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{{CharacterInfo
{{PageSeo
|name = Wise Sentinel
| description = The Wise Sentinel is a unique type of undead guarding the secret shrine to Shar underneath the statue of Ketheric Thorm in Reithwin Town's square.
|image=
| image = Wise Sentinel Model.png
|STR=14
}}
|DEX=10
{{Infobox creature
|CON=12
| name = Wise Sentinel
|INT=10
| image = <gallery>
|WIS=20
Wise Sentinel Model.png|Model
|CHA=10
Portrait Wise Sentinel.png|Portrait
|level=7
</gallery>
|race=Dark Justiciar
| race = [[Dark Justiciar]]
|type=Undead
| class = [[Cleric]]
|HP=117
| deity = [[Shar]]
|AC=16
| size = Medium
|speed=9m / 30ft
| type = [[Undead]]
|size=Medium
| ac = 16
|weight=30kg
| e hp = 81
|proficiency=3
| hp = 117
|initiative=0
| t hp = 152
|class =Cleric
| movement m = 9
|location = [[Shadow-Cursed Lands]]
| weight kg = 30
|allies =Followers of Shar
| level = 7
|enemies =Enemies of Shar
| str = 14
|radiant=Vulnerable|necrotic=Resistant|passive={{IconLink|Darkvision Icon.png|Darkvision (Passive Feature)|Darkvision|size=24}}
| dex = 10
| con = 12
| int = 10
| wis = 20
| cha = 10
| str save prof = y
| resistances = Necrotic resistant full, Radiant vulnerability


[[Living Shadow (Passive Feature)|Living Shadow]]
| passives = Darkvision, Living Shadow, Opportunity Attack, Paragon of Wisdom, Shar's Sight, Sunlight Weakness
| t passives = Darkvision, Living Shadow, Opportunity Attack, Paragon of Wisdom, Shar's Sight, Sunlight Weakness
}}
The '''Wise Sentinel''' is a unique type of [[Undead]] guarding the secret shrine to [[Shar]] underneath the statue of [[Ketheric Thorm]] in [[Reithwin Town|Reithwin Town's]] square.


{{IconLink|Attack Of Opportunity Icon 64px.png|Opportunity Attack|size=24px}}
== Involvement ==
Its abilities mirror that of a [[Cleric]], and fitting of its role it has very high [[Wisdom]].


{{SmallIcon|Passive Feature Generic Icon.png}} Paragon of Charisma
If the party fails to pass any of the three [[Saving Throw]] tests for [[Wisdom]], [[Intelligence]], and [[Charisma]], or takes the [[Ritual Dagger of Shar]], it will summon the undead [[Dark Justiciar]]. It, along with the [[Charismatic Sentinel]] and [[Intelligent Sentinel]], will put up a difficult fight considering their large amount of [[Hit Points]] and special abilities.


{{SmallIcon|Passive Feature Generic Icon.png}} [[Shar's Sight (Passive)|Shar's Sight]]
== Combat ==
=== Attacks and abilities ===
{{Feature box|Main Hand Attack|item=Mace}}
{{Feature box|Inflict Wounds}}
{{Feature box|Sacred Flame}}
{{Feature box|Spirit Guardians (Necrotic)}}
{{Feature box|Shadow Step}}


{{IconLink|Sunlight Sensitivity Icon.png|Sunlight Weakness|size=24px}}|str save=Proficient}}The '''Wise Sentinel''' is a unique type of [[Undead]] guarding the secret shrine to [[Shar]] underneath statue of [[Ketheric Thorm]] in [[Reithwin Town|Reithwin Town's]] square. It's abilities mirror that of a [[Cleric]] and fitting of it's role has very high [[Wisdom]].{{SpoilerBox|If the party fails to pass any of the three [[Saving Throw]] tests for [[Wisdom]], [[Intelligence]] and  [[Charisma]] or takes the [[Ritual Dagger of Shar]] it will summon the undead [[Dark Justiciar]]. It, along with the [[Charismatic Sentinel]] and [[Intelligent Sentinel]], will put up a difficult fight considering their large amount of [[Hit Points]] and special abilities.}}
On Tactician difficulty and above, Wise Sentinel receives {{R|chadiv|2}} allowing it to use:
==Attacks==
{{Feature box|Cloak of Shadows}}
===Main Hand Attack - Mace===
{{Action}}


{{Attack Roll}}: +6{{DamageInfo|count=1|die=8|plus=2|type=Bludgeoning}}


=== [[Inflict Wounds]] ===
{{Reithwin Town}}
{{Action}}
[[Category:Dark Justiciars]]
 
[[Category:Undead]]
{{Attack Roll}}: +8
[[Category:Characters]]
 
[[Category:Characters in Reithwin Town]]
Casts [[Inflict Wounds]] up to fourth level {{SmallIcon|Spell Slot Icon.png}} [[Spells#Spell_Slot_Levels|Spell Slot Level]].
[[Category:Characters in Act Two]]
 
[[Category:Followers of Shar]]
=== [[Spirit Guardians: Necrotic]] ===
[[Category:Clerics]]
{{Action}}
 
Casts [[Spirit Guardians: Necrotic]] up to fourth level {{SmallIcon|Spell Slot Icon.png}} [[Spells#Spell_Slot_Levels|Spell Slot Level]].[[Category:Creatures]]
{{NavCreatures}}

Revision as of 01:07, 10 November 2024

The Wise Sentinel is a unique type of Undead guarding the secret shrine to Shar underneath the statue of Ketheric Thorm in Reithwin Town's square.

Involvement

Its abilities mirror that of a Cleric, and fitting of its role it has very high Wisdom.

If the party fails to pass any of the three Saving Throw tests for Wisdom, Intelligence, and Charisma, or takes the Ritual Dagger of Shar, it will summon the undead Dark Justiciar. It, along with the Charismatic Sentinel and Intelligent Sentinel, will put up a difficult fight considering their large amount of Hit Points and special abilities.

Combat

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Mace
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Inflict Wounds.webp
Inflict Wounds Inflict Wounds ()
D10 Necrotic.png 3d10 (3~30) Damage TypesNecrotic

Putrefy a creature with Damage TypesNecrotic energy filling your hands.

 Melee: 1.5 m / 5  ft
Sacred Flame.webp
Sacred Flame Sacred Flame ()
D8 Radiant.png 1d8 (1~8) Damage TypesRadiant

Engulf a target in a flame-like radiance.

DEX Save
 Range: 18 m / 60 ft
Spirit Guardians.webp
Spirit Guardians: Necrotic Spirit Guardians: Necrotic ()
D8 Necrotic.png 3d8 (3~24) Damage TypesNecrotic

Call forth spirits to protect the area around you.

Nearby enemies take 3d8Damage TypesNecrotic damage per turn, and their Movement Speed is halved. Lasts for 10 turns.

WIS Save
 Range: Self
AoE: 3 m / 10 ft (Radius)
Shadow Step.webp
Shadow Step Shadow Step ()
Teleport from shadow to shadow. Afterwards, you have Advantage Icon.png Advantage on your next melee Attack roll.
 Range: 18 m / 60 ft

On Tactician difficulty and above, Wise Sentinel receives 2Channel Divinity Charges allowing it to use:

Cloak of Shadows.webp
Cloak of Shadows Cloak of Shadows ()
Wrap yourself in shadows to become Invisible Invisible if you are obscured.
 Range: Self