Dror Ragzlin: Difference between revisions

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(→‎Involvement: changed terms referring to the player to be in keeping with the style guide)
 
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| image = Ragzlin.png
| image = Ragzlin.png
}}
}}
{{Spoiler warning|act=1}}
{{Infobox creature
{{Infobox character
| name = Dror Ragzlin
| name = Dror Ragzlin
| full name = Dror Ragzlin
| class = [[Barbarian]]
| class = [[Barbarian]]
| race = [[Hobgoblin]]
| race = [[Hobgoblin]]
| hometown = [[Shattered Sanctum]]
| hometown = [[Shattered Sanctum]]
| image = Dror Ragzlin Quest.webp
| image = Dror Ragzlin Quest.webp
| voice = Adam Diggle
| va = [https://www.imdb.com/name/nm7920962 Adam Diggle]
| level = 5
| level = 5


| modules =
| initiative = +1
{{Infobox statistics
| prof bonus = +3
| child = yes
| size = Medium
| size = Medium
| type = Humanoid
| type = Humanoid
| armour_class = 14
| ac = 14
| hit_points = 75
| hp = 75
| hit_points_tactician = 97
| t hp = 97
| movement_speed_meters = 9
| movement m  = 9
| movement_speed_feet = 30
| weight kg = 50
| weight_kg = 50
| weight_lb = 100
| hiddenlevel = 5
| hiddenlevel = 5
| str = 18
| str = 18
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| wis = 10
| wis = 10
| cha = 15
| cha = 15
 
| cha save prof = yes
| feature1_name = Opportunity Attack
| str save prof = yes
| feature1_description = Automatically attack an enemy moving out of your reach.
| con save prof = yes
| feature2_name = Darkvision
| int save prof = yes
| feature2_description = Can see in the dark up to 12m.
| wis save prof = yes
| feature3_name = Unarmoured Defence (Barbarian)
| passives = Opportunity Attack, Darkvision, Unarmoured Defence (Barbarian), Martial Advantage, Danger Sense, Fast Movement, Extra Attack
| feature3_description = While unarmoured, add your CON modifier to your AC.
| h passives = Legendary Action: Devoted Galvanism, Opportunity Attack, Darkvision, Unarmoured Defence (Barbarian), Martial Advantage, Danger Sense, Fast Movement, Extra Attack
| feature4_name = Martial Advantage
| feature4_description = Can deal +2d6 physical damage with a weapon attack once per turn.
| feature5_name = Danger Sense
| feature5_description = While not Blinded or Incapacitated; advantage on DEX saving throws against traps, spells and surfaces.
| feature6_name = Fast Movement
| feature6_description = Movement increases by 3m (10ft) while not heavily armoured.
| feature7_name = Extra Attack
| feature7_description = Make an additional free attack after making an unarmed or weapon attack.
| feature7_mode = Tactician
}}
}}
}}'''Dror Ragzlin''' is one of the three bosses at the [[Goblin Camp|goblin camp]] working for the [[Cult of the Absolute]], threatening the [[Emerald Grove]] and the [[Tiefling Refugees]]. As a [[True Soul]] of the [[Absolute]], he commands the goblin forces together with [[Minthara]] and [[Gut]] and, depending on player choices, might serve as one of the antagonists of the early portions of [[Act 1]].
'''Dror Ragzlin''' is one of the three bosses at the [[Goblin Camp|goblin camp]] working for the [[Cult of the Absolute]], threatening the [[Emerald Grove]] and the [[Tiefling Refugees]].
{{q|With fragulous crown, and with sceptre abrade, Dror Ragzlin short work of the innkeeper made!|Renowned scholar, Volothamp Geddarm}}


==Overview==
==Overview==
=== Background ===
Blessed by the [[Absolute]] and granted the status of [[True Soul]], Dror commands the goblin forces in the [[Wilderness]] near the [[Emerald Grove]]. Instructed by the Absolute to scour the wrecked remains of the Nautiloid and find a [[Mysterious Artefact]]. He can be encountered by the party attempting to speak with the corpse of a [[Mind Flayer]], depending on party choices, Ragzlin may be an ally or an enemy throughout Act One. Ragzlin, along with [[Minthara]] and [[Gut]], may also be the first True Souls the party can run into. Should the party decide to save the druid grove and the tieflings, it will be necessary to kill him.
Blessed by the [[Absolute]] and granted the status of [[True Soul]], Dror commands the goblin forces in the [[Wilderness]] near the [[Emerald Grove]]. Instructed by the Absolute to scour the wrecked remains of the Nautiloid and find a [[Mysterious Artefact]]. Found by the party attempting to speak with the corpse of a [[Mind Flayer]], depending on player choices, Ragzlin may be an ally or an enemy throughout Act 1. Ragzlin, along with Minthara and Gut, may also be the first True Souls the party can run into. Should the party decide to save the druid grove and the tieflings, he will need to be killed.
 
===Gameplay===
* Dror Ragzlin is a [[Hobgoblin]] and a [[True Soul]] of the Absolute
* He can be encountered during Act 1 and briefly during Act 2
* In combat, he functions as a [[Barbarian]]
* Choices made by the player determine if he's hostile or not


===Quests===
==Related Quests==
* [[Defeat the Goblins]]
* [[Defeat the Goblins]]
* [[Save the First Druid]]
* [[Save the First Druid]]
* [[Save the Refugees]]
* [[Save the Refugees]]
== History ==
Not much is known about Dror Ragzlin's life before coming into service of the Absolute. At some point prior to the events of ''Baldur's Gate 3'', he was infected with a Tadpole and granted command over a large group of goblins.
Tasked by the Absolute to find a mysterious object, he attempted to interrogate a dead mind flayer before running into the party.


== Involvement ==
== Involvement ==
===Act One===
===Act One===
Ragzlin will be first seen during the cutscene intro to [[Act One]] alongside [[Minthara]], observing the [[Nautiloid]]'s crash.  
Ragzlin will be seen first during the cutscene intro to [[Act One]] alongside [[Minthara]], observing the [[Nautiloid]]'s crash.  


====Shattered Sanctum====
====Shattered Sanctum====
The first proper encounter with him is during Act 1 in the innermost chamber of the Shattered Sanctum, in the Goblin Camp, where he is attempting to cast [[Speak with Dead]] on a dead Mind Flayer. There, you may assist or hinder his attempts at communing with it. After brief dialogue, he may delegate the your party to Minthara while he deliberates his next move.
The first encounter with him is during Act One in the innermost chamber of the Shattered Sanctum, in the Goblin Camp, where he is attempting to cast [[Speak with Dead]] on a dead Mind Flayer. There, ther party may assist or hinder his attempts at communing with it. After brief dialogue, he may delegate the party to Minthara while he deliberates his next move.
 
Party choices can make a foe or ally out of Ragzlin.


===Act Two===
===Act Two===
====Mind Flayer Colony====
====Mind Flayer Colony====
In Act 2, if you allow [[Balthazar]] to take the [[Nightsong]], you will be tasked with abducting [[Isobel]]. Letting her get killed or knocked out will grant the player an audience with [[Ketheric Thorm]] who will allow you to pray at the altar of the [[Absolute]]. Doing so will result in you being imprisoned in a pod in the [[Mind Flayer Colony]] where [[Balthazar]] will try to recycle you and your party into zombies.  
If allowing [[Balthazar]] to take the [[Nightsong]], the party will be tasked with abducting [[Isobel]]. Letting her get killed or knocked out will grant the party an audience with [[Ketheric Thorm]] who will allow the party to pray at the altar of the [[Absolute]]. Doing so will result in being imprisoned in a pod in the [[Mind Flayer Colony]] where [[Balthazar]] will try to recycle the party into zombies.  


In the fight that ensues you will find [[Zombie Dror Ragzlin]] (unless he survived [[Act One]]) and [[Zombie Minthara]] (if she died in [[Act One]] or if you didn't rescue her from her prison in [[Act Two]]).
In the combat that ensues the party will have to fight against [[Zombie Dror Ragzlin]] (if he did not survive [[Act One]]) and [[Zombie Minthara]] (if she died in [[Act One]] or if she wasn't rescued from [[Moonrise Towers Prison]]).


== Combat ==
== Combat ==
{{Feature box|name=Leadership
 
|Bolster nearby allies with a supernatural resolve. Their attacks deal an additional {{DamageText|1d4|Force}}.
}}
In combat, Dror Ragzlin is an aggressive Barbarian that will often attempt to close the distance to engage in melee combat
In combat, Dror Ragzlin is an aggressive Barbarian that will often attempt to close the distance to engage in melee combat


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With limited access to more powerful movement spells in the early game, positioning casters on the rafters and using disabling or limiting spells like [[Darkness]], [[Grease]] or [[Hunger of Hadar]], can allow the party to engage the enemy group safely from afar and greatly reduce the risk of casters that accompany him.
With limited access to more powerful movement spells in the early game, positioning casters on the rafters and using disabling or limiting spells like [[Darkness]], [[Grease]] or [[Hunger of Hadar]], can allow the party to engage the enemy group safely from afar and greatly reduce the risk of casters that accompany him.


=== Loot ===
=== Skills and Abilities ===
{{Feature box|Leadership}}
 
{{Feature box|Absolute Power}}
 
{{Feature box|Repulsor (Dror Ragzlin)}}
 
{{Feature box|Action Surge}}
 
=== Honour Mode ===
{{Feature box|Galvanise}}
 
== Loot ==
* {{MdRarityItem|Faithbreaker}}
* {{MdRarityItem|Faithbreaker}}
* {{MdRarityItem|Dror Ragzlin's Key}}
* {{MdRarityItem|Dror Ragzlin's Key}}
* {{MdRarityItem|Mind Flayer Parasite Specimen}}
* {{MdRarityItem|Mind Flayer Parasite Specimen}}
== Quotes ==
{{q|With fragulous crown, and with sceptre abrade, Dror Ragzlin short work of the innkeeper made!|Renowned scholar, Volothamp Geddarm}}


==Gallery==
==Gallery==
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* {{FRWiki|Dror Ragzlin|long}}
* {{FRWiki|Dror Ragzlin|long}}


{{NavGoblinCamp}}
{{Goblin Camp}}
[[Category: Hobgoblins]]
[[Category:Humanoids]]
[[Category: Bosses]]
[[Category:Hobgoblins]]
[[Category: Followers of the Absolute]]
[[Category:Characters]]
[[Category: Available to Speak with Dead]]
[[Category:Characters in the Goblin Camp]]
[[Category:Characters in Act One]]
[[Category:Bosses]]
[[Category:Followers of the Absolute]]
[[Category:Available to Speak with Dead]]

Latest revision as of 23:33, 3 June 2024

Dror Ragzlin is one of the three bosses at the goblin camp working for the Cult of the Absolute, threatening the Emerald Grove and the Tiefling Refugees.

Overview[edit | edit source]

Blessed by the Absolute and granted the status of True Soul, Dror commands the goblin forces in the Wilderness near the Emerald Grove. Instructed by the Absolute to scour the wrecked remains of the Nautiloid and find a Mysterious Artefact. He can be encountered by the party attempting to speak with the corpse of a Mind Flayer, depending on party choices, Ragzlin may be an ally or an enemy throughout Act One. Ragzlin, along with Minthara and Gut, may also be the first True Souls the party can run into. Should the party decide to save the druid grove and the tieflings, it will be necessary to kill him.

Related Quests[edit | edit source]

Involvement[edit | edit source]

Act One[edit | edit source]

Ragzlin will be seen first during the cutscene intro to Act One alongside Minthara, observing the Nautiloid's crash.

Shattered Sanctum[edit | edit source]

The first encounter with him is during Act One in the innermost chamber of the Shattered Sanctum, in the Goblin Camp, where he is attempting to cast Speak with Dead on a dead Mind Flayer. There, ther party may assist or hinder his attempts at communing with it. After brief dialogue, he may delegate the party to Minthara while he deliberates his next move.

Act Two[edit | edit source]

Mind Flayer Colony[edit | edit source]

If allowing Balthazar to take the Nightsong, the party will be tasked with abducting Isobel. Letting her get killed or knocked out will grant the party an audience with Ketheric Thorm who will allow the party to pray at the altar of the Absolute. Doing so will result in being imprisoned in a pod in the Mind Flayer Colony where Balthazar will try to recycle the party into zombies.

In the combat that ensues the party will have to fight against Zombie Dror Ragzlin (if he did not survive Act One) and Zombie Minthara (if she died in Act One or if she wasn't rescued from Moonrise Towers Prison).

Combat[edit | edit source]

In combat, Dror Ragzlin is an aggressive Barbarian that will often attempt to close the distance to engage in melee combat

The encounter with Ragzlin and his allies might be the first big battle you might have depending on the order you complete Act 1 in. The arena provides ample opportunities to space party members out and rafters near the ceiling provide high ground for casters to rain down spells on.

With limited access to more powerful movement spells in the early game, positioning casters on the rafters and using disabling or limiting spells like Darkness, Grease or Hunger of Hadar, can allow the party to engage the enemy group safely from afar and greatly reduce the risk of casters that accompany him.

Skills and Abilities[edit | edit source]

Bolster nearby allies with a supernatural resolve. Their attacks deal an additional 1d4Damage TypesForce.
 Range: Self
AoE: 6 m / 20 ft (Radius)
Normal weapon damage
+
Strength Damage TypesWeapon damage

A surge of Divine energy accompanies your swing. It deals an additional 1d6Damage TypesForce damage and possibly pushes your target back 5 m / 17 ft.
STR Save
 Range: Normal weapon range
Repulsor Repulsor ()
D6 Force.png 1d6 (1~6) Damage TypesForce damage

Unleash the Absolute's power to harm and push anything and anyone back 6 m / 20 ft.
STR Save
 Range: 6 m / 30 ft
AoE: 6 m / 20 ft (Radius)

Immediately gain an extra action to use this turn.
 Range: Self

Honour Mode[edit | edit source]

Bestow all allies within 5 m / 17 ft with an Action Surge Action Surge they can spend.
 Range: Self
AoE: 5 m / 17 ft (Radius)

Loot[edit | edit source]

Quotes[edit | edit source]

With fragulous crown, and with sceptre abrade, Dror Ragzlin short work of the innkeeper made!
— Renowned scholar, Volothamp Geddarm

Gallery[edit | edit source]

External links[edit | edit source]