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{{CharacterInfo
{{PageSeo
|name = Wise Sentinel
| description = The Wise Sentinel is a unique type of undead guarding the secret shrine to Shar underneath the statue of Ketheric Thorm in Reithwin Town's square.
|image=
| image = Wise Sentinel Model.png
|STR=14
|DEX=10
|CON=12
|INT=10
|WIS=20
|CHA=10
|str save=y
|level=7
|race=Dark Justiciar
|type=Undead
|HP=117
|AC=16
|speed=9m / 30ft
|size=Medium
|weight=30kg
|proficiency=3
|initiative=0
|class =Cleric
|location = [[Shadow-Cursed Lands]]
|faction = [[Shar]]
|allies =Followers of Shar  
|enemies =Enemies of Shar
|radiant=Vulnerable
|necrotic=Resistant
|passive={{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Living Shadow}}{{PAS|Opportunity Attack}}{{PAS|Paragon of Wisdom}}{{PAS|Shar's Sight}}{{PAS|Sunlight Weakness}}
}}
}}
The '''Wise Sentinel''' is a unique type of [[Undead]] guarding the secret shrine to [[Shar]] underneath the statue of [[Ketheric Thorm]] in [[Reithwin Town|Reithwin Town's]] square.  
{{Infobox creature
 
| name = Wise Sentinel
== About Wise Sentinel ==
| image = <gallery>
Its abilities mirror that of a [[Cleric]], and fitting of its role it has very high [[Wisdom]].{{SpoilerBox|If the party fails to pass any of the three [[Saving Throw]] tests for [[Wisdom]], [[Intelligence]], and [[Charisma]], or takes the [[Ritual Dagger of Shar]], it will summon the undead [[Dark Justiciar]]. It, along with the [[Charismatic Sentinel]] and [[Intelligent Sentinel]], will put up a difficult fight considering their large amount of [[Hit Points]] and special abilities.}}
Wise Sentinel Model.png|Model
 
Portrait Wise Sentinel.png|Portrait
==Attacks and Abilities==
</gallery>
{{TooltipBox|Main Hand Attack - Mace
| race = [[Dark Justiciar]]
|{{Action}}
| class = [[Cleric]]
| deity = [[Shar]]
| size = Medium
| type = [[Undead]]
| ac = 16
| e hp = 81
| hp = 117
| t hp = 152
| movement m = 9
| weight kg = 30
| level = 7
| str = 14
| dex = 10
| con = 12
| int = 10
| wis = 20
| cha = 10
| str save prof = y
| resistances = Necrotic resistant full, Radiant vulnerability


{{Attack Roll}}: +6 {{DamageInfo|1d8+2|Bludgeoning}}
| passives = Darkvision, Living Shadow, Opportunity Attack, Paragon of Wisdom, Shar's Sight, Sunlight Weakness
| t passives = Darkvision, Living Shadow, Opportunity Attack, Paragon of Wisdom, Shar's Sight, Sunlight Weakness
}}
}}
The '''Wise Sentinel''' is a unique type of [[Undead]] guarding the secret shrine to [[Shar]] underneath the statue of [[Ketheric Thorm]] in [[Reithwin Town|Reithwin Town's]] square.


{{Feature box|name=Inflict Wounds
== Involvement ==
|{{Action}}
Its abilities mirror that of a [[Cleric]], and fitting of its role it has very high [[Wisdom]].


{{Attack Roll}}: +8
If the party fails to pass any of the three [[Saving Throw]] tests for [[Wisdom]], [[Intelligence]], and [[Charisma]], or takes the [[Ritual Dagger of Shar]], it will summon the undead [[Dark Justiciar]]. It, along with the [[Charismatic Sentinel]] and [[Intelligent Sentinel]], will put up a difficult fight considering their large amount of [[Hit Points]] and special abilities.


Casts [[Inflict Wounds]] up to fourth level {{SmallIcon|Spell Slot Icon.png}} [[Spells#Spell_Slot_Levels|Spell Slot Level]].
== Combat ==
}}
=== Attacks and abilities ===
{{Feature box|Main Hand Attack|item=Mace}}
{{Feature box|Inflict Wounds}}
{{Feature box|Sacred Flame}}
{{Feature box|Spirit Guardians (Necrotic)}}
{{Feature box|Shadow Step}}


{{Feature box|name=Spirit Guardians: Necrotic|image name=Spirit Guardians Spell.png
On Tactician difficulty and above, Wise Sentinel receives {{R|chadiv|2}} allowing it to use:
|{{Action}}
{{Feature box|Cloak of Shadows}}


Casts [[Spirit Guardians: Necrotic]] up to fourth level {{SmallIcon|Spell Slot Icon.png}} [[Spells#Spell_Slot_Levels|Spell Slot Level]].
}}


{{NavCreatures}}
{{Reithwin Town}}
[[Category:Dark Justiciars]]
[[Category:Undead]]
[[Category:Characters]]
[[Category:Characters in Reithwin Town]]
[[Category:Characters in Act Two]]
[[Category:Followers of Shar]]
[[Category:Clerics]]

Latest revision as of 01:07, 10 November 2024

The Wise Sentinel is a unique type of Undead guarding the secret shrine to Shar underneath the statue of Ketheric Thorm in Reithwin Town's square.

Involvement[edit | edit source]

Its abilities mirror that of a Cleric, and fitting of its role it has very high Wisdom.

If the party fails to pass any of the three Saving Throw tests for Wisdom, Intelligence, and Charisma, or takes the Ritual Dagger of Shar, it will summon the undead Dark Justiciar. It, along with the Charismatic Sentinel and Intelligent Sentinel, will put up a difficult fight considering their large amount of Hit Points and special abilities.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Mace
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Inflict Wounds.webp
Inflict Wounds Inflict Wounds ()
D10 Necrotic.png 3d10 (3~30) Damage TypesNecrotic

Putrefy a creature with Damage TypesNecrotic energy filling your hands.

 Melee: 1.5 m / 5  ft
Sacred Flame.webp
Sacred Flame Sacred Flame ()
D8 Radiant.png 1d8 (1~8) Damage TypesRadiant

Engulf a target in a flame-like radiance.

DEX Save
 Range: 18 m / 60 ft
Spirit Guardians.webp
Spirit Guardians: Necrotic Spirit Guardians: Necrotic ()
D8 Necrotic.png 3d8 (3~24) Damage TypesNecrotic

Call forth spirits to protect the area around you.

Nearby enemies take 3d8Damage TypesNecrotic damage per turn, and their Movement Speed is halved. Lasts for 10 turns.

WIS Save
 Range: Self
AoE: 3 m / 10 ft (Radius)
Shadow Step.webp
Shadow Step Shadow Step ()
Teleport from shadow to shadow. Afterwards, you have Advantage Icon.png Advantage on your next melee Attack roll.
 Range: 18 m / 60 ft

On Tactician difficulty and above, Wise Sentinel receives 2Channel Divinity Charges allowing it to use:

Cloak of Shadows.webp
Cloak of Shadows Cloak of Shadows ()
Wrap yourself in shadows to become Invisible Invisible if you are obscured.
 Range: Self