Act Two: Difference between revisions

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|description = Act Two of Baldur's Gate 3 is the second act of the game.
|description = Act Two of Baldur's Gate 3 is the second act of the game.
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{| class="relative-location" style="float:right; width:400px; clear:right;
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! [[Act One]] !! [[Act Two]] !! [[Act Three]]
|}
[[File:Chapter 2.webp|right|400px]]
{{UnderConstruction}}
{{UnderConstruction}}
[[File:Chapter 2.webp|right|400px]]
'''Act Two''' of [[Baldur's Gate 3]] takes place after [[Act One]], as the player enters the [[Shadow-Cursed Lands]] to reach [[Moonrise Towers]].
'''Act Two''' of [[Baldur's Gate 3]] takes place after [[Act One]] as the player enters the [[Shadow-Cursed Lands]] to reach [[Moonrise Towers]].


== Companions ==
== Companions ==
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*[[Minthara]] ([[Decide Minthara's Fate]])
*[[Minthara]] ([[Decide Minthara's Fate]])
*[[Halsin]] ([[Lift the Shadow Curse]])
*[[Halsin]] ([[Lift the Shadow Curse]])
*[[Jaheira]]
*[[Jaheira]] ([[The High Harper]])


== Summary ==
== Summary ==
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<div id="Point of No Return"></div>
<div id="Point of No Return"></div>


== Point of No Return ==
== Point of no return ==
The exact delineation between [[Act One]] and Act Two can be somewhat confusing for new players as entering the [[Shadow-Cursed Lands]] from either the [[Mountain Pass]] or the [[Underdark]] will trigger an alert reminding the player to tie up any loose ends before proceeding. Despite this, the player will still able to return to the [[Wilderness]] and complete the majority of lingering quests at any point. The point of no return in Act Two takes place much later, inside the [[Gauntlet of Shar]]. Another alert will trigger, and after this point it becomes impossible to return to the [[Wilderness]], all of the Wilderness [[Waypoint|waypoints]] will be inaccessible, and all incomplete quests from the [[Wilderness]] will automatically close.
Travelling to the Shadow-Cursed Lands or [[Rosymorn Monastery Trail]] from Act One before resolving the [[Rite of Thorns]] will cause it to be completed, automatically ending most quests involving the tiefling refugees, and the goblin/druid conflict. Otherwise, the player will still be able to return to the [[Wilderness]] and [[Underdark]] and complete the majority of lingering quests at any point.  


== Quest ==
The point of no return in Act Two takes place much later, inside the [[Gauntlet of Shar]]. Another alert will trigger, and after this point it becomes impossible to return to the Wilderness; all of its [[Waypoint|waypoints]] will be inaccessible, and all incomplete quests will automatically end.
For a full list of Act One Quests see: [[#navbox|Act Two Quests]]


=== Main Quests ===
== Quests ==
{{hatnote|Main article: [[Quests#Act Two|Act Two quests]].}}
 
=== Main quests ===
The main quest of Act Two is [[Infiltrate Moonrise Towers]]. This main quest serves as a wrapper and is comprised of multiple sub-quests, which will become available to the Player Character once they begin interacting with the world and various [[Non-Player Characters]].
The main quest of Act Two is [[Infiltrate Moonrise Towers]]. This main quest serves as a wrapper and is comprised of multiple sub-quests, which will become available to the Player Character once they begin interacting with the world and various [[Non-Player Characters]].
{{SpoilerBox|act=2|
{{SpoilerBox|act=2|
* [[Seek Protection from the Shadow Curse]]
* [[Seek Protection from the Shadow Curse]]
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* [[Defeat Ketheric Thorm]]
* [[Defeat Ketheric Thorm]]
}}
}}
=== Side Quests ===
=== Side Quests ===
{{SpoilerBox|act=2|
{{SpoilerBox|act=2|
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==Trivia==
==Notes==
TBD
TBD

Revision as of 04:29, 15 December 2023

Template:Up to date
Act One Act Two Act Three
Chapter 2.webp

Act Two of Baldur's Gate 3 takes place after Act One, as the player enters the Shadow-Cursed Lands to reach Moonrise Towers.

Companions

Three additional companions can be recruited in Act Two if they survived the events of Act One and the player completes their requisite quests.

Summary

TBD

Point of no return

Travelling to the Shadow-Cursed Lands or Rosymorn Monastery Trail from Act One before resolving the Rite of Thorns will cause it to be completed, automatically ending most quests involving the tiefling refugees, and the goblin/druid conflict. Otherwise, the player will still be able to return to the Wilderness and Underdark and complete the majority of lingering quests at any point.

The point of no return in Act Two takes place much later, inside the Gauntlet of Shar. Another alert will trigger, and after this point it becomes impossible to return to the Wilderness; all of its waypoints will be inaccessible, and all incomplete quests will automatically end.

Quests

Main article: Act Two quests.

Main quests

The main quest of Act Two is Infiltrate Moonrise Towers. This main quest serves as a wrapper and is comprised of multiple sub-quests, which will become available to the Player Character once they begin interacting with the world and various Non-Player Characters.

Side Quests

Locations

Ruined Battlefield

An aerial view of a portion of the Ruined Battlefield.
Main article:Ruined Battlefield

The Ruined Battlefield is the first location in the Shadow-Cursed Lands in Act Two.

Last Light Inn

Bird's-eye view of the inn.
Main article:Last Light Inn

The Last Light Inn is a location in Act Two, occupied by the Harpers and the Flaming Fist. If the Tiefling Refugees survived the attack on Emerald Grove, then they will be here as well.

Reithwin Town

The statue of Ketheric Thorm in the square of Reithwin Town.
Main article:Reithwin Town

Reithwin Town is a town that straddles the River Chionthar in the Shadow-Cursed Lands. It was a wealthy town, as evidenced by its extensive stonework and elaborate architecture.

Moonrise Towers

Moonrise Towers rises in the eternal mist of the Shadow-Cursed Lands.
Moonrise Towers shrouded in magical shadow.
Main article:Moonrise Towers

Moonrise Tower is the main area of Act Two. In the distant past, it used to be a temple to Selune, but is now used as the base of operations for the Cult of the Absolute.

Grand Mausoleum

Entrance to the Grand Mausoleum.
Main article:Grand Mausoleum

The Grand Mausoleum is a location north-west of Reithwin Town, beyond the graveyard. It is the Thorm family mausoleum, and final resting place of Ketheric Thorm's late wife, Melodia.

Gauntlet of Shar

The entrance to the Gauntlet of Shar.
Main article:Gauntlet of Shar

The Gauntlet of Shar is the major dungeon of Act Two, featuring many puzzles and combat encounters.

Notes

TBD