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Transmutation School: Difference between revisions

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{{Level header|10}}
{{Level header|10}}


; {{Pass|Shapechanger (passive feature)|w=40}}
; {{Pass|Shapechanger|w=40}}
: Using an action, transform into a blue jay, able to {{SAI|Fly (Class Action)|Fly}}. If the blue jay's [[Hit Points]] drop to 0, the target reverts to its original form with its original hit points. This ability can be done at will, and costs no spell slots.
: Using an action, transform into a blue jay, able to {{SAI|Fly (class action)|Fly}}. If the blue jay's [[Hit Points]] drop to 0, the target reverts to its original form with its original hit points. This ability can be done at will, and costs no spell slots.


{{WizardNavbox}}
{{WizardNavbox}}
[[Category:Subclasses]]
[[Category:Subclasses]]

Latest revision as of 20:02, 30 July 2024

Transmutation School is one of the Subclasses of Wizard. These Wizards become accomplished Alchemists, able to pass benefits to companions. At higher levels they can turn into a bird without using a spell slot.

Subclass features[edit | edit source]

This subclass obtains all the features from its base class, Wizard, in addition to its unique features outlined below.

Level 2

Transmutation Savant
Halves the cost to learn Transmutation spells from Scrolls. Learning these spells will only cost Gold Pile Single Item Image.png 25 gp per spell level.
Experimental Alchemy Experimental Alchemy
You brew two Alchemical Solutions instead of one when combining extracts, if you succeed a Difficulty Class 15 Medicine Check.

Level 6

Transmuter's Stone (passive feature) Transmuter's Stone (passive feature)
You can create Transmuter's Stones, storing some of your transmutation magic. A creature carrying the stone gains a benefit of your choice:
Transmuter's Stone Transmuter's Stone
Transmuter's Stone: Constitution Transmuter's Stone: Constitution
Create a stone that grants the carrier Proficiency in Constitution Saving Throws.
Transmuter's Stone: Darkvision Transmuter's Stone: Darkvision
Create a stone that lets the carrier see in the dark out to a range of  Range: 18 m / 60 ft.
Transmuter's Stone: Speed Transmuter's Stone: Speed
Create a stone that increases the carrier's movement speed by 3 m / 10 ft.
Transmuter's Stone: Acid Resistance Transmuter's Stone: Acid Resistance
Create a stone that grants the carrier Resistance to Damage TypesAcid.
Transmuter's Stone: Cold Resistance Transmuter's Stone: Cold Resistance
Create a stone that grants the carrier Resistance to Damage TypesCold.
Transmuter's Stone: Fire Resistance Transmuter's Stone: Fire Resistance
Create a stone that grants the carrier Resistance to Damage TypesFire.
Transmuter's Stone: Lightning Resistance Transmuter's Stone: Lightning Resistance
Create a stone that grants the carrier Resistance to Damage TypesLightning.
Transmuter's Stone: Thunder Resistance Transmuter's Stone: Thunder Resistance
Create a stone that grants the carrier Resistance to Damage TypesThunder.
  • Once you have created a stone, you must cast a Transmutation spell of level 1 or above or finish a Long Rest before you can create another one. Only one stone can be active at a time.

Level 10

Shapechanger (passive feature) Shapechanger (passive feature)
Using an action, transform into a blue jay, able to Fly Fly. If the blue jay's Hit Points drop to 0, the target reverts to its original form with its original hit points. This ability can be done at will, and costs no spell slots.