User:Bigbucky: Difference between revisions

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*{{MdRarityItem|Witchbreaker}} - Advantage on attack rolls against [[concentrating]] targets
*{{MdRarityItem|Witchbreaker}} - Advantage on attack rolls against [[concentrating]] targets
*{{MdRarityItem|Halberd of Vigilance}} = Advantage on attack rolls made as a reaction
*{{MdRarityItem|Halberd of Vigilance}} = Advantage on attack rolls made as a reaction
*{{MdRarityItem|Sickle of BOOOAL}} = Advantage on attack rolls against [[bleeding]] creatures
*{{MdRarityItem|Sickle of BOOOAL}} = Advantage on attack rolls against [[Cond|bleeding]] creatures
*{{MdRarityItem|Gloves of the Automaton}} - Advantage on weapon attack rolls
*{{MdRarityItem|Gloves of the Automaton}} - Advantage on weapon attack rolls
*{{MdRarityItem|Rat Bat}} - Advantage on attack rolls against [[:Categorty: Beasts|beasts]]
*{{MdRarityItem|Rat Bat}} - Advantage on attack rolls against [[:Categorty: Beasts|beasts]]
*{{MdRarityItem|Garb of the Land and Sky}} - When you use [[step of the wind]], your next attack roll has advantage
*{{MdRarityItem|Garb of the Land and Sky}} - When you use {{sai|Step of the Wind}}, your next attack roll has advantage
*{{MdRarityItem|Baldurian's Giantslayer}} - Advantage on [[:Category: Large|large]], [[:Category: Huge|huge]], or [[:Category: Gargantuan|gargantuan]] creatures
*{{MdRarityItem|Balduran's Giantslayer}} - Advantage on attack rolls against Large, Huge, or Gargantuan creatures


==Disadvantage on attack rolls ==
==Disadvantage on attack rolls ==

Revision as of 19:06, 20 April 2024

This is a list of sources of advantage and disadvantage on attack rolls.

General Information

  • All sources for conditions are not listed but can be found on the specific condition's page.

Advantage on attack rolls

Actions

  • Making an attack roll while hiding

Class Features

  • Barbarian
    • Reckless Attack Reckless Attack - Advantage on all of your melee attack rolls, but all attack rolls made against you also have advantage
    • Rage: Wolf Heart Rage: Wolf Heart - Allies have advantage on melee attack rolls against enemies within 2 m / 7 ft of you
  • Cleric
    • Invoke Duplicity Invoke Duplicity - You and your allies have advantage on attack rolls against enemies within 3 m / 10 ft of illusion and attacker
  • Fighter
  • Monk
    • Shadow Step Shadow Step - Advantage on your next melee attack roll
  • Paladin
  • Rogue
  • Sorcerer
  • Warlock
    • Entropic Ward Entropic Ward - Impose disadvantage on attack roll and if attack misses you gain advantage on your next attack roll

Conditions

  • Blinded Blinded - Attack rolls against the target have advantage
  • Entangled Entangled - Attack rolls against the target have advantage
  • Enwebbed Enwebbed - Attack rolls against the target have advantage
  • Invisible Invisible - Advantage on attack rolls
  • Off Balance Off Balance - Attack rolls against the target have advantage
  • Paralysed Paralysed - Attack rolls against the target have advantage and attacks made within 3 m / 10 ft of the target are automatic critical hits
  • Prone Prone - Attack rolls against the target have advantage when made within 3 m / 10 ft
  • Restrained Restrained - Attack rolls against the target have advantage
  • Sleeping Sleeping - Attack rolls against the target have advantage and attacks made within 1.5 m / 5 ft of the target are automatic critical hits

Spells

Items

Disadvantage on attack rolls

Actions

Class Features

  • Cleric
  • Fighter
    • Evasive Footwork Evasive Footwork - Impose disadvantage on melee attack rolls against you for one round
    • Goading Attack Goading Attack - Target has disadvantage on attack rolls against any other creature
  • Monk
  • Warlock
    • Entropic Ward Entropic Ward - Impose disadvantage on attack roll and if attack misses you gain advantage on your next attack roll

Conditions

  • Blinded Blinded - Disadvantage on attack rolls and ranged attacks and spells have a range of 3 m / 10 ft
  • Entangled Entangled - Disadvantage on attack rolls
  • Enwebbed Enwebbed - Disadvantage on attack rolls
  • Frightened Frightened - Disadvantage on attack rolls while the source of targets fear is within line of sight
  • Invisible Invisible - Attack rolls against the target have disadvantage
  • Poisoned Poisoned - Disadvantage on attack rolls
  • Prone Prone - Ranged attack rolls against the target have disadvantage
  • Restrained Restrained - Disadvantage on attack rolls
  • Weak Grip Weak Grip - Disadvantage on attack rolls

Spells

  • Bone Chill Bone Chill - Undead target has disadvantage on attack rolls
  • Vicious Mockery Vicious Mockery - Target has disadvantage on its next attack roll
  • Protection from Evil and Good Protection from Evil and Good - Aberrations, Celestials, Elementals, Fey, Fiends, and Undead have disadvantage on attack rolls against the target
  • Blindness Blindness - Target has disadvantage on attack rolls and ranged attacks and spells have a range of 3 m / 10 ft
  • Blur Blur - Attack rolls against the target have disadvantage
  • Heat Metal Heat Metal - Target has disadvantage on attack rolls if touching metal weapons or armour
  • Invisibility Invisibility - Attack rolls against the target have disadvantage
  • Bestow Curse Bestow Curse - Target has disadvantage on attack rolls
  • Greater Invisibility Greater Invisibility - Attack rolls against the target have disadvantage
  • Staggering Smite Staggering Smite - Target has disadvantage on attack rolls
  • Otto's Irresistible Dance Otto's Irresistible Dance - Target has disadvantage on attack rolls

Items

See Also

Notes