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List of features that work in Slayer Form
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This page is about the features that do or do not work in Slayer Form. For details on the stats and abilities of the Slayer, see Slayer.
Most equipment, many feats, and some class passives do not work while transformed into the Slayer. This list clarifies what works and what does not work.
General Information[edit | edit source]
- The player character can't cast spells while in Slayer Form, and can't take any action outside of those available to the Slayer. Actions will only be mentioned in this article if their effects persist after transforming.
- The player character's equipped items are merged into their Slayer form and most of them do not have any effect until they revert back. If any equipment is not listed here then it does not work in Slayer form.
- Slayer Form replaces all six of the player character's stats with those of the Slayer. This article notes any exceptions when permanent bonuses or feats actually do change those stats while in Slayer form.
- This list is far from complete. Any missing information can be added.
What works in Slayer Form[edit | edit source]
Class Features[edit | edit source]
- Defence Fighting Style (if you were wearing armour before transforming).
- Barbarians's Rage (must be activated before transforming).
- Berserker's Frenzy (must be activated before transforming).
- Wildheart's Rage: Bear Heart (must be activated before transforming).
- Circle of the Land Druid's , Wildheart Barbarian's, and Ranger's Land's Stride: Difficult Terrain and Land's Stride: Plants
- Circle of the Land Druid's and Wildheart Barbarian's Land's Stride: Advantage.
- Death Domain Cleric's Touch of Death
- Fighter's Action Surge (must be activated before transforming).
- Ranger's Wasteland Wanderer: Cold, Wasteland Wanderer: Fire, and Wasteland Wanderer: Poison
- The Fiend Warlock's Dark One's Blessing
- The Great Old One Warlock's Mortal Reminder
- Thief's Fast Hands
- Thief's Second-Story Work
- War Domain Cleric's War Priest
Equipment[edit | edit source]
Feats[edit | edit source]
Illithid Abilities[edit | edit source]
Permanent bonuses[edit | edit source]
- Permanent stat bonuses such as those provided by Hag hair, Potion of Everlasting Vigour, or Mirror of Loss.
- Permanent conditions (e.g. See Invisibility from Volo's Ersatz Eye).
Potions and Elixirs[edit | edit source]
- Most potions and elixirs.
Races[edit | edit source]
- Most racial passives (e.g. Dwarves' Dwarven Resilience).
Temporary bonuses[edit | edit source]
What partially works in Slayer Form[edit | edit source]
Class Features[edit | edit source]
- Circle of the Spores's Symbiotic Entity (The temporary hp persists but the additional Necrotic damage does not work).
What does not work in Slayer Form[edit | edit source]
Class Features[edit | edit source]
- Barbarian's Unarmoured Defence
- Draconic Bloodline Sorcerer's Draconic Resilience
- Monk's Unarmoured Defence
- Monk's Ki-Empowered Strikes
Equipment[edit | edit source]
- Almost all equipment in the game.
- Armour that works in Wild Shape such as Armour of Moonbasking
- Mutilated Carapace
Illithid Abilities[edit | edit source]
Races[edit | edit source]
- Racial passives that reduce movement speed (i.e. Shortened Stride).