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Showing below up to 50 results in range #1 to #50.

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A Clown in Town (Condition) A Clown in Town

  • Rue the day you crossed a fey. You were cruel to Dolly Thrice; now you'll have to pay the price.
  • This condition can only be obtained by smashing the Moonlantern held by Kar'niss.
  • Applies clown makeup to the victim.

A Mist Most Scarlet (Condition) A Mist Most Scarlet

A Most Bloody Inheritance (Condition) A Most Bloody Inheritance

Aberrant Shape (Condition) Aberrant Shape

Ability Drain: Dexterity (Condition) Ability Drain: Dexterity

Ability Drain: Strength (Condition) Ability Drain: Strength

Abjure Enemy: Frightened (Condition) Abjure Enemy: Frightened

Abjure Enemy: Slow (Condition) Abjure Enemy: Slow

Absolute Consumption (Condition) Absolute Consumption

  • All of the creature's abilities are reduced by 5. When this effect ends, it drops Prone Prone

Absolute's Enemy (Condition) Absolute's Enemy

  • Enemies have Advantage Icon.png Advantage on attacks against you.

Absorb Elements: Acid Damage (Condition) Absorb Elements: Acid Damage

  • The affected entity deals an additional 1d6Damage TypesAcid damage the next time it deals damage with a weapon.

Absorb Elements: Cold Damage (Condition) Absorb Elements: Cold Damage

  • The affected entity deals an additional 1d6Damage TypesCold damage the next time it deals damage with a weapon.

Absorb Elements: Fire Damage (Condition) Absorb Elements: Fire Damage

  • The affected entity deals an additional 1d6Damage TypesFire damage the next time it deals damage with a weapon.

Absorb Elements: Lightning Damage (Condition) Absorb Elements: Lightning Damage

  • The affected entity deals an additional 1d6Damage TypesLightning damage the next time it deals damage with a weapon.

Absorb Elements: Thunder Damage (Condition) Absorb Elements: Thunder Damage

  • The affected entity deals an additional 1d6Damage TypesThunder damage the next time it deals damage with a weapon.

Absorbed Essence: Abazigal (Condition) Absorbed Essence: Abazigal

  • Sarevok's attacks deal maximum damage.

Absorbed Essence: Amelyssan (Condition) Absorbed Essence: Amelyssan

  • Sarevok's attacks now heal him by 2d12hit points each time.

Absorbed Essence: Illasera (Condition) Absorbed Essence: Illasera

Absorbed Essence: Sendai (Condition) Absorbed Essence: Sendai

Absorbed Intellect (Condition) Absorbed Intellect

Acid (Condition) Acid

Acid Infusion (Condition) Acid Infusion

  • The affected entity deals an additional 1d4Damage TypesAcid the next time it deals damage with a weapon.

Acid Reflux (Condition) Acid Reflux

Acid Resistance (Condition) Acid Resistance

Acid Resistance Aura (Condition) Acid Resistance Aura

  • The fantastical powers of this hallucinatory imp give all nearby creatures Resistance to Damage TypesAcid damage.

Action Surge (Condition) Action Surge

  • Can take an extra Action this turn.

Adamantine Reverberation (Condition) Adamantine Reverberation

  • While it has temporary hit points, this creature's movement speed is doubled. Immediately after losing these temporary hit points, the creature knocks back foes 4 m / 13 ft with a shockwave that deals 4d8Damage TypesThunder.

Adrip with Kereska's Acid (Condition) Adrip with Kereska's Acid

Adroit Caster (Condition) Adroit Caster

  • Cantrips targeting foes and allies can target an additional creature. The same target can be chosen twice.

Aegis of the Absolute (Condition) Aegis of the Absolute

  • The Netherbrain is Immune to all types of damage it took in the previous round until the start of its next turn.

Against All Odds (Condition) Against All Odds

  • The unlikely actions of the party in the Morphic Pool were a surprise to even the Netherbrain.
  • The successful roll has left the Netherbrain wounded, reducing its starting HP for the encounter.

Agitated (Condition) Agitated

  • The rothé is nervous and afraid - ready to attack at the slightest scare. Has Advantage Icon.png Advantage on Attack rolls.

Aid (Condition) Aid

  • Hit point maximum increased by 5hit points.
  • Hit point maximum increases by a further 5hit points for every Spell Slot Level above 2 used.

Alarmed Debtor (Condition) Alarmed Debtor

  • This creature has spotted you as an intruder.

Alcohol (Condition) Alcohol

Ambushed (Condition) Ambushed

  • Taking damage or being Helped ends this condition.

Ambushing (Condition) Ambushing

  • Affected entity will attack as soon as its enemies are within reach. It can only be spotted with a successful Perception Check.

Ambushing Bite (Condition) Ambushing Bite

  • The creature's next bite may Ambush Ambush its target.

Ancient Grudges (Condition) Ancient Grudges

Filled with a touch of arcane gith knowledge.

Animalistic Vitality (Condition) Animalistic Vitality

  • Affected entity regains 1d8hit points of health every round when below 60 HP. It also receives an additional 3.5 m / 12 ft of movement speed. [See Notes]

Anointed in Splendour (Condition) Anointed in Splendour

Ansur's Ire (Condition) Ansur's Ire

  • A storm of vicious lightning is soon to erupt - striking all standing in the open.

Aquatic Siphon (Condition) Aquatic Siphon

  • A nearby water myrmidon grants the affected entity Immunity to Cold damage and an additional 3d8Damage TypesCold damage to Elemental Rebuke Elemental Rebuke.
  • The affected entity also gains temporary access to Cone of Cold Cone of Cold.

Arcane Acuity (Condition) Arcane Acuity

  • Affected entity has a +1 bonus to its spell Attack rolls and spell save DC for each remaining turn.
  • Reduce the duration by 2 each time the entity takes damage.
  • Arcane Acuity has a maximum Duration: 10 turns.

Arcane Ammunition (Condition) Arcane Ammunition

  • Ranged weapon attacks deal an additional 1d4Damage TypesForce.

Arcane Battery (Condition) Arcane Battery

  • Affected entity's next spell doesn't cost a spell slot in order to cast.

Arcane Charge (Condition) Arcane Charge

  • While Threatened Threatened, deal +2 bonus to damage with spells.

Arcane Critical (Condition) Arcane Critical

  • The number you need to roll a Critical Hit while attacking is reduced by 2. This effect can stack.

Arcane Hunger (Condition) Arcane Hunger

Arcane Lock (Condition) Arcane Lock

  • Locked through magical means. Can't be opened by lockpicking or the use of Knock Knock.

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