Wise Sentinel: Difference between revisions

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{{CharacterInfo
{{Infobox creature
|name = Wise Sentinel
| name = Wise Sentinel
|image=
| image = Wise Sentinel.png
|STR=14
| race = [[Dark Justiciar]]
|DEX=10
| class = [[Cleric]]
|CON=12
| size = Medium
|INT=10
| type = Undead
|WIS=20
| ac = 16
|CHA=10
| e hp = 81
|str save=y
| hp = 117
|level=7
| t hp = 152
|race=Dark Justiciar
| movement m = 9
|type=Undead
| weight kg = 30
|HP=117
| level = 7
|AC=16
| str = 14
|speed=9m / 30ft
| dex = 10
|size=Medium
| con = 12
|weight=30kg
| int = 10
|proficiency=3
| wis = 20
|initiative=0
| cha = 10
|class =Cleric
| str save prof = y
|location = [[Shadow-Cursed Lands]]
| resistances = Necrotic resistant full, Radiant vulnerability
|faction = [[Shar]]
 
|allies =Followers of Shar  
| passives = Darkvision, Living Shadow, Opportunity Attack, Paragon of Wisdom, Shar's Sight, Sunlight Weakness
|enemies =Enemies of Shar
| t passives = Darkvision, Living Shadow, Opportunity Attack, Paragon of Wisdom, Shar's Sight, Sunlight Weakness
|radiant=Vulnerable
|necrotic=Resistant
|passive={{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Living Shadow}}{{PAS|Opportunity Attack}}{{PAS|Paragon of Wisdom}}{{PAS|Shar's Sight}}{{PAS|Sunlight Weakness}}
}}
}}
The '''Wise Sentinel''' is a unique type of [[Undead]] guarding the secret shrine to [[Shar]] underneath the statue of [[Ketheric Thorm]] in [[Reithwin Town|Reithwin Town's]] square.  
The '''Wise Sentinel''' is a unique type of [[Undead]] guarding the secret shrine to [[Shar]] underneath the statue of [[Ketheric Thorm]] in [[Reithwin Town|Reithwin Town's]] square.  


== About Wise Sentinel ==
== Involvement ==
Its abilities mirror that of a [[Cleric]], and fitting of its role it has very high [[Wisdom]].{{SpoilerBox|If the party fails to pass any of the three [[Saving Throw]] tests for [[Wisdom]], [[Intelligence]], and [[Charisma]], or takes the [[Ritual Dagger of Shar]], it will summon the undead [[Dark Justiciar]]. It, along with the [[Charismatic Sentinel]] and [[Intelligent Sentinel]], will put up a difficult fight considering their large amount of [[Hit Points]] and special abilities.}}
Its abilities mirror that of a [[Cleric]], and fitting of its role it has very high [[Wisdom]].


==Attacks and Abilities==
If the party fails to pass any of the three [[Saving Throw]] tests for [[Wisdom]], [[Intelligence]], and [[Charisma]], or takes the [[Ritual Dagger of Shar]], it will summon the undead [[Dark Justiciar]]. It, along with the [[Charismatic Sentinel]] and [[Intelligent Sentinel]], will put up a difficult fight considering their large amount of [[Hit Points]] and special abilities.
{{TooltipBox|Main Hand Attack - Mace
|{{Action}}


{{Attack Roll}}: +6 {{DamageInfo|1d8+2|Bludgeoning}}
==Attacks and abilities==
}}
{{Feature box|Main Hand Attack|item=Mace}}
 
{{Feature box|Inflict Wounds}}


{{Feature box|name=Inflict Wounds
{{Feature box|Sacred Flame}}
|{{Action}}


{{Attack Roll}}: +8
{{Feature box|Spirit Guardians (Necrotic)}}


Casts [[Inflict Wounds]] up to fourth level {{SmallIcon|Spell Slot Icon.png}} [[Spells#Spell_Slot_Levels|Spell Slot Level]].
{{Feature box|Shadow Step}}
}}


{{Feature box|name=Spirit Guardians: Necrotic|image name=Spirit Guardians Spell.png
On Tactician difficulty and above, Wise Sentinel receives {{R|chadiv|2}} allowing it to use:
|{{Action}}
{{Feature box|Cloak of Shadows}}


Casts [[Spirit Guardians: Necrotic]] up to fourth level {{SmallIcon|Spell Slot Icon.png}} [[Spells#Spell_Slot_Levels|Spell Slot Level]].
}}


{{NavCreatures}}
{{Reithwin Town}}
[[Category:Dark Justiciars]]
[[Category:Undead]]
[[Category:Characters]]
[[Category:Characters in Reithwin Town]]
[[Category:Characters in Act Two]]
[[Category:Sharran]]

Latest revision as of 09:09, 8 June 2024

The Wise Sentinel is a unique type of Undead guarding the secret shrine to Shar underneath the statue of Ketheric Thorm in Reithwin Town's square.

Involvement[edit | edit source]

Its abilities mirror that of a Cleric, and fitting of its role it has very high Wisdom.

If the party fails to pass any of the three Saving Throw tests for Wisdom, Intelligence, and Charisma, or takes the Ritual Dagger of Shar, it will summon the undead Dark Justiciar. It, along with the Charismatic Sentinel and Intelligent Sentinel, will put up a difficult fight considering their large amount of Hit Points and special abilities.

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Mace
Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Inflict Wounds.webp
D10 Necrotic.png 3d10 (3~30) Damage TypesNecrotic damage

Putrefy a creature with Damage TypesNecrotic energy filling your hands.
 Melee: 1.5 m / 5  ft
Sacred Flame.webp
D8 Radiant.png 1d8 (1~8) Damage TypesRadiant damage

Engulf a target in a flame-like radiance.
DEX Save
 Range: 18 m / 60 ft
Spirit Guardians.webp
D8 Necrotic.png 3d8 (3~24) Damage TypesNecrotic damage

Call forth spirits to protect the area around you.
WIS Save
 Range: Self
AoE: 3 m / 10 ft (Radius)
Shadow Step.webp

Teleport from shadow to shadow.

Afterwards, you have Advantage Icon.png Advantage on your next melee Attack roll.

 Range: 18 m / 60 ft

On Tactician difficulty and above, Wise Sentinel receives 2Channel Divinity Charges allowing it to use:

Cloak of Shadows.webp

Wrap yourself in shadows to become Invisible Invisible if you are obscured.
 Range: Self