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List of features that work in Slayer Form: Difference between revisions
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(Created page. Ill get around to fleshing it as much as the Wild Shape page but it'll take a while sinc) |
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Revision as of 11:56, 12 June 2024
This page is about the features that do or do not work in Slayer Form. For details on the stats and abilities of the Slayer, see Slayer.
This page is in the process of being constructed or reformatted. You are welcome to contribute as well. Last edited on 2024-06-12. If multiple days have passed since, this template should be removed. |
Most equipment, many feats, and some class passives do not work while transformed into the Slayer. This list clarifies what works and what does not work.
General Information
- Slayer Form replaces all 6 of a characters stats with those of the Slayer.
What works in Slayer Form
Class Features
- The Fighting Style (if you were wearing armour before transforming).
- Barbarian's (must be activated before transforming).
- Fighter's (must be activated before transforming).
- Ranger's , , and .
- The Fiend's feature.
- The Great Old One's
- Thief's
- War Domain's
Equipment
Illithid Abilities
Permanent bonuses
- Permanent stat bonuses such as those provided by Hag hair, Potion of Everlasting Vigour, or Mirror of Loss.
- Permanent conditions (e.g. from Volo's Ersatz Eye).
Potions and Elixirs
- Most potions and elixirs.
Races
- Most racial passives (e.g. Dwarves' ).
What partially works in Slayer Form
Class Features
- Circle of the Spores's feature (The temporary hp persists but the additional Necrotic damage does not work).
Feats
- (The attack roll bonus does work but the damage roll bonus does not).
What does not work in Slayer Form
Class Features
- Barbarian's
- Draconic Bloodline's
- Monk's
- Monk's
- Way of the Open Hand's , , and .
Equipment
- Almost all equipment in the game.
- Armour that works in Armour of Moonbasking such as
Illithid Abilities
Races
- Racial passives that reduce movement speed (i.e. Shortened Stride).