Modding:VertexColorMaskSlots: Difference between revisions

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|description=This page is a hub for everything related to Modding Baldur's Gate 3. Check out the following guides to learn how to mod BG3.
|description=This page is a hub for everything related to Modding Baldur's Gate 3. Check out the following guides to learn how to mod BG3.
|image=Modding_resources.webp
|image=Modding_resources.webp
}}{{NavModding}}
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= VertexColorMaskSlots =
= VertexColorMaskSlots =


So when creating outfits/armours/helmets and such we sometimes will want to hide certain parts of the body or make it so those parts aren't hidden such as wanting a tiara not to hide hair.
When creating outfits/armours/helmets and such, we sometimes will want to hide certain parts of the body, or make it so those parts aren't hidden, such as wanting a tiara not to hide hair.


You will see something like this in the merged.lsf files:
You will see something like this in the merged.lsf files:
Line 16: Line 16:
</code>
</code>


This is the values you can use:
These are the values you can use: (note: these values are case sensitive)
<br>
these are case sensitive so must be used how they are written


== VertexColorMaskSlots Table ==
== VertexColorMaskSlots Table ==
Line 25: Line 23:
|+ VertexColorMaskSlots
|+ VertexColorMaskSlots
|-
|-
! Fixed String !! Description
! Fixed String !! Description !! Colour Hex Code
|-
|-
| Torso || hide majority of the Torso. See image in image references.
| Torso || hides majority of the torso, used by most _body armor ||#013201
|-
|-
| Shoulders ||  
| Shoulders || ||#011E01
|-
|-
| upperarm ||
| upperarm || ||#014101
|-
|-
| lowerarm ||
| lowerarm ||||#015001
|-
|-
| wrists ||
| wrists ||usually used by gloves||#013A01
|-
|-
| hands || usually used by gloves
| hands || usually used by gloves ||#015F01
|-
|-
| Thighs || be careful using this as some shorter pants will show gaps if used
| Thighs || be careful using this as some shorter pants will show gaps if used ||#01B901
|-
|-
| knees ||
| knees ||||#011001
|-
|-
| shins ||
| shins ||||#012401
|-
|-
| feet || mostly used by shoes in the game
| feet || usually used by boots ||#019601
|-
|-
| decolletage_01 || the low neckline on an outfit
| decolletage_01 || hides the low neckline on an outfit ||#018201
|-
|-
| decolletage_02 || the second low neckline on an outfit
| decolletage_02 || hides the second low neckline on an outfit ||#016E01
|-
|-
| Underwear_Bra || this is for hiding the upper underwear
| Underwear_Bra || hides the upper underwear || #01A001
|-
|-
| Underwear_Panties || hides the lower underwear
| Underwear_Panties || hides the lower underwear || #01AA01
|-
|-
| Underwear_Panties_Tail || same as above but I believe is for hiding specifically the Tiefling underwear
| Underwear_Panties_Tail || same as above but I believe is for hiding specifically the Tiefling underwear ||#01AA01
|-
|-
| Private_Parts || this hides genitalia
| Private_Parts || hides genitalia || #022902
|-
|-
| ModestyLeaf || this hides the leaf using when playing the game without full nudity
| ModestyLeaf || hides the leaf when playing the game without full nudity || ?
|-
|-
| Nipple Covers || this hides the leaf using when playing the game without full nudity
| Nipple Covers || hides the nipple covers when playing the game without full nudity || ?
|-  
|-  
| Sleeves || this is used mostly for Gloves to hide parts of sleeves of longer sleeved outfits
| Sleeves || used mostly for Gloves to hide parts of longer sleeves when equipped || #010B01
|-
|-
| Never Hide Hair || This is used on headwear where you don't want the hair being hidden.
| Pants || same as above but for Boots and longer pants || #011401
|-
| Never Hide Hair || This is used on headwear where you don't want the hair being hidden. || N/A
|-
|(Hot Pink Physics Paint)
|Slows physics on cloth.*
|#FF0180
|-
| (Red Physics Paint) || Activates physics on cloth.* || #FF0101
|-
| || ||
|-
|-
|}
|}
<nowiki>*</nowiki>The less red in a color you use, the less flowy the physics will behave. So if you use pink vertex paint (#FF0180) for example, it will be less red overall and the physics will move more slowly.


== Image References ==
== Image References ==


This image is for the Body Vertex Color Mask Slots and what gets hidden when using them.
This image is for the Body Vertex Color Mask Slots and what gets hidden when using them. The image is missing 'knees' however.


[[File:Bodyvertexmasks.webp|600px]]
[[File:Bodyvertexmasks.webp|600px]]


== VertexColor HEX Numbers ==
Hex colours of vertex paint, for use with vertex painting in Blender


{| class="wikitable sortable"
== Other Ways to Hide Mesh Parts ==
|+ VertexColor Hex
 
|-
There are certain helmets in the game that hide ears/beard/head.
! Fixed String !! Description
 
|-
First of all, this is done by the gr2, so if you accidentally name any part of your head Ears/Head/Beard, other than the intended mesh themselves, both will be hidden by these helmets.
| Underwear || #02AA02
|}


== Other Ways to Hide Mesh Parts ==
If you want to purposefully do this, make sure to have correct name in the data tab and object tab of your mesh in blender.


So as you know there are certain helmets in the game that hide Ears.
Remember to put these tags in node id="base" tag in the visualbank which is different from where the "hide hair" goes


First of you all this is done by the gr2 as if you accidentally name any part of your head Ears other than the ears themselves both will be hidden by these helmets.


If you want to purposefully do this, make sure to have Ears in the name in the data tab and object tab in blender of your mesh in blender.
  <node id="base"> <children> <node id="Tags">  <attribute id="Object" type="FixedString" value="Hide Head/Beard/Ears" />` in the visualbank hides the head part just like a vertexmaskslot does.
 
[[Category:Modding resources]]
[[Category:Armor modding]]

Latest revision as of 14:24, 24 August 2024

VertexColorMaskSlots[edit | edit source]

When creating outfits/armours/helmets and such, we sometimes will want to hide certain parts of the body, or make it so those parts aren't hidden, such as wanting a tiara not to hide hair.

You will see something like this in the merged.lsf files:

<node id="VertexColorMaskSlots">
<attribute id="Object" type="FixedString" value="Torso" />
</node>

These are the values you can use: (note: these values are case sensitive)

VertexColorMaskSlots Table[edit | edit source]

VertexColorMaskSlots
Fixed String Description Colour Hex Code
Torso hides majority of the torso, used by most _body armor #013201
Shoulders #011E01
upperarm #014101
lowerarm #015001
wrists usually used by gloves #013A01
hands usually used by gloves #015F01
Thighs be careful using this as some shorter pants will show gaps if used #01B901
knees #011001
shins #012401
feet usually used by boots #019601
decolletage_01 hides the low neckline on an outfit #018201
decolletage_02 hides the second low neckline on an outfit #016E01
Underwear_Bra hides the upper underwear #01A001
Underwear_Panties hides the lower underwear #01AA01
Underwear_Panties_Tail same as above but I believe is for hiding specifically the Tiefling underwear #01AA01
Private_Parts hides genitalia #022902
ModestyLeaf hides the leaf when playing the game without full nudity ?
Nipple Covers hides the nipple covers when playing the game without full nudity ?
Sleeves used mostly for Gloves to hide parts of longer sleeves when equipped #010B01
Pants same as above but for Boots and longer pants #011401
Never Hide Hair This is used on headwear where you don't want the hair being hidden. N/A
(Hot Pink Physics Paint) Slows physics on cloth.* #FF0180
(Red Physics Paint) Activates physics on cloth.* #FF0101

*The less red in a color you use, the less flowy the physics will behave. So if you use pink vertex paint (#FF0180) for example, it will be less red overall and the physics will move more slowly.

Image References[edit | edit source]

This image is for the Body Vertex Color Mask Slots and what gets hidden when using them. The image is missing 'knees' however.

Bodyvertexmasks.webp


Other Ways to Hide Mesh Parts[edit | edit source]

There are certain helmets in the game that hide ears/beard/head.

First of all, this is done by the gr2, so if you accidentally name any part of your head Ears/Head/Beard, other than the intended mesh themselves, both will be hidden by these helmets.

If you want to purposefully do this, make sure to have correct name in the data tab and object tab of your mesh in blender.

Remember to put these tags in node id="base" tag in the visualbank which is different from where the "hide hair" goes


  <node id="base"> <children> <node id="Tags">  <attribute id="Object" type="FixedString" value="Hide Head/Beard/Ears" />` in the visualbank hides the head part just like a vertexmaskslot does.