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Wild Magic: Intangible Spirit (Activate): Difference between revisions
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| summary = '''Wild Magic: Intangible Spirit''' is a special {{Class|Wild Magic Barbarian}} class action that is randomly granted when you trigger a Wild Magic roll. It allows you to summon a spectral flumph that explodes at the end of your turn, dealing damage in an area. | | summary = '''Wild Magic: Intangible Spirit''' is a special {{Class|Wild Magic Barbarian}} class action that is randomly granted when you trigger a [[Rage: Wild Magic|Wild Magic]] roll. It allows you to summon a spectral flumph that explodes at the end of your turn, dealing damage in an area. | ||
| description = Summon a [[Spectral Flumph|spectral flumph]]. The flumph explodes at the end of your turn, dealing {{DamageText|1d6|Force}} damage to each creature within {{Distance|ft=7}}. | | description = Summon a [[Spectral Flumph|spectral flumph]]. The flumph explodes at the end of your turn, dealing {{DamageText|1d6|Force}} damage to each creature within {{Distance|ft=7}}. | ||
| image = Wild Magic Intangible Spirit.webp | | image = Wild Magic Intangible Spirit.webp |
Revision as of 03:01, 14 November 2023
Wild Magic: Intangible Spirit is a special class action that is randomly granted when you trigger a Wild Magic roll. It allows you to summon a spectral flumph that explodes at the end of your turn, dealing damage in an area.
Description
Summon a spectral flumph. The flumph explodes at the end of your turn, dealing 1d6Force damage to each creature within 2.1 m / 7 ft (ERROR: Distance not in metric!).
Properties
- Cost:
- Bonus action
- Damage:
- 1d6 (1~6) Force
- Details:
- Range: 18 m / 60 ft
- AoE: 2 m / 7 ft (Radius)
- DEX Save
Condition: Wild Magic: Intangible Spirit
Duration: 10 turns
- Can summon an . each turn, until the end of their
How to learn
Classes:
- Class level 3: Wild Magic Barbarian