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Wild Magic: Dark Tendrils: Difference between revisions
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9 m / 30 ft of you must succeed a
Constitution saving throw or take 1d12
Necrotic damage. Additionally, you gain 1d12
Temporary Hit Points.
HiddenDragon (talk | contribs) No edit summary |
HiddenDragon (talk | contribs) (Added warning) |
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| summary = '''Wild Magic: Dark Tendrils''' is a {{Class|Wild Magic Barbarian}} free action that is randomly used when you trigger a [[Rage: Wild Magic|Wild Magic]] roll. Every turn, you deal {{DamageType|Necrotic}} damage to every creature around you while also healing yourself. | | summary = '''Wild Magic: Dark Tendrils''' is a {{Class|Wild Magic Barbarian}} free action that is randomly used when you trigger a [[Rage: Wild Magic|Wild Magic]] roll. Every turn, you deal {{DamageType|Necrotic}} damage to every creature around you while also healing yourself. | ||
| description = Shadowy tendrils lash outwards from you. Each creature within {{Distance|m=9|ft=30}} of you must succeed a {{SavingThrow|CON}} or take {{DamageText|1d12|Necrotic}} damage. Additionally, you gain '''{{DamageColor|Healing|1d12}} {{DamageIcon|Healing}}{{DamageColor|Healing|Temporary Hit Points}}'''. | | description = Shadowy tendrils lash outwards from you. Each creature within {{Distance|m=9|ft=30}} of you must succeed a {{SavingThrow|CON}} or take {{DamageText|1d12|Necrotic}} damage. Additionally, you gain '''{{DamageColor|Healing|1d12}} {{DamageIcon|Healing}}{{DamageColor|Healing|Temporary Hit Points}}'''. | ||
| warning = {{Prereq|Can only have temporary hit points from one source.}} | |||
| image = Wild Magic Dark Tendrils.webp | | image = Wild Magic Dark Tendrils.webp | ||
| range = self | | range = self | ||
| save = CON | |||
| save effect = | |||
| save dc = 12 | |||
| aoe = radius | | aoe = radius | ||
| aoe m = 9 | | aoe m = 9 | ||
Line 9: | Line 13: | ||
| condition = Wild Magic: Dark Tendrils | | condition = Wild Magic: Dark Tendrils | ||
| condition duration = 10 | | condition duration = 10 | ||
| condition save = CON | |||
| condition dc = | |||
| class learns at level 3 = Wild Magic Barbarian | | class learns at level 3 = Wild Magic Barbarian | ||
}} | }} | ||
{{BarbarianNavbox}} | {{BarbarianNavbox}} |
Revision as of 10:52, 22 December 2023
Wild Magic: Dark Tendrils is a free action that is randomly used when you trigger a Wild Magic roll. Every turn, you deal Necrotic damage to every creature around you while also healing yourself.
Description
Shadowy tendrils lash outwards from you. Each creature within



Can only have temporary hit points from one source.
Properties
Condition: Wild Magic: Dark Tendrils
Duration: 10 turns
- Each creature within
9 m / 30 ft of you must succeed a
Constitution saving throw or take 1d12
Necrotic damage. Additionally, you gain
1d12 Temporary Hit Points.
- The DC is based off your Charisma modifier
How to learn
Classes:
- Class level 3: Wild Magic Barbarian