Modding:Tutorials: Difference between revisions

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== Basic Tutorials ==
== Tutorials ==
Tutorials for basic components of BG3 modding. We recommend at least glancing over all of these concepts before you start modding.
Tutorials for BG3 Modding encompass a few categories that we are trying to put together by their category.
 
* [https://github.com/BG3-Community-Library-Team/BG3-Community-Library/wiki BG3 Community Library]
* [[Modding:Sample_Templates|Sample Templates]] - Sample templates for several types of mods that should help alongside the below listed tutorials.
 
== General Tutorials ==
General tutorials for modding BG3, or tutorials that encompass multiple categories.
 
* [[Guide:Unpacking_and_Converting_Files|Unpacking and Converting Files]]
** This page goes through the process of unpacking the game files and converting them for you to use in your mods.
* [[Understanding Mod Folder Structure]]
* [[Understanding Mod Folder Structure]]
** before going into making pak mods it is good to know how their structure works.
* [[Guide:Working with lsx files|Working with LSX files ( example with Progressions.lsx )]]
** a good guide to get use to the setup of the lsx files the game uses.
* [[Modding:Creating meta.lsx|Creating your Meta.lsx]] by Padme4000
* [[Modding:Creating meta.lsx|Creating your Meta.lsx]] by Padme4000
* [[Guide:Unpacking_and_Converting_Files|Unpacking and Converting Files]]
** This tutorial goes through the process of making your meta.lsx which pak mods use to tell the game their name, their identifier and what version of the mod it is. For mod managers these allow you to move the mod around in the load order. Generally most mods will need one to be able to be installed and work.
* [[Modding:Dependencies|Dependencies]]
* [[Modding:Dependencies|Dependencies]]
** This is only really required if you need to reference assets in another mod, or when you have trouble loading in a vanilla asset.
* [[Modding:Hotloading|Hotloading]]
** This is really good to know whether you can hotload to check edits to your mod while the game is still running.
* [[Guide:Packaging_Mods|Packaging Mods]] for [[Guide:Installing_Mods|install]]
* [[Guide:Packaging_Mods|Packaging Mods]] for [[Guide:Installing_Mods|install]]
* [[Guide:Working with lsx files|Working with LSX files ( example with Progressions.lsx )]]
** When your mod is ready to go you will want to pack your mod ready for you and your users to install it.
* [[Modding:Hotloading|Hotloading]]
<br>Mesh Related:
 
*[https://youtu.be/yQSqRF7dLB8?si=dbmIX2UpsK5XtDFR Install GR2 plugin then Import and Export example]
== General Tutorials ==
** this tutorial shows how to setup blender to be able to import assets. The example does show importing a head mesh but is the steps used to import any mesh into blender.
General tutorials for modding BG3, or tutorials that encompass multiple categories.
<br> Other Tutorials: Ones that don't currently fit a specific category yet or encompass several.
 
*[[Guide:Custom_Polymorph|Custom Polymorphing]]
*[[Guide:Custom_Polymorph|Custom Polymorphing]]
*[https://docs.google.com/document/d/1iR-q2sTqxLuk3xXG8W6dbk3QeqQw_jdGkI1WAu45OoU/edit Custom Dye Mod Guide] by AstralSprout
* [https://youtu.be/WB0Cx4igByY?si=CIJVAM_Gq3y_6Hex Adding New Colours to Character Creation] by Padme4000
* [https://www.youtube.com/playlist?list=PLe0NwkOacl_jFoRnGT8iU29WriucyN1mj Padme4000's YouTube tutorials]
* [https://www.youtube.com/playlist?list=PLe0NwkOacl_jFoRnGT8iU29WriucyN1mj Padme4000's YouTube tutorials]


== New Assets ==
= Character Creation Tutorials =
Mesh encompasses visible assets like clothing, armor, weapons, hair, heads, etc. Most of these tutorials use Blender as their program of choice.


Step One if wanting to edit a mesh: [https://youtu.be/yQSqRF7dLB8?si=dbmIX2UpsK5XtDFR Install GR2 plugin then Import and Export example]
Character creation tutorials is in reference to tutorials that touch on things that edit things to do with characters. Either Tavs or NPCs
* this example does show importing a head mesh but is the steps used to import any mesh into blender.


=== Creating Hair Mods ===
== Creating Hair Mods ==


* [https://docs.google.com/document/d/1-DQ98gsKD0Rpmh7dEQRUlmLIANXP-qu5VRDlDcnfy7Q/edit Visualizing a BG3 Hair Texture in Blender] by EmeraldTechno
* [https://docs.google.com/document/d/1-DQ98gsKD0Rpmh7dEQRUlmLIANXP-qu5VRDlDcnfy7Q/edit Visualizing a BG3 Hair Texture in Blender] by EmeraldTechno
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* [[Guide:Custom_Hair_Highlight|Custom Hair Highlight/Ombre]]
* [[Guide:Custom_Hair_Highlight|Custom Hair Highlight/Ombre]]


==== Adding your hair as a new asset to the game ====
=== Adding your hair as a new asset to the game ===


Once you have your meshes setup these guides will help you add it to the game as a new asset.
Once you have your meshes setup these guides will help you add it to the game as a new asset.
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* [https://docs.google.com/document/d/1s0I2zLZXPzmW6DMRXBkLbHjKzOUOhxPWwfz05Y0Bv2g/edit Add your custom hair to BG3 in 10 minutes or less] by EmeraldTechno
* [https://docs.google.com/document/d/1s0I2zLZXPzmW6DMRXBkLbHjKzOUOhxPWwfz05Y0Bv2g/edit Add your custom hair to BG3 in 10 minutes or less] by EmeraldTechno


=== Creating Head Mods ===
== Creating Head Mods ==


* [[Guide:Fixing_Neck_Seams|Fixing neck seams]]
* [[Guide:Fixing_Neck_Seams|Fixing neck seams]]
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*** A video tutorial on editing Ears, Neck, Teeth, Forehead, Scalp on Head Meshes
*** A video tutorial on editing Ears, Neck, Teeth, Forehead, Scalp on Head Meshes


=== Creating Armour/Outfit Mods ===
== Tav Specific Character Creation Tutorials ==
 
* [https://youtu.be/WB0Cx4igByY?si=CIJVAM_Gq3y_6Hex Adding New Colours to Character Creation] by Padme4000
 
= Creating Mods for Armour/Outfit =


* [https://www.youtube.com/watch?v=IbivHL2lPrc&list=PLe0NwkOacl_jFoRnGT8iU29WriucyN1mj&index=12 Making Custom Armor - Part 1] by Druundev
* [https://www.youtube.com/watch?v=IbivHL2lPrc&list=PLe0NwkOacl_jFoRnGT8iU29WriucyN1mj&index=12 Making Custom Armor - Part 1] by Druundev
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* [https://www.nexusmods.com/baldursgate3/mods/2571 Tiefling Horn Replacement Tips] by Nathahniel
* [https://www.nexusmods.com/baldursgate3/mods/2571 Tiefling Horn Replacement Tips] by Nathahniel


==== Adding your new asset to the game ====
*[https://docs.google.com/document/d/1iR-q2sTqxLuk3xXG8W6dbk3QeqQw_jdGkI1WAu45OoU/edit Custom Dye Mod Guide] by AstralSprout
** A guide on how to make custom Dyes
 
=== Adding your new asset to the game ===


* [[Modding:CodingAnItem|How to code an custom mesh item and texture so it shows up in the game]]
* [[Modding:CodingAnItem|How to code an custom mesh item and texture so it shows up in the game]]

Revision as of 19:02, 21 December 2023

Bgwiii.png CommunityGuidesModding

Modding guides
Modding resources

Tutorials

Tutorials for BG3 Modding encompass a few categories that we are trying to put together by their category.

General Tutorials

General tutorials for modding BG3, or tutorials that encompass multiple categories.

  • Unpacking and Converting Files
    • This page goes through the process of unpacking the game files and converting them for you to use in your mods.
  • Understanding Mod Folder Structure
    • before going into making pak mods it is good to know how their structure works.
  • Working with LSX files ( example with Progressions.lsx )
    • a good guide to get use to the setup of the lsx files the game uses.
  • Creating your Meta.lsx by Padme4000
    • This tutorial goes through the process of making your meta.lsx which pak mods use to tell the game their name, their identifier and what version of the mod it is. For mod managers these allow you to move the mod around in the load order. Generally most mods will need one to be able to be installed and work.
  • Dependencies
    • This is only really required if you need to reference assets in another mod, or when you have trouble loading in a vanilla asset.
  • Hotloading
    • This is really good to know whether you can hotload to check edits to your mod while the game is still running.
  • Packaging Mods for install
    • When your mod is ready to go you will want to pack your mod ready for you and your users to install it.


Mesh Related:


Other Tutorials: Ones that don't currently fit a specific category yet or encompass several.

Character Creation Tutorials

Character creation tutorials is in reference to tutorials that touch on things that edit things to do with characters. Either Tavs or NPCs

Creating Hair Mods

Adding your hair as a new asset to the game

Once you have your meshes setup these guides will help you add it to the game as a new asset.

Creating Head Mods

Tav Specific Character Creation Tutorials

Creating Mods for Armour/Outfit

Adding your new asset to the game

Learning Blender

These tutorials are not directly BG3-related, but are a great stepping stone into using Blender and working with meshes.

Texture-Related Tutorials

Texturing is usually applied on top of a mesh to make it appear a certain way.

VFX-Related Tutorials

Visual Effects-related tutorials.

Creating Custom Visual Effects in-depth guide by ImmortalRDI

Scripting Tutorials