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{{ActionPage
'''Divine Strike''' is a [[Weapon actions|weapon action]] available to level 8 [[Cleric]]s of the following Domains: [[Life Domain|Life]], [[Trickery Domain|Trickery]], [[Nature Domain|Nature]], [[Tempest Domain|Tempest]], and [[War Domain|War]]. It is usable once per turn and deals 1d8 additional damage upon a weapon strike (either melee or ranged) of a type dependent on the chosen domain.
| type = classaction
 
| summary = '''Divine Strike''' is a [[Weapon Actions|Weapon Action]]-like ability available to level 8 [[Cleric]]s of the following Domains: [[File:Class Cleric Life Hotbar Icon.png|middle|frameless|upright=0.1|link=Life Domain]] [[Life Domain|Life]], [[File:Class Cleric Trickery Hotbar Icon.png|iddle|frameless|upright=0.1|link=Trickery Domain]] [[Trickery Domain|Trickery]], [[File:Class Cleric Nature Hotbar Icon.png|middle|frameless|upright=0.1|link=Nature_Domain]][[Nature Domain|Nature]], [[File:Class Cleric Tempest Hotbar Icon.png|middle|frameless|upright=0.1|link=Tempest_Domain]][[Tempest Domain|Tempest]], and [[File:Class Cleric War Hotbar Icon.png|middle|frameless|upright=0.1|link=War_Domain]][[War Domain|War]]. '''Divine Strike''' deals 1 ~ 8 additional damage upon a weapon strike (either melee or ranged) of a type dependent on the chosen Domain.
| description = [[File:Divine Strike Radiant Ranged.webp|150px|frameless|right]]
* {{SmallIcon|Divine Strike Radiant Melee Icon.webp}} '''Melee Skill:''' Once per turn deal {{InfoBlob|[[File:D8 Physical.png|frameless|20px]]1d8}} {Variation Damage Type} damage in addition to your weapon's {Weapon Damage} {Weapon Type} damage.
* {{SmallIcon|Divine Strike Radiant Ranged Icon.webp}} '''Ranged Skill and Reaction:''' Deal an additional {{InfoBlob|[[File:D8 Physical.png|frameless|20px]]1d8}} {Variation Damage Type} damage.
| image = Divine Strike Radiant Melee.webp
| cost = action
| concentration =
| damage = weapon
| damage type = t
| extra damage = 1d8
| extra damage type = Radiant
| attack roll = yes
| recharge = Per turn
| duration =
| range = weapon
| aoe =
| aoe m =
| aoe ft =
| save =
| additional = ''Above damage is for '''Divine Strike: Radiant'''. Other variations do a different type of bonus damage''.
==Variations==
==Variations==
{{DivineStrikeVariations}}
{| class="wikitable" style="margin-left: auto; margin-right: auto;"
* {{SmIconLink| Class Cleric Nature Badge Icon.png|Nature Domain|Nature}} choses which one of the three variations it wants each time (technically through {{SmallIcon|Divine Strike Fire Melee Icon.webp}} {{SmallIcon|Divine Strike Cold Melee Icon.webp}} {{SmallIcon|Divine Strike Lightning Melee Icon.webp}} '''Divine Strike: Elemental Fury''').
|-
* {{SmIconLink| Class Cleric War Badge Icon.png|War Domain|War}}'s {{SmallIcon|Divine Strike Physical Melee Icon.webp}} '''Divine Strike: Warmaster''' deals the damage type of the weapon in the main hand, even for offhand strikes.
| style="width: 12%;" | Domain
| higherlevels =
| style="width: 25%;" | Variation
| class learns at level 8 = Life Domain, Trickery Domain, Nature Domain, Tempest Domain, War Domain
| style="width: 28%;" | Damage
| notes = * Can be done as a post-strike reaction (without spending reaction points) similar to [[Divine Smite]] for both melee and ranged attacks.
|-
* '''Divine Strike: {Variation} (Melee)''' and '''Divine Strike: {Variation} (Ranged)''' use the corresponding weapon.
|{{SmIconLink| Class Cleric Life Badge Icon.png|Life Domain|Life}}
* Does double (2d8) damage if the weapon attack roll is a critical hit.
|{{SAI|Divine Strike: Radiant (Melee)}}<br>
* Possible Bug: Divine Strike does the not obey the turn recharge outside of turn-based mode.
{{SAI|Divine Strike: Radiant (Ranged)}}
|{{DamageText|1d8|Radiant}}
|-
|{{SmIconLink| Class Cleric Trickery Badge Icon.png|Trickery Domain|Trickery}}
|{{SAI|Divine Strike: Poison (Melee)}}<br>
{{SAI|Divine Strike: Poison (Ranged)}}
|{{DamageText|1d8|Poison}}
|-
| rowspan=3 | {{SmIconLink| Class Cleric Nature Badge Icon.png|Nature Domain|Nature}}
|{{SAI|Divine Strike: Cold (Melee)}}<br>
{{SAI|Divine Strike: Cold (Ranged)}}
|{{DamageText|1d8|Cold}}
|-
|{{SAI|Divine Strike: Fire (Melee)}}<br>
{{SAI|Divine Strike: Fire (Ranged)}}
|{{DamageText|1d8|Fire}}
|-
|{{SAI|Divine Strike: Lightning (Melee)}}<br>
{{SAI|Divine Strike: Lightning (Ranged)}}
|{{DamageText|1d8|Lightning}}
|-
|{{SmIconLink| Class Cleric Tempest Badge Icon.png|Tempest Domain|Tempest}}
|{{SAI|Divine Strike: Thunder (Melee)}}<br>
{{SAI|Divine Strike: Thunder (Ranged)}}
|{{DamageText|1d8|Thunder}}
|-
|{{SmIconLink| Class Cleric War Badge Icon.png|War Domain|War}}
|{{SAI|Divine Strike: Weapon (Melee)}}<br>
{{SAI|Divine Strike: Weapon (Ranged)}}
|{{DamageText|1d8|Weapon}}
|}
 
== Using Divine Strike ==
There are two ways of using Divine Strike. First, is to use it directly with the corresponding attack ability (e.g. {{SAI|Divine Strike: Radiant (Melee)}}). Second, is to use any other weapon attack and let Divine Strike trigger as a post-strike reaction upon hit. Triggering it this way does not cost a {{r|reaction}}, but it is configured the same way as other reactions in the [[Actions#The_Reactions_tab|reactions tab]].
 
Using Divine Strike as a reaction means it can be used in conjunction with any attack such as an offhand attack, a [[weapon action]], with a [[Arrows|special arrow]], or an [[Opportunity Attack]]. On the other hand, using the ability directly is always equivalent to a basic main-hand attack with the 1d8 bonus damage from Divine Strike. Thus, it is usually better to trigger Divine Strike as a reaction since it works in far more situations.
 
Divine Strike only works with melee and ranged weapons and cannot be used with unarmed attacks or thrown weapons, even as a reaction.
== Notes ==
* War cleric's variant of Divine Strike inherits the damage type from the weapon in the primary hand, so it can deal a wide variety of damage types such as {{DamageType|Force}} with the {{RarityItem|Ne'er Misser}} or {{DamageType|Psychic}} with the {{SAI|Shadow Blade}}. The main-hand weapon's damage type is used even if the triggering attack was made with an offhand weapon.
 
== Bugs ==
* The different methods of using Divine Strike (as a post-strike reaction or with the weapon action directly) have independent, once-per-turn cooldowns. Activating Divine Strike directly {{em|does not}} prevent triggering it again that turn with a post-strike reaction (and vice versa). This means that Divine Strike can actually be used twice in a turn, provided it is used once with each method.
* The different methods of using Divine Strike (as a post-strike reaction or with the weapon action directly) have independent, once-per-turn cooldowns. Activating Divine Strike directly {{em|does not}} prevent triggering it again that turn with a post-strike reaction (and vice versa). This means that Divine Strike can actually be used twice in a turn, provided it is used once with each method.
}}
 
{{ClericNavbox}}
[[Category:Actions]]
[[Category:Weapon actions]]

Latest revision as of 23:41, 20 December 2024

Divine Strike is a weapon action available to level 8 Clerics of the following Domains: Life, Trickery, Nature, Tempest, and War. It is usable once per turn and deals 1d8 additional damage upon a weapon strike (either melee or ranged) of a type dependent on the chosen domain.

Variations[edit | edit source]

Domain Variation Damage
Life Life Divine Strike: Radiant (Melee) Divine Strike: Radiant (Melee)

Divine Strike: Radiant (Ranged) Divine Strike: Radiant (Ranged)

1d8Damage TypesRadiant
Trickery Trickery Divine Strike: Poison (Melee) Divine Strike: Poison (Melee)

Divine Strike: Poison (Ranged) Divine Strike: Poison (Ranged)

1d8Damage TypesPoison
Nature Nature Divine Strike: Cold (Melee) Divine Strike: Cold (Melee)

Divine Strike: Cold (Ranged) Divine Strike: Cold (Ranged)

1d8Damage TypesCold
Divine Strike: Fire (Melee) Divine Strike: Fire (Melee)

Divine Strike: Fire (Ranged) Divine Strike: Fire (Ranged)

1d8Damage TypesFire
Divine Strike: Lightning (Melee) Divine Strike: Lightning (Melee)

Divine Strike: Lightning (Ranged) Divine Strike: Lightning (Ranged)

1d8Damage TypesLightning
Tempest Tempest Divine Strike: Thunder (Melee) Divine Strike: Thunder (Melee)

Divine Strike: Thunder (Ranged) Divine Strike: Thunder (Ranged)

1d8Damage TypesThunder
War War Divine Strike: Weapon (Melee) Divine Strike: Weapon (Melee)

Divine Strike: Weapon (Ranged) Divine Strike: Weapon (Ranged)

1d8Damage TypesWeapon

Using Divine Strike[edit | edit source]

There are two ways of using Divine Strike. First, is to use it directly with the corresponding attack ability (e.g. Divine Strike: Radiant (Melee) Divine Strike: Radiant (Melee)). Second, is to use any other weapon attack and let Divine Strike trigger as a post-strike reaction upon hit. Triggering it this way does not cost a Reaction, but it is configured the same way as other reactions in the reactions tab.

Using Divine Strike as a reaction means it can be used in conjunction with any attack such as an offhand attack, a weapon action, with a special arrow, or an Opportunity Attack. On the other hand, using the ability directly is always equivalent to a basic main-hand attack with the 1d8 bonus damage from Divine Strike. Thus, it is usually better to trigger Divine Strike as a reaction since it works in far more situations.

Divine Strike only works with melee and ranged weapons and cannot be used with unarmed attacks or thrown weapons, even as a reaction.

Notes[edit | edit source]

  • War cleric's variant of Divine Strike inherits the damage type from the weapon in the primary hand, so it can deal a wide variety of damage types such as Damage TypesForce with the Ne'er Misser or Damage TypesPsychic with the Shadow Blade Shadow Blade. The main-hand weapon's damage type is used even if the triggering attack was made with an offhand weapon.

Bugs[edit | edit source]

  • The different methods of using Divine Strike (as a post-strike reaction or with the weapon action directly) have independent, once-per-turn cooldowns. Activating Divine Strike directly does not prevent triggering it again that turn with a post-strike reaction (and vice versa). This means that Divine Strike can actually be used twice in a turn, provided it is used once with each method.