hall itself is located just past the courtyard. Once sighted while in this area, the party will enter combat with the intellect devourers, Bhaal cultists, and a nautiloid which will spawn additional intellect gluttons.
Traversing up the stairs and approaching the stem of the Netherbrain will end combat. Once here, the party can use a restoration pod (not on tactician difficulty) to heal, and then traverse up the stem to the final area Atop the Netherbrain.